/// <summary> /// Initializes a new instance of the <see cref="ConversationEventTopicConversationRoutingData" /> class. /// </summary> /// <param name="Queue">Queue.</param> /// <param name="Language">A UriReference for a resource.</param> /// <param name="Priority">The priority of the conversation to use for routing decisions.</param> /// <param name="Skills">The skills to use for routing decisions.</param> /// <param name="ScoredAgents">A collection of agents and their assigned scores for this conversation (0 - 100, higher being better), for use in routing to preferred agents.</param> public ConversationEventTopicConversationRoutingData(ConversationEventTopicUriReference Queue = null, ConversationEventTopicUriReference Language = null, int?Priority = null, List <ConversationEventTopicUriReference> Skills = null, List <ConversationEventTopicScoredAgent> ScoredAgents = null) { this.Queue = Queue; this.Language = Language; this.Priority = Priority; this.Skills = Skills; this.ScoredAgents = ScoredAgents; }
/// <summary> /// Initializes a new instance of the <see cref="ConversationEventTopicScoredAgent" /> class. /// </summary> /// <param name="Agent">A UriReference for a resource.</param> /// <param name="Score">Agent's score for the current conversation, from 0 - 100, higher being better.</param> public ConversationEventTopicScoredAgent(ConversationEventTopicUriReference Agent = null, int?Score = null) { this.Agent = Agent; this.Score = Score; }