public void TestSetup() { _gameState = GameState.Instance; _gameState.Name = "Test Game"; _gameState.Species = new BindingList<Species>(); _gameState.Factions = new BindingList<Faction>(); _gameState.StarSystems = new BindingList<StarSystem>(); _gameState.Stars = new BindingList<Star>(); _gameState.Planets = new BindingList<SystemBody>(); var species = new Species { Id = Guid.NewGuid(), Name = "Test Humans" }; _gameState.Species.Add(species); var theme = new FactionTheme { Id = Guid.NewGuid(), Name = "Test Theme" }; _gameState.Factions.Add(new Faction(0) { Id = Guid.NewGuid(), Name = "Test Faction", Species = species, Title = "Mighty Humans", FactionTheme = theme }); var ss = SystemGen.CreateSystem("Test Sol"); GameState.Instance.StarSystemCurrentIndex++; ss.Stars.ToList().ForEach(x => _gameState.Stars.Add(x)); ss.Stars.ToList().SelectMany(x => x.Planets).ToList().ForEach(p => _gameState.Planets.Add(p)); UriBuilder uri = new UriBuilder(System.Reflection.Assembly.GetExecutingAssembly().CodeBase); _appPath = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path)); _saveFolder = Path.Combine(_appPath, "Test"); _nameThemes = new List<CommanderNameTheme>(); var ct1 = new CommanderNameTheme() { Id = Guid.NewGuid(), Name = "Test Theme 1", NameEntries = { new NameEntry() {IsFemale = false, Name = "Bob", NamePosition = NamePosition.FirstName}, new NameEntry() {IsFemale = false, Name = "Smith", NamePosition = NamePosition.LastName} } }; _nameThemes.Add(ct1); var ct2 = new CommanderNameTheme() { Id = Guid.NewGuid(), Name = "Test Theme 2", NameEntries = { new NameEntry() {IsFemale = true, Name = "Sarah", NamePosition = NamePosition.FirstName}, new NameEntry() {IsFemale = false, Name = "Connor", NamePosition = NamePosition.LastName} } }; _nameThemes.Add(ct2); }
public CommanderNameTheme AddNewTheme(string name) { var theme = new CommanderNameTheme() { Id = Guid.NewGuid(), Name = name }; CommanderNameThemes.Instance.NameThemes.Add(theme); //update binding list NameThemes.Add(theme); CurrentTheme = theme; return theme; }