// Create a single PDF file void CreateOneBitmap(string fileName, CourseDesignator courseDesignator) { RectangleF mapRectangle = controller.GetCurrentPrintAreaRectangle(courseDesignator); // Get the course view for the course we are printing. CourseView courseView = CourseView.CreatePrintingCourseView(eventDB, courseDesignator); // Get the correct purple color to print the course in. short ocadId; float purpleC, purpleM, purpleY, purpleK; bool purpleOverprint; FindPurple.GetPurpleColor(mapDisplay, appearance, out ocadId, out purpleC, out purpleM, out purpleY, out purpleK, out purpleOverprint); // Create a course layout from the view. CourseLayout layout = new CourseLayout(); layout.SetLayerColor(CourseLayer.Descriptions, NormalCourseAppearance.blackColorOcadId, NormalCourseAppearance.blackColorName, NormalCourseAppearance.blackColorC, NormalCourseAppearance.blackColorM, NormalCourseAppearance.blackColorY, NormalCourseAppearance.blackColorK, false); layout.SetLayerColor(CourseLayer.MainCourse, ocadId, NormalCourseAppearance.courseColorName, purpleC, purpleM, purpleY, purpleK, purpleOverprint); CourseFormatter.FormatCourseToLayout(symbolDB, courseView, appearance, layout, CourseLayer.MainCourse); // Set the course layout into the map display mapDisplay.SetCourse(layout); mapDisplay.SetPrintArea(null); ExportBitmap exportBitmap = new ExportBitmap(mapDisplay); exportBitmap.CreateBitmap(fileName, mapRectangle, GetImageFormat(), bitmapCreationSettings.Dpi, bitmapCreationSettings.WorldFile ? mapDisplay.CoordinateMapper : null); }
// The core printing routine. void DrawPage(IGraphicsTarget graphicsTarget, CoursePage page) { // Get the course view for the course we are printing. CourseView courseView = CourseView.CreatePrintingCourseView(eventDB, page.courseDesignator); // Get the correct purple color to print the course in. short ocadId; float purpleC, purpleM, purpleY, purpleK; bool purpleOverprint; FindPurple.GetPurpleColor(mapDisplay, appearance, out ocadId, out purpleC, out purpleM, out purpleY, out purpleK, out purpleOverprint); // Create a course layout from the view. CourseLayout layout = new CourseLayout(); layout.SetLayerColor(CourseLayer.Descriptions, NormalCourseAppearance.blackColorOcadId, NormalCourseAppearance.blackColorName, NormalCourseAppearance.blackColorC, NormalCourseAppearance.blackColorM, NormalCourseAppearance.blackColorY, NormalCourseAppearance.blackColorK, false); layout.SetLayerColor(CourseLayer.MainCourse, ocadId, NormalCourseAppearance.courseColorName, purpleC, purpleM, purpleY, purpleK, purpleOverprint); CourseFormatter.FormatCourseToLayout(symbolDB, courseView, appearance, layout, CourseLayer.MainCourse); // Set the course layout into the map display mapDisplay.SetCourse(layout); mapDisplay.SetPrintArea(null); // Set the transform, and the clip. Matrix transform = Geometry.CreateInvertedRectangleTransform(page.mapRectangle, page.printRectangle); PushRectangleClip(graphicsTarget, page.printRectangle); graphicsTarget.PushTransform(transform); // Determine the resolution in map coordinates. Matrix inverseTransform = transform.Clone(); inverseTransform.Invert(); float minResolutionPage = 100F / 2400F; // Assume 2400 DPI as the base resolution, to get very accurate print. float minResolutionMap = Geometry.TransformDistance(minResolutionPage, inverseTransform); // And draw. mapDisplay.Draw(graphicsTarget, page.mapRectangle, minResolutionMap); graphicsTarget.PopTransform(); graphicsTarget.PopClip(); }
// The core printing routine. The origin of the graphics is the upper-left of the margins, // and the printArea in the size to draw into (in hundreths of an inch). protected override void DrawPage(IGraphicsTarget graphicsTarget, int pageNumber, SizeF printArea, float dpi) { CoursePage page = pages[pageNumber]; // Get the course view for the course we are printing. CourseView courseView = CourseView.CreatePrintingCourseView(eventDB, page.courseDesignator); // Get the correct purple color to print the course in. short ocadId; float purpleC, purpleM, purpleY, purpleK; bool purpleOverprint; FindPurple.GetPurpleColor(mapDisplay, appearance, out ocadId, out purpleC, out purpleM, out purpleY, out purpleK, out purpleOverprint); // Create a course layout from the view. CourseLayout layout = new CourseLayout(); layout.SetLayerColor(CourseLayer.Descriptions, NormalCourseAppearance.blackColorOcadId, NormalCourseAppearance.blackColorName, NormalCourseAppearance.blackColorC, NormalCourseAppearance.blackColorM, NormalCourseAppearance.blackColorY, NormalCourseAppearance.blackColorK, false); layout.SetLayerColor(CourseLayer.MainCourse, ocadId, NormalCourseAppearance.courseColorName, purpleC, purpleM, purpleY, purpleK, purpleOverprint); CourseFormatter.FormatCourseToLayout(symbolDB, courseView, appearance, layout, CourseLayer.MainCourse); // Set the course layout into the map display mapDisplay.SetCourse(layout); this.mapDisplay.SetPrintArea(null); // Collecting garbage should make out of memory less common. GC.Collect(); if (graphicsTarget is GDIPlus_GraphicsTarget) { // We print to intermediate bands of bitmaps. This is the only way to get purple blending correct. // Other code ensure that if purple blending is on, we always take this code path. GDIPlus_GraphicsTarget gdiGraphicsTarget = ((GDIPlus_GraphicsTarget)graphicsTarget); Graphics g = gdiGraphicsTarget.Graphics; // Save and restore state so we can mess with stuff. GraphicsState graphicsState = g.Save(); // Printing via a bitmap. Works best with some print drivers. dpi = AdjustDpi(dpi); const long MAX_PIXELS_PER_BAND = 20000000; // 20M pixels = 60M bytes (3 bytes per pixel). List <CoursePage> bands = BandPageToLimitBitmapSize(page, dpi, MAX_PIXELS_PER_BAND); // Create the bitmap. Can do this once because each band is the same size. int bitmapWidth = (int)Math.Round(bands[0].printRectangle.Width * dpi / 100F); int bitmapHeight = (int)Math.Round(bands[0].printRectangle.Height * dpi / 100F); Bitmap bitmap = new Bitmap(bitmapWidth, bitmapHeight, System.Drawing.Imaging.PixelFormat.Format24bppRgb); foreach (CoursePage band in bands) { // Set the transform Matrix transform = Geometry.CreateInvertedRectangleTransform(band.mapRectangle, new RectangleF(0, 0, bitmapWidth, bitmapHeight)); mapDisplay.Draw(bitmap, transform); try { // Draw the bitmap on the printer. g.DrawImage(bitmap, band.printRectangle); } catch (Exception) { } } // restore state. g.Restore(graphicsState); bitmap.Dispose(); } else { // Print directly. Used only when prerasterization is off. // Set the transform, and the clip. Matrix transform = Geometry.CreateInvertedRectangleTransform(page.mapRectangle, page.printRectangle); PushRectangleClip(graphicsTarget, page.printRectangle); graphicsTarget.PushTransform(transform); // Determine the resolution in map coordinates. Matrix inverseTransform = transform.Clone(); inverseTransform.Invert(); float minResolutionPage = 100F / dpi; float minResolutionMap = Geometry.TransformDistance(minResolutionPage, inverseTransform); // And draw. mapDisplay.Draw(graphicsTarget, page.mapRectangle, minResolutionMap); graphicsTarget.PopTransform(); graphicsTarget.PopClip(); } }