コード例 #1
0
ファイル: Font.cs プロジェクト: xxami/Pulsus
        private bool LoadGlyphDataCached()
        {
            string glyphPath = Path.Combine(Program.cachePath, GetCacheFilename() + ".bin");

            if (!File.Exists(glyphPath))
            {
                return(false);
            }

            using (Stream stream = File.Open(glyphPath, FileMode.Open))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    int fileVersion = reader.ReadInt32();
                    if (fileVersion != version)
                    {
                        return(false);
                    }

                    int length = reader.ReadInt32();
                    glyphs = new FontGlyph[length];

                    for (int i = 0; i < glyphs.Length; ++i)
                    {
                        glyphs[i].BinaryRead(reader);
                    }
                }
            }

            return(true);
        }
コード例 #2
0
ファイル: Font.cs プロジェクト: xxami/Pulsus
        private byte[] GetGlyphData(IntPtr surfacePtr, FontGlyph glyph, out int width, out int height)
        {
            SDL.SDL_Surface     surface       = Marshal.PtrToStructure <SDL.SDL_Surface>(surfacePtr);
            SDL.SDL_PixelFormat surfaceFormat = Marshal.PtrToStructure <SDL.SDL_PixelFormat>(surface.format);

            IntPtr surfaceData  = surface.pixels;
            int    surfacePitch = surface.pitch;

            int ascent  = GetAscent();
            int descent = GetDescent();

            byte[] data = new byte[glyph.width * glyph.height * surfaceFormat.BytesPerPixel];
            unsafe
            {
                byte *src      = (byte *)surfaceData;
                int   rowBytes = glyph.width * surfaceFormat.BytesPerPixel;
                int   offsetX  = glyph.minX;
                int   offsetY  = -glyph.minY + (ascent - glyph.height);

                // bug in SDL_ttf?:
                // some glyphs have parts rendered outside the surface area

                if (offsetY < 0)
                {
                    offsetY = 0;
                }

                if (offsetX < 0)
                {
                    offsetX = 0;
                }

                src += offsetY * surfacePitch;
                src += offsetX * surfaceFormat.BytesPerPixel;
                for (int i = 0; i < glyph.height; i++)
                {
                    Marshal.Copy((IntPtr)src, data, i * rowBytes, rowBytes);
                    src += surfacePitch;
                }
            }

            width  = glyph.width;
            height = glyph.height;

            return(data);
        }
コード例 #3
0
ファイル: Font.cs プロジェクト: xxami/Pulsus
        private void GenerateGlyphData(ushort characterCount)
        {
            Log.Info("Font: Generating glyph data for {0} characters", characterCount);

            glyphs = new FontGlyph[characterCount];

            for (ushort i = 0; i < characterCount; ++i)
            {
                if (SDL_ttf.TTF_GlyphIsProvided(handle, i) == 0)
                {
                    continue;
                }

                if (SDL_ttf.TTF_GlyphMetrics(handle, i,
                                             out glyphs[i].minX, out glyphs[i].maxX, out glyphs[i].minY, out glyphs[i].maxY,
                                             out glyphs[i].advance) != 0)
                {
                    throw new ApplicationException("Failed to get glyph metrics for glyph " + i + " : " + SDL.SDL_GetError());
                }
            }
        }