public void MoveCommandWritesToLog() { player1.JumpTo(1, 1); var command = new PlayerMoveCommand { Player = player1, Direction = Direction.Up }; command.Execute(game, log); Assert.AreEqual(1, log.Messages.Count); }
public void NoLogWrittenForNullMove() { player1.JumpTo(0, 1); var command = new PlayerMoveCommand { Player = player1, Direction = Direction.Left }; command.Execute(game, log); Assert.AreEqual(0, log.Messages.Count); }
public void MoveCommandTriggersPlayerMove() { player1.JumpTo(1, 1); var command = new PlayerMoveCommand { Player = player1, Direction = Direction.Up }; command.Execute(game, log); Assert.AreEqual(game.Board.SlotAt(1, 0), player1.Position); }