public static Vector3 CalculateAngularMomentum(Vector3 position, Vector3 velocity) { /* * position vector m * velocity m/sec */ var(X, Y, Z) = Vector3.CrossPrecise(position, velocity); return(Vector3.Vector3FromDecimals(X, Y, Z)); }
public static Vector3 CalculateNode(Vector3 angularVelocity) { var(X, Y, Z) = Vector3.CrossPrecise(new Vector3(0, 0, 1), angularVelocity); return(Vector3.Vector3FromDecimals(X, Y, Z)); }