internal static bool checkIfCanOpenWindow(Type T, EntityState _entityState, GlobalUIState _state) { if (T == typeof(JumpThroughJumpPointBlankMenuHelper)) { if (checkIfCanOpenWindow(typeof(GotoSystemBlankMenuHelper), _entityState, _state)) { if (_state.PrimaryEntity != null) { if (_state.PrimaryEntity.BodyType == UserOrbitSettings.OrbitBodyType.Ship && (ECSLib.Distance.DistanceBetween(_state.PrimaryEntity.Position.AbsolutePosition_m, _entityState.Position.AbsolutePosition_m) < _entityState.Entity.GetDataBlob <JPSurveyableDB>().MinimumDistanceToJump_m)) { return(true); } else { return(false); } } else { return(false); } } else { return(false); } } else { return(false); } }
public static bool checkopenUIWindow(Type T, EntityState _entityState, GlobalUIState _state) { //If the user has requested a menu be opened and if bool returnval; if (T == typeof(WarpOrderWindow)) { returnval = WarpOrderWindow.GetInstance(_entityState).GetActive(); } else if (T == typeof(ChangeCurrentOrbitWindow)) { returnval = ChangeCurrentOrbitWindow.GetInstance(_entityState).GetActive(); } else if (T == typeof(FireControl)) { returnval = FireControl.GetInstance(_entityState).GetActive(); } else if (T == typeof(RenameWindow)) { returnval = RenameWindow.GetInstance(_entityState).GetActive(); } else if (T == typeof(CargoTransfer)) { returnval = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState).GetActive(); } else if (T == typeof(ColonyPanel)) { returnval = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState).GetActive(); } else { returnval = false; } return(returnval); }
public EntityContextMenu(GlobalUIState state, Guid entityGuid) { _state = state; //_state.OpenWindows.Add(this); //IsActive = true; _entityState = state.StarSystemStates[state.SelectedStarSysGuid].EntityStatesWithNames[entityGuid]; }
public TranslateMoveOrderWidget(GlobalUIState state, Entity orderingEntity) { _state = state; _currentDateTime = _state.PrimarySystemDateTime; _movingEntity = orderingEntity; Setup(); }
public static GraphicDebugWindow GetWindow(GlobalUIState state) { if (_graphicDebugWindow == null) { _graphicDebugWindow = new GraphicDebugWindow(state); } return(_graphicDebugWindow); }
public NameIcon(EntityState entityState, GlobalUIState state) : base(entityState.Entity.GetDataBlob <PositionDB>()) { _state = state; _entityGuid = entityState.Entity.Guid; StarSystem starsys = (StarSystem)entityState.Entity.Manager; _starSysGuid = starsys.Guid; _nameDB = entityState.Entity.GetDataBlob <NameDB>(); NameString = _nameDB.GetName(state.Faction); entityState.Name = NameString; entityState.NameIcon = this; _bodyType = entityState.BodyType; }
internal SystemMapRendering(ImGuiSDL2CSWindow window, GlobalUIState state) { _state = state; _camera = _state.Camera; _window = window; windowPtr = window.Handle; surfacePtr = SDL.SDL_GetWindowSurface(windowPtr); rendererPtr = SDL.SDL_GetRenderer(windowPtr); //UIWidgets.Add(new CursorCrosshair(new Vector4())); //used for debugging the cursor world position. foreach (var item in TestDrawIconData.GetTestIcons()) { _testIcons.TryAdd(Guid.NewGuid(), item); } }
public GalacticMapRender(ImGuiSDL2CSWindow window, GlobalUIState state) { _state = state; _window = window; _camera = state.Camera; var windowPtr = window.Handle; var surfacePtr = SDL.SDL_GetWindowSurface(windowPtr); _renderPtr = SDL.SDL_GetRenderer(windowPtr); var size = window.Size; int cellSize = 16; int gridwid = (int)size.X / cellSize; int gridhig = (int)size.Y / cellSize; grid = new CollisionGrid(gridwid, gridhig, cellSize); _state.EntityClickedEvent += _state_EntityClickedEvent; }
public void Enable(bool enable, GlobalUIState state) { if (enable && !_isEnabled) { if (!state.SelectedSysMapRender.SelectedEntityExtras.Contains(_debugWidget)) { state.SelectedSysMapRender.SelectedEntityExtras.Add(_debugWidget); } _isEnabled = true; } else if (!enable && _isEnabled) { if (state.SelectedSysMapRender.SelectedEntityExtras.Contains(_debugWidget)) { state.SelectedSysMapRender.SelectedEntityExtras.Remove(_debugWidget); } _isEnabled = false; } }
//new internal static GlobalUIState _uiState; public PartDesignUI(int designType, GlobalUIState state) { _designType = designType; _state = state; SetName("Part Designer " + _designType.ToString()); //_flags = ImGuiWindowFlags.Popup; var factionTech = _state.Faction.GetDataBlob <FactionTechDB>(); var staticdata = StaticRefLib.StaticData; IsActive = true; _designables = StaticRefLib.StaticData.ComponentTemplates.Values.ToArray(); int count = _designables.Length; _designTypes = new string[count]; for (int i = 0; i < count; i++) { _designTypes[i] = _designables[i].Name; } _componentDesigner = new ComponentDesigner(_designables[_designType], factionTech); _windowname = _componentDesigner.Name; StartDisplay(); }
public PulsarMainWindow() : base("Pulsar4X") { _state = new GlobalUIState(this); //_state.MainWinSize = this.Size; //_state.ShowMetrixWindow = true; // Create any managed resources and set up the main game window here. /* * _MemoryEditorData = new byte[1024]; * Random rnd = new Random(); * for (int i = 0; i < _MemoryEditorData.Length; i++) * { * _MemoryEditorData[i] = (byte)rnd.Next(255); * } */ backColor = new Vector3(0 / 255f, 0 / 255f, 28 / 255f); _state.GalacticMap = new GalacticMapRender(this, _state); //_state.MapRendering = new SystemMapRendering(this, _state); OnEvent = MyEventHandler; }
public GraphicDebugWindow(GlobalUIState state) { _state = state; _debugWidget = new GraphicDebugWidget(new Vector3()); }
internal static void openUIWindow(Type T, EntityState _entityState, GlobalUIState _state, bool open = true, bool managesUIPopUps = false) { if (open) { //If the user has requested a menu be opened and if //Menu is pin menu if (T == typeof(PinCameraBlankMenuHelper)) { _state.Camera.PinToEntity(_entityState.Entity); if (managesUIPopUps) { ImGui.CloseCurrentPopup(); } } //Menu is goto system menu else if (T == typeof(GotoSystemBlankMenuHelper)) { _state.SetActiveSystem(_entityState.Entity.GetDataBlob <JPSurveyableDB>().JumpPointTo.GetDataBlob <PositionDB>().SystemGuid); } else if (T == typeof(SelectPrimaryBlankMenuHelper)) { _state.EntitySelectedAsPrimary(_entityState.Entity.Guid, _entityState.StarSysGuid); } //if entity can warp else if (T == typeof(WarpOrderWindow)) { WarpOrderWindow.GetInstance(_entityState).IsActive = true; _state.ActiveWindow = WarpOrderWindow.GetInstance(_entityState); } //Menu is change orbit menu else if (T == typeof(ChangeCurrentOrbitWindow)) { ChangeCurrentOrbitWindow.GetInstance(_entityState).IsActive = true; _state.ActiveWindow = ChangeCurrentOrbitWindow.GetInstance(_entityState); } //Menu is ficrecontrol menu else if (T == typeof(WeaponTargetingControl)) { var instance = WeaponTargetingControl.GetInstance(_entityState); instance.SetOrderEntity(_entityState); instance.IsActive = true; _state.ActiveWindow = instance; } //Menu is rename menu else if (T == typeof(RenameWindow)) { RenameWindow.GetInstance(_entityState).IsActive = true; _state.ActiveWindow = RenameWindow.GetInstance(_entityState); if (managesUIPopUps) { ImGui.CloseCurrentPopup(); } } //Menu is cargo menu else if (T == typeof(CargoTransfer)) { var instance = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState); instance.IsActive = true; _state.ActiveWindow = instance; } //Menu is econ menu else if (T == typeof(ColonyPanel)) { var instance = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState); instance.IsActive = true; _state.ActiveWindow = instance; } // if (T == typeof(PlanetaryWindow)) { var instance = PlanetaryWindow.GetInstance(_entityState); instance.IsActive = true; _state.ActiveWindow = instance; //TODO: implement this(moving a ship entity[_state.PrimaryEntity] from one system to another one and placing it at a given location[_entityState.Entity.GetDataBlob<JPSurveyableDB>().JumpPointTo.GetDataBlob<PositionDB>(). etc...]) if (T == typeof(JumpThroughJumpPointBlankMenuHelper)) { } } } }