コード例 #1
0
ファイル: LeagueAPI.cs プロジェクト: muk-as/Pyke
        /// <summary>
        /// Connects to the league client api.
        /// </summary>
        /// <returns>A new instance of <see cref="LeagueAPI" /> that's connected to the client api.</returns>
        public async Task <PykeAPI> ConnectAsync()
        {
            var(port, token, processId) = await GetAuthCredentialsAsync().ConfigureAwait(false);

            this.ProcessId = processId;
            var eventHandler = new LeagueEventHandler(port, token);
            var api          = new PykeAPI(port, token, eventHandler, _processHandler, _lockFileHandler, logger);

            return(await EnsureConnectionAsync(api).ConfigureAwait(false));
        }
コード例 #2
0
ファイル: LeagueAPI.cs プロジェクト: muk-as/Pyke
        /// <summary>
        /// Ensures the connection is successful by sending a test request.
        /// </summary>
        /// <param name="api">The league client api.</param>
        /// <returns>The league client api.</returns>
        private async Task <PykeAPI> EnsureConnectionAsync(PykeAPI api)
        {
            while (true)
            {
                try
                {
                    await api.RequestHandler.GetResponseAsync <string>(HttpMethod.Get, "/riotclient/app-name").ConfigureAwait(false);

                    await Task.Run(() => api.EventHandler.Connect()).ConfigureAwait(false);

                    return(api);
                }
                catch (Exception ex)
                {
                    logger.Error("Failed to connect to the League Client\n" + ex.Message);
                    await Task.Delay(100).ConfigureAwait(false);
                }
            }
        }