//constructs the toolbar with the given buttons private ToolBarUI() { _flags = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoTitleBar; ToolbuttonData btn = new ToolbuttonData() { Picture = _state.SDLImageDictionary["DesComp"], TooltipText = "Design a new component or facility", OnClick = new Action(ComponentDesignUI.GetInstance().ToggleActive) //Opens up the component design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _state.SDLImageDictionary["DesShip"], TooltipText = "Design a new Ship", OnClick = new Action(ShipDesignUI.GetInstance().ToggleActive) //Opens up the ship design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _state.SDLImageDictionary["Research"], TooltipText = "Research", OnClick = new Action(ResearchWindow.GetInstance().ToggleActive) //Opens up the research menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _state.SDLImageDictionary["GalMap"], TooltipText = "Galaxy Browser", OnClick = new Action(GalaxyWindow.GetInstance().ToggleActive) }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _state.SDLImageDictionary["Ruler"], TooltipText = "Measure distance", OnClick = new Action(DistanceRuler.GetInstance().ToggleActive) //Opens the ruler menu }; ToolButtons.Add(btn); }
//constructs the toolbar with the given buttons private ToolBarUI() { _flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.AlwaysAutoResize; ToolbuttonData btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["DesComp"], TooltipText = "Design a new component or facility", OnClick = new Action(ComponentDesignUI.GetInstance().ToggleActive), GetActive = new Func <bool>(ComponentDesignUI.GetInstance().GetActive) //Opens up the component design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["DesShip"], TooltipText = "Design a new Ship", OnClick = new Action(ShipDesignUI.GetInstance().ToggleActive), GetActive = new Func <bool>(ShipDesignUI.GetInstance().GetActive) //Opens up the ship design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Research"], TooltipText = "Research", OnClick = new Action(ResearchWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(ResearchWindow.GetInstance().GetActive) //Opens up the research menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["GalMap"], TooltipText = "Galaxy Browser", OnClick = new Action(GalaxyWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(GalaxyWindow.GetInstance().GetActive) }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Ruler"], TooltipText = "Measure distance", OnClick = new Action(DistanceRuler.GetInstance().ToggleActive), GetActive = new Func <bool>(DistanceRuler.GetInstance().GetActive) //Opens the ruler menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Tree"], TooltipText = "View objects in the system", OnClick = new Action(SystemTreeViewer.GetInstance().ToggleActive), GetActive = new Func <bool>(SystemTreeViewer.GetInstance().GetActive) //Display a tree with all objects in the system }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Tree"], TooltipText = "Spawn ships and planets", OnClick = new Action(EntitySpawnWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(EntitySpawnWindow.GetInstance().GetActive), //Display a tree with all objects in the system }; SMToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Tree"], TooltipText = "View SM debug info about a body", OnClick = new Action(SMPannel.GetInstance().ToggleActive), GetActive = new Func <bool>(SMPannel.GetInstance().GetActive), //Display a list of bodies with some info about them. }; SMToolButtons.Add(btn); }
//constructs the toolbar with the given buttons private ToolBarUI() { _flags = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoTitleBar; ToolbuttonData btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["DesComp"], TooltipText = "Design a new component or facility", OnClick = new Action(ComponentDesignUI.GetInstance().ToggleActive), GetActive = new Func <bool>(ComponentDesignUI.GetInstance().GetActive) //Opens up the component design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["DesShip"], TooltipText = "Design a new Ship", OnClick = new Action(ShipDesignUI.GetInstance().ToggleActive), GetActive = new Func <bool>(ShipDesignUI.GetInstance().GetActive) //Opens up the ship design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["DesOrd"], TooltipText = "Design a Missile", OnClick = new Action(OrdinanceDesignUI.GetInstance().ToggleActive), GetActive = new Func <bool>(OrdinanceDesignUI.GetInstance().GetActive) //Opens up the ship design menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Research"], TooltipText = "Research", OnClick = new Action(ResearchWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(ResearchWindow.GetInstance().GetActive) //Opens up the research menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["GalMap"], TooltipText = "Galaxy Browser", OnClick = new Action(GalaxyWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(GalaxyWindow.GetInstance().GetActive) }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Ruler"], TooltipText = "Measure distance", OnClick = new Action(DistanceRuler.GetInstance().ToggleActive), GetActive = new Func <bool>(DistanceRuler.GetInstance().GetActive) //Opens the ruler menu }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Tree"], TooltipText = "View objects in the system", OnClick = new Action(SystemTreeViewer.GetInstance().ToggleActive), GetActive = new Func <bool>(SystemTreeViewer.GetInstance().GetActive) //Display a tree with all objects in the system }; ToolButtons.Add(btn); btn = new ToolbuttonData() { Picture = _uiState.SDLImageDictionary["Tree"], TooltipText = "View objects in the system", OnClick = new Action(EntitySpawnWindow.GetInstance().ToggleActive), GetActive = new Func <bool>(EntitySpawnWindow.GetInstance().GetActive) //Display a tree with all objects in the system }; ToolButtons.Add(btn); }