public PuzzleDataController(int boardSize, int puzzlePieceCount) { PuzzleData = new PuzzleData(); PuzzleData.PuzzleBoard = new PuzzleBoard(boardSize); this.maxPuzzlePieceCount = puzzlePieceCount; this.maxTriangleCount = boardSize * boardSize; PuzzleData.PuzzlePieces = new List <PuzzlePiece>(); foreach (var contactPoint in PuzzleData.PuzzleBoard.ContactPoints) { allTriangles.AddRange(contactPoint.Triangles); } CreateMainPuzzlePieces(puzzlePieceCount); AssignRestOfTheLeftAvailableTrianglesToPuzzlePiece(); }
public abstract void SetPuzzleData(PuzzleData data);
public PuzzleDataVisualizerWithLineRenderers(PuzzleData data, Material material) { puzzleData = data; materialPrefab = material; }
public override void SetPuzzleData(PuzzleData data) { puzzleData = data; }