static void Main(string[] args) { //Create a new game GameInstance newGame = new GameInstance(); //Start the game newGame.Initialize(); }
public int ZIndex = 0; // -1 = below base, 0 = base, 1 = above base #endregion Fields #region Constructors public ActorLayer(string name, int zIndex, GameInstance game) { this.ZIndex = zIndex; this.Name = name; this.GameInstance = game; }