public Terrarium(float x, float y, float wallThickness, float airHeight, ATerrainGrid groundGrid, SpriteBatch spriteBatch) { X = x; Y = y; WallThickness = wallThickness; Length = groundGrid.Length; Height = airHeight + groundGrid.Height; _spriteBatch = spriteBatch; // Build walls based on airHeight and groundGrid dimensions TopWall = new HWall(X, Y, WallThickness, Terrain.Length + (2 * (WallThickness)), _spriteBatch); BottomWall = new HWall(X, Y + WallThickness + AirHeight + Terrain.Height, WallThickness, Terrain.Length + (2 * (WallThickness)), _spriteBatch); LeftWall = new VWall(X, Y, WallThickness, Terrain.Height + (2 * (WallThickness)), _spriteBatch); RightWall = new VWall(X + WallThickness + Terrain.Length, Y, WallThickness, Terrain.Height + (2 * (WallThickness)), _spriteBatch); }
public Terrarium(float x, float y, float length, float height, float thickness, SpriteBatch spriteBatch) { X = x; Y = y; Length = length; Height = height; WallThickness = thickness; _spriteBatch = spriteBatch; TopWall = new HWall(X, Y, WallThickness, Length, _spriteBatch); BottomWall = new HWall(X, Y + Height - WallThickness, WallThickness, Length, _spriteBatch); LeftWall = new VWall(X, Y, WallThickness, Height, _spriteBatch); RightWall = new VWall(X + Length, Y, WallThickness, Height, _spriteBatch); // Build groundgrid float terrainStartX = (X + WallThickness); float terrainStartY = 215; int columns = 19; int rows = 4; Terrain = new GroundGrid(terrainStartX, terrainStartY, columns, rows, _spriteBatch); }