protected void OnClickEvent(GameObject go) { QLuaUtil.CallMethod(name, "OnClick", go); }
protected void Start() { QLuaUtil.CallMethod(name, "Start"); }
protected void OnClick() { QLuaUtil.CallMethod(name, "OnClick"); }
protected void Awake() { QLuaUtil.CallMethod(name, "Awake", gameObject); }