private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath) { if (null == uiPrefab) { return; } var behaviourName = uiPrefab.name; var strFilePath = uiPrefabPath.Replace(QFrameworkConfigData.Load().UIPrefabDir, GetScriptsPath()); if (!uiPrefabPath.Contains(QFrameworkConfigData.Load().UIPrefabDir) && uiPrefabPath.Contains("/Resources")) { strFilePath = uiPrefabPath.Replace("/Resources", GetScriptsPath()); } strFilePath.Replace(uiPrefab.name + ".prefab", "").CreateDirIfNotExists(); strFilePath = strFilePath.Replace(".prefab", ".cs"); if (File.Exists(strFilePath) == false) { UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace()); } CreateUIPanelComponentsCode(behaviourName, strFilePath); Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName); }
private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath) { if (null == uiPrefab) { return; } var behaviourName = uiPrefab.name; var strFilePath = string.Empty; var prefabDirPattern = FrameworkSettingData.Load().UIPrefabDir; if (uiPrefabPath.Contains(prefabDirPattern)) { strFilePath = uiPrefabPath.Replace(prefabDirPattern, GetScriptsPath()); } else if (uiPrefabPath.Contains("/Resources")) { strFilePath = uiPrefabPath.Replace("/Resources", GetScriptsPath()); } else { strFilePath = uiPrefabPath.Replace("/" + uiPrefabPath.GetLastDirName(), GetScriptsPath()); } strFilePath.Replace(uiPrefab.name + ".prefab", string.Empty).CreateDirIfNotExists(); strFilePath = strFilePath.Replace(".prefab", ".cs"); if (File.Exists(strFilePath) == false) { UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace()); } CreateUIPanelComponentsCode(behaviourName, strFilePath); Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName); }