public ContactElement(GLEffect a_oDefaultEffect, SystemContact a_oContact) : base(a_oContact) { // Create travel Line element: m_oTravelLine = new TravelLine(a_oDefaultEffect, a_oContact.faction.FactionColor); this.Children.Add(m_oTravelLine); }
public ContactElement(GLEffect a_oDefaultEffect, SystemContact a_oContact) : base(a_oContact) { // Create travel Line element: m_oTravelLine = new TravelLine(a_oDefaultEffect, a_oContact.faction.FactionColor); this.Children.Add(m_oTravelLine); _LastSensorUpdateAck = 0; _SensorContactElements = new Dictionary <Guid, SensorElement>(); _DefaultEffect = a_oDefaultEffect; }
public ContactElement(GLEffect a_oDefaultEffect, SystemContact a_oContact) : base(a_oContact) { // Create travel Line element: m_oTravelLine = new TravelLine(a_oDefaultEffect, a_oContact.faction.FactionColor); this.Children.Add(m_oTravelLine); _LastSensorUpdateAck = 0; _SensorContactElements = new Dictionary<Guid,SensorElement>(); _DefaultEffect = a_oDefaultEffect; }