コード例 #1
0
ファイル: GameTurn.cs プロジェクト: bentheax/PFCloneLogic
 public GameTurn(Action action, Board board, Player player, int roundNo)
 {
     OnTurnEnded = action;
     Board = board;
     Map = new UnityBoardMap (board);
     TurnPlayer = player;
     RoundNo = roundNo;
 }
コード例 #2
0
ファイル: GameTurn.cs プロジェクト: bentheax/PFCloneLogic
 public TurnState(GameTurn context)
 {
     Context = context;
     Controller = context.TurnPlayer;
     Board = context.Board;
     Map = new UnityBoardMap (Board);
     FriendlyName = "Default";
 }