コード例 #1
0
        public override void Initialize(CodeFileGenerator codeFileGenerator)
        {
            var nodeConfig = InvertApplication.Container.GetNodeConfig <TData>();

            if (!nodeConfig.TypeGeneratorConfigs.ContainsKey(this.GetType()))
            {
                return;
            }

            GeneratorConfig = nodeConfig.TypeGeneratorConfigs[this.GetType()] as NodeGeneratorConfig <TData>;
            if (GeneratorConfig == null)
            {
                return;
            }
            if (GeneratorConfig.Condition != null && !GeneratorConfig.Condition(Data))
            {
                return;
            }
            base.Initialize(codeFileGenerator);


            Decleration = new CodeTypeDeclaration(IsDesignerFile ? NameAsDesignerClass : NameAsClass)
            {
                IsPartial = true
            };
            Compose();
        }
コード例 #2
0
        //public static IEnumerable<CodeFileGenerator> GetAllFileGenerators(GeneratorSettings settings)
        //{
        //    return GetAllFileGenerators(settings, CurrentProject);
        //}
        /// <summary>
        /// Get all of the merged generators for a project, this will merge any output generators with the same filename into a combined "CodeFileGenerator".
        /// </summary>
        /// <returns></returns>
        public static IEnumerable <CodeFileGenerator> GetAllFileGenerators(IGraphConfiguration config,
                                                                           IDataRecord[] items, bool includeDisabled = false)
        {
            if (config == null)
            {
                throw new ArgumentNullException("config");
            }
            if (items == null)
            {
                throw new ArgumentNullException("items");
            }

            var codeGenerators = GetAllCodeGenerators(config, items, includeDisabled).ToArray();
            var groups         = codeGenerators.GroupBy(p => Path.Combine(config.CodeOutputPath, p.Filename)).Distinct();

            foreach (var @group in groups)
            {
                var generator = new CodeFileGenerator(config.Namespace)
                {
                    AssetPath = @group.Key.Replace("\\", "/"),
#if UNITY_EDITOR
                    //SystemPath = Path.Combine(config.CodeOutputSystemPath, @group.Key.Substring(7)).Replace("\\", "/"),
                    SystemPath = @group.Key,
#endif
                    Generators = @group.ToArray()
                };
                yield return(generator);
            }
        }
コード例 #3
0
ファイル: CodeGenerator.cs プロジェクト: xubingyue/QFramework
        public override void Initialize(CodeFileGenerator codeFileGenerator)
        {
            base.Initialize(codeFileGenerator);
            _unit = codeFileGenerator.Unit;
            _ns   = codeFileGenerator.Namespace;

            TryAddNamespace("System");
            TryAddNamespace("System.Collections");
            TryAddNamespace("System.Collections.Generic");
            TryAddNamespace("System.Linq");
        }
コード例 #4
0
        public override void Initialize(CodeFileGenerator codeFileGenerator)
        {
            base.Initialize(codeFileGenerator);
            //if (!string.IsNullOrEmpty(TemplateType.Namespace))
            //    TryAddNamespace(TemplateType.Namespace);
            Decleration = TemplateType.ToClassDecleration();

            var inheritable = Data as GenericInheritableNode;

            if (!Attribute.AutoInherit)
            {
                inheritable = null;
            }
            if (IsDesignerFile && Attribute.Location != TemplateLocation.DesignerFile)
            {
                Decleration.Name = ClassNameBase(Data as IDiagramNodeItem);
                if (inheritable != null && inheritable.BaseNode != null)
                {
                    Decleration.BaseTypes.Clear();
                    Decleration.BaseTypes.Add(ClassName(inheritable.BaseNode));
                }
            }
            else
            {
                Decleration.Name = ClassName(Data as IDiagramNodeItem);
                if (Attribute.Location != TemplateLocation.DesignerFile)
                {
                    Decleration.BaseTypes.Clear();
                    Decleration.BaseTypes.Add(ClassNameBase(Data as IDiagramNodeItem));
                }
            }

            Namespace.Types.Add(Decleration);

            ProcessTemplate();
            return; // Skip the stuff below for now

            if (IsDesignerFile)
            {
                // base.Initialize(fileGenerator);

                if (IsDesignerFile)
                {
                    InitializeDesignerFile();
                }
                else
                {
                    InitializeEditableFile();
                }
            }
        }
コード例 #5
0
 /// <summary>
 /// This method gets every method, property, or constructor generated for a node, pass in an item filter to filter only to specific items
 /// that are set up as iterators on templates.
 ///
 /// For Example:
 /// You can get only the members of a class that have been added since last save and compile by comparing with with the change tracking data.
 /// </summary>
 /// <param name="node"></param>
 /// <param name="itemFilter"></param>
 /// <returns></returns>
 public static IEnumerable <TemplateMemberResult> GetEditableOutputMembers(this IDiagramNodeItem node, IGraphConfiguration config, Predicate <IDiagramNodeItem> itemFilter = null)
 {
     foreach (var item in GetAllEditableFilesForNode(node, config).OfType <ITemplateClassGenerator>())
     {
         var gen = new CodeFileGenerator()
         {
             Generators = new[] { item as OutputGenerator },
             SystemPath = string.Empty
         };
         gen.Namespace = new CodeNamespace();
         gen.Unit      = new CodeCompileUnit();
         gen.Unit.Namespaces.Add(gen.Namespace);
         item.ItemFilter = itemFilter;
         item.Initialize(gen);
         foreach (var result in item.Results)
         {
             yield return(result);
         }
     }
 }
コード例 #6
0
ファイル: CompilingSystem.cs プロジェクト: DiazGames/oneGame
        public static void GenerateFile(FileInfo fileInfo, CodeFileGenerator codeFileGenerator)
        {
            // Get the path to the directory
            var directory = System.IO.Path.GetDirectoryName(fileInfo.FullName);

            // Create it if it doesn't exist
            if (directory != null && !Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
            try
            {
                // Write the file
                File.WriteAllText(fileInfo.FullName, codeFileGenerator.ToString());
            }
            catch (Exception ex)
            {
                InvertApplication.LogException(ex);
                InvertApplication.Log("Coudln't create file " + fileInfo.FullName);
            }
        }
コード例 #7
0
ファイル: OutputGenerator.cs プロジェクト: DiazGames/oneGame
 public virtual void Initialize(CodeFileGenerator codeFileGenerator)
 {
 }
コード例 #8
0
ファイル: CompilingSystem.cs プロジェクト: DiazGames/oneGame
        public IEnumerator Generate(SaveAndCompileCommand command)
        {
            var repository = InvertGraphEditor.Container.Resolve <IRepository>();

            var remove = repository.AllOf <IClassNode>().Where(p => string.IsNullOrEmpty(p.Name)).ToArray();

            foreach (var item in remove)
            {
                repository.Remove(item);
            }

            repository.Commit();
            var config = InvertGraphEditor.Container.Resolve <IGraphConfiguration>();
            var items  = GetItems(repository, command.ForceCompileAll).Distinct().ToArray();

            yield return
                (new TaskProgress(0f, "Validating"));

            var a = ValidationSystem.ValidateNodes(items.OfType <IDiagramNode>().ToArray());

            while (a.MoveNext())
            {
                yield return(a.Current);
            }
            if (ValidationSystem.ErrorNodes.SelectMany(n => n.Errors).Any(e => e.Siverity == ValidatorType.Error))
            {
                Signal <INotify>(_ => _.Notify("Please, fix all errors before compiling.", NotificationIcon.Error));
                yield break;
            }
            Signal <IUpgradeDatabase>(_ => _.UpgradeDatabase(config as uFrameDatabaseConfig));
            Signal <ICompilingStarted>(_ => _.CompilingStarted(repository));
            // Grab all the file generators
            var fileGenerators = InvertGraphEditor.GetAllFileGenerators(config, items, true).ToArray();

            var length = 100f / (fileGenerators.Length + 1);
            var index  = 0;

            foreach (var codeFileGenerator in fileGenerators)
            {
                index++;
                yield return(new TaskProgress(length * index, "Generating " + System.IO.Path.GetFileName(codeFileGenerator.AssetPath)));

                // Grab the information for the file
                var fileInfo = new FileInfo(codeFileGenerator.SystemPath);
                // Make sure we are allowed to generate the file
                if (!codeFileGenerator.CanGenerate(fileInfo))
                {
                    var fileGenerator = codeFileGenerator;
                    InvertApplication.SignalEvent <ICompileEvents>(_ => _.FileSkipped(fileGenerator));

                    if (codeFileGenerator.Generators.All(p => p.AlwaysRegenerate))
                    {
                        if (File.Exists(fileInfo.FullName))
                        {
                            File.Delete(fileInfo.FullName);
                        }
                    }

                    continue;
                }

                GenerateFile(fileInfo, codeFileGenerator);
                CodeFileGenerator generator = codeFileGenerator;
                InvertApplication.SignalEvent <ICompileEvents>(_ => _.FileGenerated(generator));
            }
            ChangedRecrods.Clear();
            InvertApplication.SignalEvent <ICompileEvents>(_ => _.PostCompile(config, items));
            foreach (var item in items.OfType <IGraphData>())
            {
                item.IsDirty = false;
            }
            yield return
                (new TaskProgress(100f, "Complete"));

#if UNITY_EDITOR
            repository.Commit();
            if (InvertGraphEditor.Platform != null) // Testability
            {
                InvertGraphEditor.Platform.RefreshAssets();
            }
#endif
        }
コード例 #9
0
 public void Initialize(CodeFileGenerator codeFileGenerator, Predicate <IDiagramNodeItem> itemFilter = null)
 {
 }