private string loadPuzzleFromData(string data) { string guid = ""; var new_puzzle = new Puzzle(); new_puzzle.Deserialize(data); puzzles.Add(guid, new_puzzle); return(guid); }
public string LoadPuzzleFromFile(string path) { var new_puzzle = new Puzzle(); var text_asset = Resources.Load <TextAsset>(path); new_puzzle.Deserialize(text_asset.text); puzzles.Add("", new_puzzle); ActivePuzzle = new_puzzle; return(null); }