public void setScore(Score score, Song song, int diff, int rank) { this.score = score; scoreLabel.Text = score.TotalScore.ToString("D8"); accuracyLabel.Text = String.Format("{0:0.00}%", score.Accuracy); maxComboLabel.Text = "" + score.MaxCombo + "x"; dateLabel.Text = score.dateString; statsLabel.Text = "Perfect: " + "\nGood: " + "\nOK: " + "\nMiss: "; statsNoLabel.Text = "" + score.Perfects + "\n" + score.Goods + "\n" + score.Oks + "\n" + score.Misses; string songinf = score.ArtistTitle; if (songinf.Length < 26) { songInfoLabel.Text = songinf.Substring(0, songinf.Length) + " [" + score.chartName + "]"; } else { songInfoLabel.Text = songinf.Substring(0, 25) + "... [" + score.chartName + "]"; } if (score.ReplayName != "") { replayButton = new Button(game, new Rectangle(Config.ResWidth - (int)(Config.ResWidth * 0.3), 330, 100, 50), "Replay", delegate(int data) { IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; if (Config.LocalScores) { Replay replay = ScoreLibrary.reconReplay("replay\\r\\" + score.ReplayName + ".pcr"); try { temp.loadSong(song, diff, replay.Mods, replay, IngameScreen.PlayType.REPLAY); temp.Music.stop(); Game.setScreen(game.screens["ingameScreen"]); game.Title = "Pulse | Watch replay | " + song.Artist + " - " + song.SongName + " [" + song.Charts[diff].Name + "]"; } catch { } } else { string hash = Utils.calcHash(song.Charts[diff].Path); string dl = "http://p.ulse.net/getreplay?r=" + rank + "&c=" + hash; Console.WriteLine("{0} rank {1} hash", rank, hash); downloadReplay dr = new downloadReplay(); dr.downloadFinish += new Action <Song, int>(dr_downloadFinish); dr.DownloadReplay(dl, "replay\\" + hash + ".pcr", song, diff); // wc.DownloadFileAsync(new Uri(dl), "replay\\temp.pcr"); //wc.DownloadFileCompleted += new System.ComponentModel.AsyncCompletedEventHandler(wc_DownloadFileCompleted); replayButton.Enabled = false; replayButton.Visible = false; exitButton.Enabled = false; exitButton.Visible = false; Game.addToast("Downloading replay..."); } }); if (!UIComponents.Contains(replayButton)) { UIComponents.Add(replayButton); } } }
public void setScore(Score score, Song song, int diff, int rank) { this.score = score; scoreLabel.Text = score.TotalScore.ToString("D8"); accuracyLabel.Text = String.Format("{0:0.00}%", score.Accuracy); maxComboLabel.Text = "" + score.MaxCombo + "x"; dateLabel.Text = score.dateString; statsLabel.Text = "Perfect: " + "\nGood: " + "\nOK: " + "\nMiss: "; statsNoLabel.Text = "" + score.Perfects + "\n" + score.Goods + "\n" + score.Oks + "\n" + score.Misses; string songinf = score.ArtistTitle; if (songinf.Length < 26) { songInfoLabel.Text = songinf.Substring(0, songinf.Length) + " [" + score.chartName + "]"; } else { songInfoLabel.Text = songinf.Substring(0, 25) + "... [" + score.chartName + "]"; } if (score.ReplayName != "") { replayButton = new Button(game, new Rectangle(Config.ResWidth - (int)(Config.ResWidth * 0.3), 330, 100, 50), "Replay", delegate(int data) { IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; if (Config.LocalScores) { Replay replay = ScoreLibrary.reconReplay("replay\\r\\" + score.ReplayName + ".pcr"); try { temp.loadSong(song, diff, replay.Mods, replay, IngameScreen.PlayType.REPLAY); temp.Music.stop(); Game.setScreen(game.screens["ingameScreen"]); game.Title = "Pulse | Watch replay | " + song.Artist + " - " + song.SongName + " [" + song.Charts[diff].Name + "]"; } catch { } } else { string hash = Utils.calcHash(song.Charts[diff].Path); string dl = "http://p.ulse.net/getreplay?r=" + rank + "&c=" + hash; Console.WriteLine("{0} rank {1} hash", rank, hash); downloadReplay dr = new downloadReplay(); dr.downloadFinish += new Action<Song, int>(dr_downloadFinish); dr.DownloadReplay(dl, "replay\\" + hash + ".pcr", song, diff); // wc.DownloadFileAsync(new Uri(dl), "replay\\temp.pcr"); //wc.DownloadFileCompleted += new System.ComponentModel.AsyncCompletedEventHandler(wc_DownloadFileCompleted); replayButton.Enabled = false; replayButton.Visible = false; exitButton.Enabled = false; exitButton.Visible = false; Game.addToast("Downloading replay..."); } }); if (!UIComponents.Contains(replayButton)) { UIComponents.Add(replayButton); } } }