public void ReturnPlayerStamina(int stamToReturn) { var playerRepository = new PlayerRepository(); var player = playerRepository.GetPlayer(); player.Stam.Current += stamToReturn; playerRepository.SavePlayer(player); }
public void OnDungeonSelected(object sender, GestureEventArgs e) { var selectedGrid = sender as Grid; var dungeonId = (int)selectedGrid.Tag; _selectedDungeon = GetDungeon(dungeonId); var heroRepository = new HeroRepository(); _heroesOwnedByPlayer = heroRepository.GetHeroesOwnedByPlayer().Count; var playerRepository = new PlayerRepository(); _player = playerRepository.GetPlayer(); if (PlayerCanEnterDungeon()) { _player.Stam.Current = _player.Stam.Current - _selectedDungeon.StaminaCost; playerRepository.SavePlayer(_player); MessageBus.Default.Notify("EnterDungeon", new Object(), new NotificationEventArgs(dungeonId.ToString())); } else { var errorModalControl = GetErrorMessage(); var errorModal = new ModalContainer(errorModalControl); errorModal.Show(); } }
private void StatBars(object sender, RoutedEventArgs e) { _playerRepository = new PlayerRepository(); _player = _playerRepository.GetPlayer(); UpdateStamina(_player); ColorStatBars(_player); }