コード例 #1
0
        public static void Init()
        {
#if UNITY_EDITOR
            if (AbstractRes.SimulateAssetBundleInEditor)
            {
                AssetBundleExporterForSimulateMode.BuildDataTable();
            }
#endif
            AssetDataTable.Instance.Reset();
            List <string> outResult = new List <string>();
            FileMgr.Instance.GetFileInInner("asset_bindle_config.bin", outResult);
            foreach (var t in outResult)
            {
                Log.I("Init[ResMgr]: {0}", t);
                AssetDataTable.Instance.LoadFromFile(t);
            }

            AssetDataTable.Instance.SwitchLanguage("cn");
            Log.I("Init[ResMgr]");
        }
コード例 #2
0
        public void InitResMgr()
        {
#if UNITY_EDITOR
            if (AbstractRes.SimulateAssetBundleInEditor)
            {
                AssetBundleExporterForSimulateMode.BuildDataTable();
            }
#endif

            AssetDataTable.Instance.Reset();
            List <string> outResult = new List <string>();
            FileMgr.Instance.GetFileInInner("asset_bindle_config.bin", outResult);
            for (int i = 0; i < outResult.Count; ++i)
            {
                Debug.Log("Init[ResMgr]" + outResult[i]);
                AssetDataTable.Instance.LoadFromFile(outResult[i]);
            }
            AssetDataTable.Instance.SwitchLanguage("cn");
            Log.i("Init[ResMgr]");
        }