public static void GeneratePathScript() { AssetDatabase.SaveAssets(); IOUtils.CreateDirIfNotExists(EditorPathManager.DefaultPathScriptGenerateForder); string[] fullPathFileNames = Directory.GetFiles(EditorPathManager.DefaultPathConfigGenerateForder, "*PathDefine.asset", SearchOption.AllDirectories); foreach (string fullPathFileName in fullPathFileNames) { Debug.Log(fullPathFileName); if (!fullPathFileName.EndsWith(".meta")) { Debug.Log("gen: " + fullPathFileName); PathConfig config = AssetDatabase.LoadAssetAtPath <PathConfig> (fullPathFileName); QNamespaceDefine nameSpace = new QNamespaceDefine(); nameSpace.Name = string.IsNullOrEmpty(config.NameSpace) ? "QFramework" : config.NameSpace; nameSpace.FileName = config.name + ".cs"; nameSpace.GenerateDir = string.IsNullOrEmpty(config.ScriptGeneratePath) ? EditorPathManager.DefaultPathScriptGenerateForder : IOUtils.CreateDirIfNotExists("Assets/" + config.ScriptGeneratePath); var classDefine = new QClassDefine(); classDefine.Comment = config.Description; classDefine.Name = config.name; nameSpace.Classes.Add(classDefine); Debug.Log(nameSpace.GenerateDir); foreach (var pathItem in config.List) { if (!string.IsNullOrEmpty(pathItem.Name)) { var variable = new QVariable(QAccessLimit.Private, QCompileType.Const, QTypeDefine.String, "m_" + pathItem.Name, pathItem.Path); classDefine.Variables.Add(variable); var property = new QProperty(QAccessLimit.Public, QCompileType.Static, QTypeDefine.String, pathItem.Name, pathItem.PropertyGetCode, pathItem.Description); classDefine.Properties.Add(property); } } QCodeGenerator.Generate(nameSpace); EditorUtility.SetDirty(config); Resources.UnloadAsset(config); } } AssetDatabase.SaveAssets(); }
public static void GenPathAssetFile() { AssetDatabase.SaveAssets(); PathConfig data = null; IOUtils.CreateDirIfNotExists(EditorPathManager.DefaultPathConfigGenerateForder); string newConfigPath = IOEditorPathConfig.IOGeneratorPath + "/NewPathConfig.asset"; data = AssetDatabase.LoadAssetAtPath <PathConfig>(newConfigPath); if (data == null) { data = ScriptableObject.CreateInstance <PathConfig>(); AssetDatabase.CreateAsset(data, newConfigPath); } EditorUtility.SetDirty(data); AssetDatabase.SaveAssets(); }
private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath) { if (null == uiPrefab) { return; } string behaviourName = uiPrefab.name; string strFilePath = uiPrefabPath.Replace(QFrameworkConfigData.Load().UIPrefabDir, GetScriptsPath()); IOUtils.CreateDirIfNotExists(strFilePath.Replace(uiPrefab.name + ".prefab", "")); strFilePath = strFilePath.Replace(".prefab", ".cs"); if (File.Exists(strFilePath) == false) { UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace()); } CreateUIPanelComponentsCode(behaviourName, strFilePath); Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName); }
public static QFrameworkConfigData Load() { IOUtils.CreateDirIfNotExists(mConfigSavedDir); if (!File.Exists(mConfigSavedDir + mConfigSavedFileName)) { using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName)) { fileStream.Close(); } } var frameworkConfigData = SerializeHelper.LoadJson <QFrameworkConfigData>(mConfigSavedDir + mConfigSavedFileName); if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace)) { frameworkConfigData = new QFrameworkConfigData(); frameworkConfigData.Namespace = "Company.ProjectName"; } return(frameworkConfigData); }
public static void BuildAssetBundles(BuildTarget buildTarget, string inputProjectTag) { if (string.IsNullOrEmpty(inputProjectTag)) { projectTag = "qframework"; } else { projectTag = inputProjectTag; } SetProjectTag(); // Choose the output path according to the build target. string outputPath = Path.Combine(QAssetBundleTool.AssetBundlesOutputPath, GetPlatformName()); outputPath = outputPath + "/" + projectTag; if (!Directory.Exists(outputPath)) { Directory.CreateDirectory(outputPath); } BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, buildTarget); List <string> finalzips = PackZips(outputPath); List <string> finalFiles = PackPTFiles(outputPath); GenerateVersionConfig(outputPath, finalzips, finalFiles); string finalDir = Application.streamingAssetsPath + "/AssetBundles/" + GetPlatformName() + "/" + projectTag; IOUtils.DeleteDirIfExists(finalDir); IOUtils.CreateDirIfNotExists(finalDir); FileUtil.ReplaceDirectory(outputPath, finalDir); AssetDatabase.Refresh(); // TODO: 欧阳Framework支持 AssetBundleExporter.BuildDataTable(); }
public static void Generate(QNamespaceDefine nameSpace) { IOUtils.CreateDirIfNotExists(nameSpace.GenerateDir); var compileUnit = new CodeCompileUnit(); var codeNameSpace = new CodeNamespace(nameSpace.Name); compileUnit.Namespaces.Add(codeNameSpace); foreach (var classDefine in nameSpace.Classes) { var codeType = new CodeTypeDeclaration(classDefine.Name); codeNameSpace.Types.Add(codeType); AddDocumentComment(codeType.Comments, classDefine.Comment); foreach (var variable in classDefine.Variables) { AddVariable(codeType, variable); } foreach (var property in classDefine.Properties) { AddProperty(codeType, property); } } var provider = new CSharpCodeProvider(); var options = new CodeGeneratorOptions(); options.BlankLinesBetweenMembers = false; // options.BracingStyle = "Block"; options.BracingStyle = "C"; StreamWriter writer = new StreamWriter(File.Open(Path.GetFullPath(nameSpace.GenerateDir + Path.DirectorySeparatorChar + nameSpace.FileName), FileMode.Create)); provider.GenerateCodeFromCompileUnit(compileUnit, writer, options); writer.Close(); AssetDatabase.Refresh(); }
// /// <summary> // /// ZIP:解压一个zip文件 // /// add yuangang by 2016-06-13 // /// </summary> // /// <param name="ZipFile">需要解压的Zip文件(绝对路径)</param> // /// <param name="TargetDirectory">解压到的目录</param> // /// <param name="Password">解压密码</param> // /// <param name="OverWrite">是否覆盖已存在的文件</param> // public static void UnZip(string ZipFile, string TargetDirectory, string Password, bool OverWrite = true) // { // IOUtils.CreateDirIfNotExists(TargetDirectory); // //目录结尾 // if (!TargetDirectory.EndsWith(Path.DirectorySeparatorChar.ToString())) { TargetDirectory = TargetDirectory + Path.DirectorySeparatorChar.ToString(); } // // using (ZipInputStream zipfiles = new ZipInputStream(File.OpenRead(ZipFile))) // { // zipfiles.Password = Password; // ZipEntry theEntry; // // while ((theEntry = zipfiles.GetNextEntry()) != null) // { // string directoryName = ""; // string pathToZip = ""; // pathToZip = theEntry.Name; // // if (pathToZip != "") // directoryName = Path.GetDirectoryName(pathToZip) + Path.DirectorySeparatorChar.ToString(); // // string fileName = Path.GetFileName(pathToZip); // // Directory.CreateDirectory(TargetDirectory + directoryName); // // if (fileName != "") // { // if ((File.Exists(TargetDirectory + directoryName + fileName) && OverWrite) || (!File.Exists(TargetDirectory + directoryName + fileName))) // { // using (FileStream streamWriter = File.Create(TargetDirectory + directoryName + fileName)) // { // int size = 2048; // byte[] data = new byte[2048]; // while (true) // { // size = zipfiles.Read(data, 0, data.Length); // // if (size > 0) // streamWriter.Write(data, 0, size); // else // break; // } // streamWriter.Close(); // } // } // } // } // // zipfiles.Close(); // } // } /* #region 加压解压方法 * * // /// <summary> * // /// 功能:压缩文件(暂时只压缩文件夹下一级目录中的文件,文件夹及其子级被忽略) * // /// </summary> * // /// <param name="dirPath">被压缩的文件夹夹路径</param> * // /// <param name="zipFilePath">生成压缩文件的路径,为空则默认与被压缩文件夹同一级目录,名称为:文件夹名+.zip</param> * // /// <param name="err">出错信息</param> * // /// <returns>是否压缩成功</returns> * // public static bool ZipFile(string dirPath, string zipFilePath, string ignoreSuffix, string out string err) * // { * // err = ""; * // if (dirPath == string.Empty) * // { * // err = "要压缩的文件夹不能为空!"; * // return false; * // } * // if (!Directory.Exists(dirPath)) * // { * // err = "要压缩的文件夹不存在!"; * // return false; * // } * // //压缩文件名为空时使用文件夹名+.zip * // if (zipFilePath == string.Empty) * // { * // if (dirPath.EndsWith(Path.PathSeparator.ToString())) * // { * // dirPath = dirPath.Substring(0, dirPath.Length - 1); * // } * // zipFilePath = dirPath + ".zip"; * // } * // * // try * // { * // string[] filenames = IOUtils.GetDirSubFilePathList(dirPath, true, null).ToArray(); * // using (ZipOutputStream s = new ZipOutputStream(File.Create(zipFilePath))) * // { * // s.SetLevel(9); * // byte[] buffer = new byte[4096]; * // foreach (string file in filenames) * // { * // if (!string.IsNullOrEmpty(ignoreSuffix) && file.EndsWith(ignoreSuffix)) continue; * // ZipEntry entry = new ZipEntry(Path.GetFileName(file)); * // entry.DateTime = DateTime.Now; * // s.PutNextEntry(entry); * // using (FileStream fs = File.OpenRead(file)) * // { * // int sourceBytes; * // do * // { * // sourceBytes = fs.Read(buffer, 0, buffer.Length); * // s.Write(buffer, 0, sourceBytes); * // } while (sourceBytes > 0); * // } * // } * // s.Finish(); * // s.Close(); * // } * // } * // catch (Exception ex) * // { * // err = ex.Message; * // return false; * // } * // return true; * // } * */ /// <summary> /// 功能:解压zip格式的文件。 /// </summary> /// <param name="zipFilePath">压缩文件路径</param> /// <param name="unZipDir">解压文件存放路径,为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹</param> /// <param name="err">出错信息</param> /// <returns>解压是否成功</returns> public static bool UnZipFile(string zipFilePath, string unZipDir) { IOUtils.CreateDirIfNotExists(unZipDir); //解压文件夹为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹 if (unZipDir == string.Empty) { unZipDir = zipFilePath.Replace(Path.GetFileName(zipFilePath), Path.GetFileNameWithoutExtension(zipFilePath)); } if (!unZipDir.EndsWith(Path.DirectorySeparatorChar.ToString())) { unZipDir += Path.DirectorySeparatorChar; } try { using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath))) { ZipEntry theEntry; while ((theEntry = s.GetNextEntry()) != null) { string directoryName = Path.GetDirectoryName(theEntry.Name); string fileName = Path.GetFileName(theEntry.Name); if (directoryName.Length > 0) { Directory.CreateDirectory(unZipDir + directoryName); } if (!directoryName.EndsWith(Path.DirectorySeparatorChar.ToString())) { directoryName += Path.DirectorySeparatorChar.ToString(); } if (fileName != String.Empty) { using (FileStream streamWriter = File.Create(unZipDir + theEntry.Name)) { int size = 2048; byte[] data = new byte[2048]; while (true) { size = s.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } } } } //while } } catch (Exception ex) { Log.E(ex); return(false); } return(true); } //解压结束
private static void GenerateVersionConfig(string outputPath, List <string> finalZips, List <string> finalFiles) { string abManifestFile; if (projectTag != "") { abManifestFile = Path.Combine(outputPath, projectTag); } else { abManifestFile = Path.Combine(outputPath, GetPlatformName()); } AssetBundle ab = AssetBundle.LoadFromFile(abManifestFile); AssetBundleManifest abMainfest = (AssetBundleManifest)ab.LoadAsset("AssetBundleManifest"); string[] allABNames = abMainfest.GetAllAssetBundles(); XmlDocument xmlDoc = new XmlDocument(); XmlElement xmlRoot = xmlDoc.CreateElement("config"); xmlRoot.SetAttribute("res_version", QAssetBundleBuilder.resVersion); xmlDoc.AppendChild(xmlRoot); assetBundleInfos.Clear(); for (int i = 0; i < allABNames.Length; i++) { XmlElement xmlItem = CreateConfigItem(xmlDoc, Path.Combine(outputPath, allABNames [i]), allABNames [i], allABNames [i]); xmlRoot.AppendChild(xmlItem); AssetBundle assetBundle = AssetBundle.LoadFromFile(Path.Combine(outputPath, allABNames [i])); AssetBundleInfo abInfo = new AssetBundleInfo(allABNames[i]); abInfo.assets = assetBundle.GetAllAssetNames(); assetBundleInfos.Add(abInfo); assetBundle.Unload(true); } // 这里要加上平台相关的xml string platformBundleName = GetPlatformName(); XmlElement platformItem; if (projectTag == "") { platformItem = CreateConfigItem(xmlDoc, abManifestFile, platformBundleName, platformBundleName); } else { platformItem = CreateConfigItem(xmlDoc, abManifestFile, projectTag, projectTag); } xmlRoot.AppendChild(platformItem); foreach (var zipPath in finalZips) { XmlElement zipItem = CreateConfigItem(xmlDoc, zipPath, Path.GetFileName(zipPath), Path.GetFileName(zipPath)); xmlRoot.AppendChild(zipItem); } foreach (var filePath in finalFiles) { XmlElement fileItem = CreateConfigItem(xmlDoc, filePath, Path.GetFileName(filePath), Path.GetFileName(filePath)); xmlRoot.AppendChild(fileItem); } ab.Unload(true); xmlDoc.Save(outputPath + "/resconfig.xml"); AssetDatabase.Refresh(); if (QAssetBundleBuilder.isEnableGenerateClass) { IOUtils.CreateDirIfNotExists("QFrameworkData"); QABCodeGenerator.Generate("QAssetBundle", assetBundleInfos, projectTag); } }