/// <summary> /// Creates an test system with planets of varying longitude of periapsis. /// Adds to game.StarSystem. /// </summary> public StarSystem CreateLongitudeTest(Game game) { StarSystem system = new StarSystem(game, "Longitude test", -1); Entity sun = _starFactory.CreateStar(system, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "_lop"); MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>(); double planetSemiMajAxis = 0.387098; double planetEccentricity = 0.9;// 0.205630; double planetInclination = 0; double planetLoAN = 48.33167; double planetLoP = 77.45645; double planetMeanLongd = 252.25084; for (int i = 0; i < 13; i++) { NameDB planetNameDB = new NameDB("planet" + i); SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; MassVolumeDB planetMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7)); PositionDB planetPositionDB = new PositionDB(system.Guid); planetLoP = i * 15; OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, planetMVDB.MassDry, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000); planetPositionDB.AbsolutePosition_AU = OrbitProcessor.GetPosition_AU(planetOrbitDB, StaticRefLib.CurrentDateTime); Entity planet = new Entity(system, new List <BaseDataBlob> { planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB }); } game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(system.Guid); return(system); }
/// <summary> /// Refreshes the properties of this ViewModel. /// /// If partialRefresh is set to true, the ViewModel will try to update only data changes during a pulse. /// </summary> public void Refresh(bool partialRefresh = false) { // Get up-to-date datablobs for this entity. PositionDB positionDB = _entity.GetDataBlob <PositionDB>(); UpdateProperties(positionDB); SystemBodyInfoDB systemBodyDB = _entity.GetDataBlob <SystemBodyInfoDB>(); UpdateProperties(systemBodyDB, partialRefresh); NameDB nameDB = _entity.GetDataBlob <NameDB>(); UpdateProperties(nameDB); //AtmosphereDB atmosphereDB = _entity.GetDataBlob<AtmosphereDB>(); //UpdateProperties(atmosphereDB); // Check if we're doing a full refresh. if (!partialRefresh) { OrbitDB orbitDB = _entity.GetDataBlob <OrbitDB>(); UpdateProperties(orbitDB); MassVolumeDB massVolumeDB = _entity.GetDataBlob <MassVolumeDB>(); UpdateProperties(massVolumeDB); } }
void UpdateDatablob(SystemBodyInfoDB origionalDB, SensorInfoDB sensorInfo) { Random rng = new Random(); //TODO: rand should be deterministic. float accuracy = sensorInfo.HighestDetectionQuality.SignalQuality; if (sensorInfo.HighestDetectionQuality.SignalQuality > 0.20) { BodyType = origionalDB.BodyType; } else { BodyType = BodyType.Unknown; } if (sensorInfo.HighestDetectionQuality.SignalQuality > 0.80) { Tectonics = origionalDB.Tectonics; } else { Tectonics = TectonicActivity.Unknown; } //TODO: #SensorClone, #TMI more random to the rest of it. var tilt = SensorProcessorTools.RndSigmoid(origionalDB.AxialTilt, accuracy, rng); AxialTilt = (float)tilt; MagneticField = origionalDB.MagneticField; BaseTemperature = origionalDB.BaseTemperature; RadiationLevel = origionalDB.RadiationLevel; AtmosphericDust = origionalDB.AtmosphericDust; SupportsPopulations = origionalDB.SupportsPopulations; LengthOfDay = origionalDB.LengthOfDay; Gravity = origionalDB.Gravity; Minerals = new Dictionary <Guid, MineralDepositInfo>(origionalDB.Minerals); //This really needs to be handled properly }
/// <summary> /// creates an asteroid that will collide with the given entity on the given date. /// </summary> /// <param name="starSys"></param> /// <param name="target"></param> /// <param name="collisionDate"></param> /// <returns></returns> public static Entity CreateAsteroid(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0) { //todo rand these a bit. double radius = Distance.KmToAU(0.5); double mass; if (asteroidMass == -1.0) { mass = 1.5e+12; //about 1.5 billion tonne } else { mass = asteroidMass; } Vector3 velocity = new Vector3(8, 7, 0); var position = new PositionDB(0, 0, 0, Guid.Empty); var massVolume = MassVolumeDB.NewFromMassAndRadius(mass, radius); var planetInfo = new SystemBodyInfoDB(); var balisticTraj = new NewtonBalisticDB(target.Guid, collisionDate); var name = new NameDB("Ellie"); var AsteroidDmg = new AsteroidDamageDB(); var sensorPfil = new SensorProfileDB(); planetInfo.SupportsPopulations = false; planetInfo.BodyType = BodyType.Asteroid; Vector3 targetPos = OrbitProcessor.GetAbsolutePosition_AU(target.GetDataBlob <OrbitDB>(), collisionDate); TimeSpan timeToCollision = collisionDate - StaticRefLib.CurrentDateTime; Vector3 offset = velocity * timeToCollision.TotalSeconds; targetPos -= Distance.KmToAU(offset); position.AbsolutePosition_AU = targetPos; position.SystemGuid = starSys.Guid; balisticTraj.CurrentSpeed = velocity; var planetDBs = new List <BaseDataBlob> { position, massVolume, planetInfo, name, balisticTraj, AsteroidDmg, sensorPfil }; Entity newELE = new Entity(starSys, planetDBs); return(newELE); }
public static void UpdateAtmosphere(AtmosphereDB atmoDB, SystemBodyInfoDB bodyDB) { if (atmoDB.Exists) { // clear old values. atmoDB.Pressure = 0; atmoDB.GreenhousePressure = 0; foreach (var gas in atmoDB.Composition) { atmoDB.Pressure += gas.Value; // only add a greenhouse gas if it is not frozen or liquid: if (atmoDB.SurfaceTemperature >= gas.Key.BoilingPoint) { // actual greenhouse pressure adjusted by gas GreenhouseEffect. // note that this produces the same affect as in aurora if all GreenhouseEffect bvalue are -1, 0 or 1. atmoDB.GreenhousePressure += (float)gas.Key.GreenhouseEffect * gas.Value; } } if (bodyDB.BodyType == BodyType.GasDwarf || bodyDB.BodyType == BodyType.GasGiant || bodyDB.BodyType == BodyType.IceGiant) { // special gas giant stuff, needed because we do not apply greenhouse factor to them: atmoDB.SurfaceTemperature = bodyDB.BaseTemperature * (1 - atmoDB.Albedo); atmoDB.Pressure = 1; // because thats the definition of the surface of these planets, when // atmosphereic pressure = the pressure of earths atmosphere at its surface (what we call 1 atm). } else { // From Aurora: Greenhouse Factor = 1 + (Atmospheric Pressure /10) + Greenhouse Pressure (Maximum = 3.0) atmoDB.GreenhouseFactor = (atmoDB.Pressure * 0.035F) + atmoDB.GreenhousePressure; // note that we do without the extra +1 as it seems to give us better temps. atmoDB.GreenhouseFactor = (float)GMath.Clamp(atmoDB.GreenhouseFactor, -3.0, 3.0); // From Aurora: Surface Temperature in Kelvin = Base Temperature in Kelvin x Greenhouse Factor x Albedo atmoDB.SurfaceTemperature = Temperature.ToKelvin(bodyDB.BaseTemperature); atmoDB.SurfaceTemperature += atmoDB.SurfaceTemperature * atmoDB.GreenhouseFactor * (float)Math.Pow(1 - atmoDB.Albedo, 0.25); // We need to raise albedo to the power of 1/4, see: http://en.wikipedia.org/wiki/Stefan%E2%80%93Boltzmann_law atmoDB.SurfaceTemperature = Temperature.ToCelsius(atmoDB.SurfaceTemperature); } } else { // simply apply albedo, see here: http://en.wikipedia.org/wiki/Stefan%E2%80%93Boltzmann_law atmoDB.Pressure = 0; atmoDB.SurfaceTemperature = Temperature.ToKelvin(bodyDB.BaseTemperature); atmoDB.SurfaceTemperature = atmoDB.SurfaceTemperature * (float)Math.Pow(1 - atmoDB.Albedo, 0.25); // We need to raise albedo to the power of 1/4 } // update the descriptions: atmoDB.GenerateDescriptions(); }
public SystemBodyInfoDB(SystemBodyInfoDB systemBodyDB) { BodyType = systemBodyDB.BodyType; Tectonics = systemBodyDB.Tectonics; AxialTilt = systemBodyDB.AxialTilt; MagneticField = systemBodyDB.MagneticField; BaseTemperature = systemBodyDB.BaseTemperature; RadiationLevel = systemBodyDB.RadiationLevel; AtmosphericDust = systemBodyDB.AtmosphericDust; SupportsPopulations = systemBodyDB.SupportsPopulations; LengthOfDay = systemBodyDB.LengthOfDay; Gravity = systemBodyDB.Gravity; Minerals = new Dictionary <Guid, MineralDepositInfo>(systemBodyDB.Minerals); }
private static bool ColonyGravityIsHabitible(Entity planet, SpeciesDB species) { SystemBodyInfoDB sysBody = planet.GetDataBlob <SystemBodyInfoDB>(); double planetGravity = sysBody.Gravity; double maxGravity = species.MaximumGravityConstraint; double minGravity = species.MinimumGravityConstraint; if (planetGravity < minGravity || planetGravity > maxGravity) { return(false); } return(true); // throw new NotImplementedException(); }
private static double ColonyTemperatureCost(Entity planet, SpeciesDB species) { SystemBodyInfoDB sysBody = planet.GetDataBlob <SystemBodyInfoDB>(); double cost; double idealTemp = species.BaseTemperature; double planetTemp = sysBody.BaseTemperature; // @todo: find correct temperature after terraforming double tempRange = species.TemperatureToleranceRange; //More Math (the | | signs are for Absolute Value in case you forgot) //TempColCost = | Ideal Temp - Current Temp | / TRU (temps in Kelvin) // Converting to Kelvin. It probably doesn't matter, but just in case cost = Math.Abs((idealTemp + 273.15) - (planetTemp + 273.15)) / tempRange; return(cost); }
/// <summary> /// probibly only needs to be done at entity creation, once the bodies mass is set. /// </summary> /// <returns>The emmision sig.</returns> /// <param name="sysBodyInfoDB">Sys body info db.</param> /// <param name="massVolDB">Mass vol db.</param> internal static void PlanetEmmisionSig(SensorProfileDB profile, SystemBodyInfoDB sysBodyInfoDB, MassVolumeDB massVolDB) { var tempDegreesC = sysBodyInfoDB.BaseTemperature; var kelvin = tempDegreesC + 273.15; var wavelength = 2.9 * Math.Pow(10, 6) / kelvin; var magnitude = tempDegreesC / massVolDB.Volume; EMWaveForm waveform = new EMWaveForm() { WavelengthAverage_nm = wavelength, WavelengthMin_nm = wavelength - 400, //4k angstrom, semi arbitrary number pulled outa my ass from 0min of internet research. WavelengthMax_nm = wavelength + 600 }; profile.EmittedEMSpectra.Add(waveform, magnitude);//TODO this may need adjusting to make good balanced detections. profile.Reflectivity = sysBodyInfoDB.Albedo; }
/// <summary> /// probibly only needs to be done at entity creation, once the bodies mass is set. /// </summary> /// <returns>The emmision sig.</returns> /// <param name="sysBodyInfoDB">Sys body info db.</param> /// <param name="massVolDB">Mass vol db.</param> internal static void PlanetEmmisionSig(SensorProfileDB profile, SystemBodyInfoDB sysBodyInfoDB, MassVolumeDB massVolDB) { var tempDegreesC = sysBodyInfoDB.BaseTemperature; var kelvin = tempDegreesC + 273.15; double b = 2898000; //Wien's displacement constant for nanometers. var wavelength = b / kelvin; //Wien's displacement law https://en.wikipedia.org/wiki/Wien%27s_displacement_law var cop = 5.670373E-8; var emisivity = 1 - sysBodyInfoDB.Albedo; var j = emisivity * cop * Math.Pow(kelvin, 4); var surfaceArea = 4 * Math.PI * massVolDB.RadiusInM * massVolDB.RadiusInM; var magnitude = j * surfaceArea * 0.001; //-400 & +600, semi arbitrary number pulled outa my ass from 0min of internet research. EMWaveForm waveform = new EMWaveForm(wavelength - 400, wavelength, wavelength + 600); profile.EmittedEMSpectra.Add(waveform, magnitude);//TODO this may need adjusting to make good balanced detections. profile.Reflectivity = sysBodyInfoDB.Albedo; }
private void UpdateProperties([NotNull] SystemBodyInfoDB systemBodyDB, bool partialRefresh) { if (systemBodyDB == null) { throw new ArgumentNullException("systemBodyDB"); } if (!partialRefresh) { // Full Refresh. Update unchanging variables. PlanetType = systemBodyDB.BodyType.ToString(); AxialTilt = systemBodyDB.AxialTilt; BaseTemperature = systemBodyDB.BaseTemperature; LengthOfDay = systemBodyDB.LengthOfDay; MagneticField = systemBodyDB.MagneticField; Tectonics = systemBodyDB.Tectonics.ToString(); } // Unused currently. TODO: Review if this should be moved to AtmosphereDB in the game lib. // AtmosphericDust = systemBodyDB.AtmosphericDust; // RadiationLevel = systemBodyDB.RadiationLevel; // SupportsPopulation = systemBodyDB.SupportsPopulation; // Minerals = systemBodyDB.Minerals; }
/// <summary> /// cost should increase with composition. there has to be a more efficent way of doing this too. /// </summary> /// <param name="planet"></param> /// <param name="species"></param> /// <returns></returns> private static double ColonyToxicityCost(Entity planet, SpeciesDB species) { double cost = 1.0; double O2Pressure = 0.0; double totalPressure = 0.0; SystemBodyInfoDB sysBody = planet.GetDataBlob <SystemBodyInfoDB>(); AtmosphereDB atmosphere = planet.GetDataBlob <AtmosphereDB>(); Dictionary <AtmosphericGasSD, float> atmosphereComp = atmosphere.Composition; foreach (KeyValuePair <AtmosphericGasSD, float> kvp in atmosphereComp) { string symbol = kvp.Key.ChemicalSymbol; totalPressure += kvp.Value; if (kvp.Key.IsToxic) { //Toxic Gasses(CC = 2): Hydrogen(H2), Methane(CH4), Ammonia(NH3), Carbon Monoxide(CO), Nitrogen Monoxide(NO), Hydrogen Sulfide(H2S), Nitrogen Dioxide(NO2), Sulfur Dioxide(SO2) //Toxic Gasses(CC = 3): Chlorine(Cl2), Florine(F2), Bromine(Br2), and Iodine(I2) //Toxic Gasses at 30% or greater of atm: Oxygen(O2) * if (symbol == "H2" || symbol == "CH4" || symbol == "NH3" || symbol == "CO" || symbol == "NO" || symbol == "H2S" || symbol == "NO2" || symbol == "SO2") { cost = Math.Max(cost, 2.0); } if (symbol == "Cl2" || symbol == "F2" || symbol == "Br2" || symbol == "I2") { cost = Math.Max(cost, 3.0); } } if (symbol == "O") { O2Pressure = kvp.Value; } } return(cost); }
private static SpeciesDB CreateSpeciesDB_FromPlanet(Entity planetEntity, int?seed = null) { Random rnd; if (seed != null) { rnd = new Random((int)seed); } else { rnd = new Random(); } MassVolumeDB masvolinfo = planetEntity.GetDataBlob <MassVolumeDB>(); SystemBodyInfoDB sysbodyinfo = planetEntity.GetDataBlob <SystemBodyInfoDB>(); AtmosphereDB atmoinfo = planetEntity.GetDataBlob <AtmosphereDB>(); //throw new NotImplementedException(); double baseGravity = masvolinfo.SurfaceGravity; double minimumGravityConstraint = 0.1;//rnd.Next(planetInfo.SurfaceGravity, 0.1); double maximumGravityConstraint = 1.9; double basePressure = atmoinfo.Pressure; double minimumPressureConstraint = 0.4; double maximumPressureConstraint = 4.0; double baseTemperature = sysbodyinfo.BaseTemperature; double minimumTemperatureConstraint = -15.0; double maximumTemperatureConstraint = 45.0; SpeciesDB species = new SpeciesDB(baseGravity, minimumGravityConstraint, maximumGravityConstraint, basePressure, minimumPressureConstraint, maximumPressureConstraint, baseTemperature, minimumTemperatureConstraint, maximumTemperatureConstraint); return(species); }
public StarSystem CreateTestSystem(Game game, int x = 0, int y = 0) { StarSystem sol = new StarSystem(game, "something", -1); Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "something"); sun.GetDataBlob <PositionDB>().X_AU += x; sun.GetDataBlob <PositionDB>().Y_AU += x; MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>(); SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.068f }; //Albedo = 0.068f MassVolumeDB mercuryMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7)); NameDB mercuryNameDB = new NameDB("LOLXDWTF"); double mercurySemiMajAxis = 0.387098; double mercuryEccentricity = 0.205630; double mercuryInclination = 0; double mercuryLoAN = 48.33167; double mercuryLoP = 77.45645; double mercuryMeanLongd = 252.25084; OrbitDB mercuryOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, mercuryMVDB.MassDry, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000); PositionDB mercuryPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(mercuryOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); //AtmosphereDB mercuryAtmo = new AtmosphereDB(); SensorProfileDB sensorProfile = new SensorProfileDB(); mercuryPositionDB.X_AU += x; mercuryPositionDB.Y_AU += x; Entity mercury = new Entity(sol, new List <BaseDataBlob> { sensorProfile, mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, mercuryBodyDB, mercuryMVDB); SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.77f }; MassVolumeDB venusMVDB = MassVolumeDB.NewFromMassAndRadius_AU(4.8676E24, Distance.KmToAU(6051.8)); NameDB venusNameDB = new NameDB("AYLMAOROFL"); double venusSemiMajAxis = 0.72333199; double venusEccentricity = 0.00677323; double venusInclination = 0; double venusLoAN = 76.68069; double venusLoP = 131.53298; double venusMeanLongd = 181.97973; OrbitDB venusOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, venusMVDB.MassDry, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000); PositionDB venusPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(venusOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); sensorProfile = new SensorProfileDB(); Entity venus = new Entity(sol, new List <BaseDataBlob> { sensorProfile, venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, venusBodyDB, venusMVDB); SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.306f }; MassVolumeDB earthMVDB = MassVolumeDB.NewFromMassAndRadius_AU(5.9726E24, Distance.KmToAU(6378.1)); NameDB earthNameDB = new NameDB("OMG"); double earthSemiMajAxis = 1.00000011; double earthEccentricity = 0.01671022; double earthInclination = 0; double earthLoAN = -11.26064; double earthLoP = 102.94719; double earthMeanLongd = 100.46435; OrbitDB earthOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, earthMVDB.MassDry, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000); earthBodyDB.Tectonics = TectonicActivity.EarthLike; PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(earthOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>(); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f); AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure? sensorProfile = new SensorProfileDB(); Entity earth = new Entity(sol, new List <BaseDataBlob> { sensorProfile, earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB }); _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, earthBodyDB, earthMVDB); SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Moon, SupportsPopulations = true }; MassVolumeDB lunaMVDB = MassVolumeDB.NewFromMassAndRadius_AU(0.073E24, Distance.KmToAU(1738.14)); NameDB lunaNameDB = new NameDB("NOWAY"); double lunaSemiMajAxis = Distance.KmToAU(0.3844E6); double lunaEccentricity = 0.0549; double lunaInclination = 0;//5.1; // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively. // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression. double lunaLoAN = 125.08; double lunaAoP = 318.0634; double lunaMeanAnomaly = 115.3654; OrbitDB lunaOrbitDB = OrbitDB.FromAsteroidFormat(earth, earthMVDB.MassDry, lunaMVDB.MassDry, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000); PositionDB lunaPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(lunaOrbitDB, StaticRefLib.CurrentDateTime) + earthPositionDB.AbsolutePosition_AU, sol.Guid, earth); sensorProfile = new SensorProfileDB(); Entity luna = new Entity(sol, new List <BaseDataBlob> { sensorProfile, lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, lunaBodyDB, lunaMVDB); SystemBodyInfoDB halleysBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Comet, SupportsPopulations = false, Albedo = 0.04f }; //Albedo = 0.04f MassVolumeDB halleysMVDB = MassVolumeDB.NewFromMassAndRadius_AU(2.2e14, Distance.KmToAU(11)); NameDB halleysNameDB = new NameDB("ASSHOLE"); double halleysSemiMajAxis = 17.834; //AU double halleysEccentricity = 0.96714; double halleysInclination = 180; //162.26° note retrograde orbit. double halleysLoAN = 58.42; //° double halleysAoP = 111.33; //° double halleysMeanAnomaly = 38.38; //° OrbitDB halleysOrbitDB = OrbitDB.FromAsteroidFormat(sun, sunMVDB.MassDry, halleysMVDB.MassDry, halleysSemiMajAxis, halleysEccentricity, halleysInclination, halleysLoAN, halleysAoP, halleysMeanAnomaly, new System.DateTime(1994, 2, 17)); PositionDB halleysPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(halleysOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); // + earthPositionDB.AbsolutePosition_AU, sol.ID); sensorProfile = new SensorProfileDB(); Entity halleysComet = new Entity(sol, new List <BaseDataBlob> { sensorProfile, halleysPositionDB, halleysBodyDB, halleysMVDB, halleysNameDB, halleysOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, halleysComet); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, halleysBodyDB, halleysMVDB); JPSurveyFactory.GenerateJPSurveyPoints(sol); game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid); return(sol); }
/// <summary> /// Creates our own solar system. /// This probibly needs to be Json! (since we're getting atmo stuff) /// Adds sol to game.StarSystems. /// </summary> public StarSystem CreateSol(Game game) { // WIP Function. Not complete. StarSystem sol = new StarSystem(game, "Sol", -1); Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "Sol"); MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>(); SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.068f }; //Albedo = 0.068f MassVolumeDB mercuryMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7)); NameDB mercuryNameDB = new NameDB("Mercury"); double mercurySemiMajAxis = 0.387098; double mercuryEccentricity = 0.205630; double mercuryInclination = 0; double mercuryLoAN = 48.33167; double mercuryLoP = 77.45645; double mercuryMeanLongd = 252.25084; OrbitDB mercuryOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, mercuryMVDB.MassDry, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000); mercuryBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, mercuryOrbitDB); PositionDB mercuryPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(mercuryOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); //AtmosphereDB mercuryAtmo = new AtmosphereDB(); SensorProfileDB sensorProfile = new SensorProfileDB(); Entity mercury = new Entity(sol, new List <BaseDataBlob> { sensorProfile, mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, mercuryBodyDB, mercuryMVDB); SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.77f }; MassVolumeDB venusMVDB = MassVolumeDB.NewFromMassAndRadius_AU(4.8676E24, Distance.KmToAU(6051.8)); NameDB venusNameDB = new NameDB("Venus"); double venusSemiMajAxis = 0.72333199; double venusEccentricity = 0.00677323; double venusInclination = 0; double venusLoAN = 76.68069; double venusLoP = 131.53298; double venusMeanLongd = 181.97973; OrbitDB venusOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, venusMVDB.MassDry, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000); venusBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, venusOrbitDB); PositionDB venusPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(venusOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); sensorProfile = new SensorProfileDB(); Entity venus = new Entity(sol, new List <BaseDataBlob> { sensorProfile, venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, venusBodyDB, venusMVDB); SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.306f }; MassVolumeDB earthMVDB = MassVolumeDB.NewFromMassAndRadius_AU(5.9726E24, Distance.KmToAU(6378.1)); NameDB earthNameDB = new NameDB("Earth"); double earthSemiMajAxis = 1.00000011; double earthEccentricity = 0.01671022; double earthInclination = 0; double earthLoAN = -11.26064; double earthLoP = 102.94719; double earthMeanLongd = 100.46435; OrbitDB earthOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, earthMVDB.MassDry, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000); earthBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, earthOrbitDB); earthBodyDB.Tectonics = TectonicActivity.EarthLike; PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(earthOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>(); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f); AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure? sensorProfile = new SensorProfileDB(); Entity earth = new Entity(sol, new List <BaseDataBlob> { sensorProfile, earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB }); _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, earthBodyDB, earthMVDB); SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Moon, SupportsPopulations = true }; MassVolumeDB lunaMVDB = MassVolumeDB.NewFromMassAndRadius_AU(0.073E24, Distance.KmToAU(1738.14)); NameDB lunaNameDB = new NameDB("Luna"); double lunaSemiMajAxis = Distance.KmToAU(0.3844E6); double lunaEccentricity = 0.0549; double lunaInclination = 0;//5.1; // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively. // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression. double lunaLoAN = 125.08; double lunaAoP = 318.0634; double lunaMeanAnomaly = 115.3654; OrbitDB lunaOrbitDB = OrbitDB.FromAsteroidFormat(earth, earthMVDB.MassDry, lunaMVDB.MassDry, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000); lunaBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, earthOrbitDB); //yes, using earth orbit here, since this is the DB it calculates the average distance from. PositionDB lunaPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(lunaOrbitDB, StaticRefLib.CurrentDateTime) + earthPositionDB.AbsolutePosition_AU, sol.Guid, earth); sensorProfile = new SensorProfileDB(); Entity luna = new Entity(sol, new List <BaseDataBlob> { sensorProfile, lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, lunaBodyDB, lunaMVDB); SystemBodyInfoDB marsBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.25f }; MassVolumeDB marsMVDB = MassVolumeDB.NewFromMassAndRadius_AU(0.64174E24, Distance.KmToAU(3396.2)); NameDB marsNameDB = new NameDB("Mars"); double marsSemiMajAxis = Distance.KmToAU(227.92E6); double marsEccentricity = 0.0934; //wiki says .0934 double marsInclination = 0; //1.85; double marsLoAN = 49.57854; double marsAoP = 336.04084; double marsMeanLong = 355.45332; OrbitDB marsOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, marsMVDB.MassDry, marsSemiMajAxis, marsEccentricity, marsInclination, marsLoAN, marsAoP, marsMeanLong, GalaxyGen.Settings.J2000); marsBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, marsOrbitDB); Dictionary <AtmosphericGasSD, float> marsAtmoGasses = new Dictionary <AtmosphericGasSD, float>(); marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(12), 0.95f * 0.01f); // C02% * Mars Atms marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.027f * 0.01f); // N% * Mars Atms marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.007f * 0.01f); // O% * Mars Atms marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.016f * 0.01f); // Ar% * Mars Atms AtmosphereDB marsAtmo = new AtmosphereDB(0.087f, false, 0, 0, 0, -55, marsAtmoGasses); PositionDB marsPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(marsOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); sensorProfile = new SensorProfileDB(); Entity mars = new Entity(sol, new List <BaseDataBlob> { sensorProfile, marsPositionDB, marsBodyDB, marsMVDB, marsNameDB, marsOrbitDB, marsAtmo }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, mars); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, marsBodyDB, marsMVDB); SystemBodyInfoDB halleysBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Comet, SupportsPopulations = false, Albedo = 0.04f }; //Albedo = 0.04f MassVolumeDB halleysMVDB = MassVolumeDB.NewFromMassAndRadius_AU(2.2e14, Distance.KmToAU(11)); NameDB halleysNameDB = new NameDB("Halleys Comet"); double halleysSemiMajAxis = 17.834; //AU double halleysEccentricity = 0.96714; double halleysInclination = 180; //162.26° note retrograde orbit. double halleysLoAN = 58.42; //° double halleysAoP = 111.33; //° double halleysMeanAnomaly = 38.38; //° OrbitDB halleysOrbitDB = OrbitDB.FromAsteroidFormat(sun, sunMVDB.MassDry, halleysMVDB.MassDry, halleysSemiMajAxis, halleysEccentricity, halleysInclination, halleysLoAN, halleysAoP, halleysMeanAnomaly, new System.DateTime(1994, 2, 17)); halleysBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, halleysOrbitDB); PositionDB halleysPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(halleysOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); // + earthPositionDB.AbsolutePosition_AU, sol.ID); sensorProfile = new SensorProfileDB(); Entity halleysComet = new Entity(sol, new List <BaseDataBlob> { sensorProfile, halleysPositionDB, halleysBodyDB, halleysMVDB, halleysNameDB, halleysOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, halleysComet); SensorProcessorTools.PlanetEmmisionSig(sensorProfile, halleysBodyDB, halleysMVDB); /* * * SystemBody Jupiter = new SystemBody(sun, SystemBody.PlanetType.GasGiant); * Jupiter.Name = "Jupiter"; * Jupiter.Orbit = Orbit.FromMajorPlanetFormat(1898.3E24, sun.Orbit.Mass, 5.20336301, 0.04839266, 1.30530, 100.55615, 14.75385, 34.40438, GalaxyGen.J2000); * Jupiter.Radius = Distance.ToAU(71492); * Jupiter.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Jupiter.Position.System = Sol; * Jupiter.Position.X = x; * Jupiter.Position.Y = y; * sun.Planets.Add(Jupiter); * * SystemBody Saturn = new SystemBody(sun, SystemBody.PlanetType.GasGiant); * Saturn.Name = "Saturn"; * Saturn.Orbit = Orbit.FromMajorPlanetFormat(568.36E24, sun.Orbit.Mass, 9.53707032, 0.05415060, 2.48446, 113.71504, 92.43194, 49.94432, GalaxyGen.J2000); * Saturn.Radius = Distance.ToAU(60268); * Saturn.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Saturn.Position.System = Sol; * Saturn.Position.X = x; * Saturn.Position.Y = y; * sun.Planets.Add(Saturn); * * SystemBody Uranus = new SystemBody(sun, SystemBody.PlanetType.IceGiant); * Uranus.Name = "Uranus"; * Uranus.Orbit = Orbit.FromMajorPlanetFormat(86.816E24, sun.Orbit.Mass, 19.19126393, 0.04716771, 0.76986, 74.22988, 170.96424, 313.23218, GalaxyGen.J2000); * Uranus.Radius = Distance.ToAU(25559); * Uranus.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Uranus.Position.System = Sol; * Uranus.Position.X = x; * Uranus.Position.Y = y; * sun.Planets.Add(Uranus); * * SystemBody Neptune = new SystemBody(sun, SystemBody.PlanetType.IceGiant); * Neptune.Name = "Neptune"; * Neptune.Orbit = Orbit.FromMajorPlanetFormat(102E24, sun.Orbit.Mass, Distance.ToAU(4495.1E6), 0.011, 1.8, 131.72169, 44.97135, 304.88003, GalaxyGen.J2000); * Neptune.Radius = Distance.ToAU(24764); * Neptune.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Neptune.Position.System = Sol; * Neptune.Position.X = x; * Neptune.Position.Y = y; * sun.Planets.Add(Neptune); * * SystemBody Pluto = new SystemBody(sun, SystemBody.PlanetType.DwarfPlanet); * Pluto.Name = "Pluto"; * Pluto.Orbit = Orbit.FromMajorPlanetFormat(0.0131E24, sun.Orbit.Mass, Distance.ToAU(5906.38E6), 0.24880766, 17.14175, 110.30347, 224.06676, 238.92881, GalaxyGen.J2000); * Pluto.Radius = Distance.ToAU(1195); * Pluto.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Pluto.Position.System = Sol; * Pluto.Position.X = x; * Pluto.Position.Y = y; * sun.Planets.Add(Pluto); * * GenerateJumpPoints(Sol); * * // Clean up cached RNG: * m_RNG = null; * GameState.Instance.StarSystems.Add(Sol); * GameState.Instance.StarSystemCurrentIndex++; */ /* * double planetSemiMajAxis = 0.387098; * double planetEccentricity = 0.205630; * double planetInclination = 0; * double planetLoAN = 0;//48.33167; * double planetLoP = 0;//77.45645; * double planetMeanLongd = 252.25084; * * EMWaveForm waveform; * * for (int i = 0; i < 8; i++) * { * NameDB planetNameDB = new NameDB("planetE" + i); * * SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; * MassVolumeDB planetMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7)); * PositionDB planetPositionDB = new PositionDB(sol.ID); * planetEccentricity = i * 2 / 16.0; * OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, planetMVDB.Mass, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000); * planetPositionDB.AbsolutePosition = OrbitProcessor.GetPosition(planetOrbitDB, game.CurrentDateTime); * * waveform = new EMWaveForm() * { * WavelengthAverage_nm = 600, * WavelengthMin_nm = 600 - 400, //4k angstrom, semi arbitrary number pulled outa my ass from 0min of internet research. * WavelengthMax_nm = 600 + 600 * }; * * sensorProfile = new SensorProfileDB(); * sensorProfile.EmittedEMSpectra.Add(waveform, 3.827e23); * Entity planet = new Entity(sol, new List<BaseDataBlob> { sensorProfile, planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB }); * } * * planetEccentricity = 0.9; * for (int i = 0; i < 8; i++) * { * NameDB planetNameDB = new NameDB("planetL" + i); * SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; * MassVolumeDB planetMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7)); * PositionDB planetPositionDB = new PositionDB(sol.ID); * planetLoP = i * 15; * OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, planetMVDB.Mass, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000); * planetPositionDB.AbsolutePosition = OrbitProcessor.GetPosition(planetOrbitDB, game.CurrentDateTime); * * waveform = new EMWaveForm() * { * WavelengthAverage_nm = 600, * WavelengthMin_nm = 600 - 400, //4k angstrom, semi arbitrary number pulled outa my ass from 0min of internet research. * WavelengthMax_nm = 600 + 600 * }; * * sensorProfile = new SensorProfileDB(); * sensorProfile.EmittedEMSpectra.Add(waveform, 3.827e23); * Entity planet = new Entity(sol, new List<BaseDataBlob> {sensorProfile, planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB }); * } */ JPSurveyFactory.GenerateJPSurveyPoints(sol); game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid); return(sol); }
public static Entity CreateAsteroid4(Vector3 position, OrbitDB origOrbit, DateTime atDateTime, double asteroidMass = -1.0) { //todo rand these a bit. double radius = Distance.KmToAU(0.5); double mass; if (asteroidMass == -1.0) { mass = 1.5e+12; //about 1.5 billion tonne } else { mass = asteroidMass; } var speed = Distance.KmToAU(40); Vector3 velocity = new Vector3(speed, 0, 0); var massVolume = MassVolumeDB.NewFromMassAndRadius_AU(mass, radius); var planetInfo = new SystemBodyInfoDB(); var name = new NameDB("Ellie"); var AsteroidDmg = new AsteroidDamageDB(); AsteroidDmg.FractureChance = new PercentValue(0.75f); var dmgPfl = EntityDamageProfileDB.AsteroidDamageProfile(massVolume.Volume_km3, massVolume.Density, massVolume.RadiusInM, 50); var sensorPfil = new SensorProfileDB(); planetInfo.SupportsPopulations = false; planetInfo.BodyType = BodyType.Asteroid; var parent = origOrbit.Parent; var parentMass = parent.GetDataBlob <MassVolumeDB>().Mass; var myMass = massVolume.Mass; double sgp = GameConstants.Science.GravitationalConstant * (parentMass + myMass) / 3.347928976e33; //OrbitDB orbit = OrbitDB.FromVector(parent, myMass, parentMass, sgp, position, velocity, atDateTime); //OrbitDB orbit = (OrbitDB)origOrbit.Clone(); OrbitDB orbit = new OrbitDB(origOrbit.Parent, parentMass, myMass, origOrbit.SemiMajorAxis_AU, origOrbit.Eccentricity, origOrbit.Inclination_Degrees, origOrbit.LongitudeOfAscendingNode_Degrees, origOrbit.ArgumentOfPeriapsis_Degrees, origOrbit.MeanMotion_DegreesSec, origOrbit.Epoch); var posDB = new PositionDB(position.X, position.Y, position.Z, parent.Manager.ManagerGuid, parent); var planetDBs = new List <BaseDataBlob> { posDB, massVolume, planetInfo, name, orbit, AsteroidDmg, dmgPfl, sensorPfil }; Entity newELE = new Entity(origOrbit.OwningEntity.Manager, planetDBs); return(newELE); }
/// <summary> /// creates an asteroid that will collide with the given entity on the given date. /// </summary> /// <param name="starSys"></param> /// <param name="target"></param> /// <param name="collisionDate"></param> /// <returns></returns> public static Entity CreateAsteroid(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0) { //todo rand these a bit. double radius = Distance.KmToAU(0.5); double mass; if (asteroidMass < 0) { mass = 1.5e+12; //about 1.5 billion tonne } else { mass = asteroidMass; } var speed = 40000; Vector3 velocity = new Vector3(speed, 0, 0); var massVolume = MassVolumeDB.NewFromMassAndRadius_AU(mass, radius); var planetInfo = new SystemBodyInfoDB(); var name = new NameDB("Ellie"); var AsteroidDmg = new AsteroidDamageDB(); AsteroidDmg.FractureChance = new PercentValue(0.75f); var dmgPfl = EntityDamageProfileDB.AsteroidDamageProfile(massVolume.Volume_km3, massVolume.Density, massVolume.RadiusInM, 50); var sensorPfil = new SensorProfileDB(); planetInfo.SupportsPopulations = false; planetInfo.BodyType = BodyType.Asteroid; Vector3 targetPos = OrbitProcessor.GetAbsolutePosition_m(target.GetDataBlob <OrbitDB>(), collisionDate); TimeSpan timeToCollision = collisionDate - StaticRefLib.CurrentDateTime; var parent = target.GetDataBlob <OrbitDB>().Parent; var parentMass = parent.GetDataBlob <MassVolumeDB>().Mass; var myMass = massVolume.Mass; double sgp = OrbitMath.CalculateStandardGravityParameterInM3S2(myMass, parentMass); OrbitDB orbit = OrbitDB.FromVector(parent, myMass, parentMass, sgp, targetPos, velocity, collisionDate); var currentpos = OrbitProcessor.GetAbsolutePosition_AU(orbit, StaticRefLib.CurrentDateTime); var posDB = new PositionDB(currentpos.X, currentpos.Y, currentpos.Z, parent.Manager.ManagerGuid, parent); var planetDBs = new List <BaseDataBlob> { posDB, massVolume, planetInfo, name, orbit, AsteroidDmg, dmgPfl, sensorPfil }; Entity newELE = new Entity(starSys, planetDBs); return(newELE); }
public static Entity CreateAsteroid2(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0) { //todo rand these a bit. double radius = Distance.KmToAU(0.5); double mass; if (asteroidMass == -1.0) { mass = 1.5e+12; //about 1.5 billion tonne } else { mass = asteroidMass; } Vector3 velocity = new Vector3(8, 7, 0); var position = new PositionDB(0, 0, 0, Guid.Empty); var massVolume = MassVolumeDB.NewFromMassAndRadius(mass, radius); var planetInfo = new SystemBodyInfoDB(); var balisticTraj = new NewtonBalisticDB(target.Guid, collisionDate); var name = new NameDB("Ellie"); var AsteroidDmg = new AsteroidDamageDB(); var sensorPfil = new SensorProfileDB(); planetInfo.SupportsPopulations = false; planetInfo.BodyType = BodyType.Asteroid; Vector3 targetPos = OrbitProcessor.GetAbsolutePosition_AU(target.GetDataBlob <OrbitDB>(), collisionDate); TimeSpan timeToCollision = collisionDate - StaticRefLib.CurrentDateTime; Vector3 offset = velocity * timeToCollision.TotalSeconds; targetPos -= Distance.KmToAU(offset); position.AbsolutePosition_AU = targetPos; position.SystemGuid = starSys.Guid; balisticTraj.CurrentSpeed = velocity; var parent = target.GetDataBlob <OrbitDB>().Parent; var parentMass = parent.GetDataBlob <MassVolumeDB>().Mass; var myMass = massVolume.Mass; var mySemiMajorAxis = 5.055; var myEccentricity = 0.8; var myInclination = 0; var myLoAN = 0; var myAoP = -10; //var EccentricAnomaly = Math.Atan2() //var meanAnomaly =; double myLoP = 0; double myMeanLongd = 355.5; //OrbitDB orbit = OrbitDB.FromAsteroidFormat(parent, parentMass, myMass, mySemiMajorAxis, myEccentricity, myInclination, myLoAN, myAoP, meanAnomaly, starSys.Game.CurrentDateTime); OrbitDB orbit = OrbitDB.FromMajorPlanetFormat(parent, parentMass, myMass, mySemiMajorAxis, myEccentricity, myInclination, myLoAN, myLoP, myMeanLongd, StaticRefLib.CurrentDateTime); var planetDBs = new List <BaseDataBlob> { position, massVolume, planetInfo, name, orbit, AsteroidDmg, sensorPfil }; Entity newELE = new Entity(starSys, planetDBs); return(newELE); }
/// <summary> /// Creates our own solar system. /// This probibly needs to be Json! (since we're getting atmo stuff) /// Adds sol to game.StarSystems. /// </summary> public StarSystem CreateSol(Game game) { // WIP Function. Not complete. StarSystem sol = new StarSystem(game, "Sol", -1); Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "Sol"); MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>(); SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; MassVolumeDB mercuryMVDB = MassVolumeDB.NewFromMassAndRadius(3.3022E23, Distance.KmToAU(2439.7)); NameDB mercuryNameDB = new NameDB("Mercury"); double mercurySemiMajAxis = 0.387098; double mercuryEccentricity = 0.205630; double mercuryInclination = 0; double mercuryLoAN = 48.33167; double mercuryLoP = 77.45645; double mercuryMeanLongd = 252.25084; OrbitDB mercuryOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, mercuryMVDB.Mass, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000); PositionDB mercuryPositionDB = new PositionDB(OrbitProcessor.GetPosition(mercuryOrbitDB, game.CurrentDateTime), sol.Guid); Entity mercury = new Entity(sol.SystemManager, new List <BaseDataBlob> { mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury); SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; MassVolumeDB venusMVDB = MassVolumeDB.NewFromMassAndRadius(4.8676E24, Distance.KmToAU(6051.8)); NameDB venusNameDB = new NameDB("Venus"); double venusSemiMajAxis = 0.72333199; double venusEccentricity = 0.00677323; double venusInclination = 0; double venusLoAN = 76.68069; double venusLoP = 131.53298; double venusMeanLongd = 181.97973; OrbitDB venusOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, venusMVDB.Mass, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000); PositionDB venusPositionDB = new PositionDB(OrbitProcessor.GetPosition(venusOrbitDB, game.CurrentDateTime), sol.Guid); Entity venus = new Entity(sol.SystemManager, new List <BaseDataBlob> { venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus); SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; MassVolumeDB earthMVDB = MassVolumeDB.NewFromMassAndRadius(5.9726E24, Distance.KmToAU(6378.1)); NameDB earthNameDB = new NameDB("Earth"); double earthSemiMajAxis = 1.00000011; double earthEccentricity = 0.01671022; double earthInclination = 0; double earthLoAN = -11.26064; double earthLoP = 102.94719; double earthMeanLongd = 100.46435; OrbitDB earthOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, earthMVDB.Mass, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000); earthBodyDB.Tectonics = TectonicActivity.EarthLike; PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition(earthOrbitDB, game.CurrentDateTime), sol.Guid); Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>(); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f); atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f); AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 0.3f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure? Entity earth = new Entity(sol.SystemManager, new List <BaseDataBlob> { earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB }); _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth); SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Moon, SupportsPopulations = true }; MassVolumeDB lunaMVDB = MassVolumeDB.NewFromMassAndRadius(0.073E24, Distance.KmToAU(1738.14)); NameDB lunaNameDB = new NameDB("Luna"); double lunaSemiMajAxis = Distance.KmToAU(0.3844E6); double lunaEccentricity = 0.0549; double lunaInclination = 5.1; // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively. // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression. double lunaLoAN = 125.08; double lunaAoP = 318.0634; double lunaMeanAnomaly = 115.3654; OrbitDB lunaOrbitDB = OrbitDB.FromAsteroidFormat(earth, earthMVDB.Mass, lunaMVDB.Mass, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000); PositionDB lunaPositionDB = new PositionDB(OrbitProcessor.GetPosition(lunaOrbitDB, game.CurrentDateTime), sol.Guid); Entity luna = new Entity(sol.SystemManager, new List <BaseDataBlob> { lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna); SystemBodyInfoDB marsBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true }; MassVolumeDB marsMVDB = MassVolumeDB.NewFromMassAndRadius(0.64174E24, Distance.KmToAU(3396.2)); NameDB marsNameDB = new NameDB("Mars"); double marsSemiMajAxis = Distance.KmToAU(227.92E6); double marsEccentricity = 0.0934; //wiki says .0934 double marsInclination = 1.85; double marsLoAN = 49.57854; double marsAoP = 336.04084; double marsMeanLong = 355.45332; OrbitDB marsOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, marsMVDB.Mass, marsSemiMajAxis, marsEccentricity, marsInclination, marsLoAN, marsAoP, marsMeanLong, GalaxyGen.Settings.J2000); PositionDB marsPositionDB = new PositionDB(OrbitProcessor.GetPosition(marsOrbitDB, game.CurrentDateTime), sol.Guid); Entity mars = new Entity(sol.SystemManager, new List <BaseDataBlob> { marsPositionDB, marsBodyDB, marsMVDB, marsNameDB, marsOrbitDB }); _systemBodyFactory.MineralGeneration(game.StaticData, sol, mars); /* * * SystemBody Mars = new SystemBody(sun, SystemBody.PlanetType.Terrestrial); * Mars.Name = "Mars"; * Mars.Orbit = Orbit.FromMajorPlanetFormat(0.64174E24, sun.Orbit.Mass, 1.52366231, 0.09341233, 1.85061, 49.57854, 336.04084, 355.45332, GalaxyGen.J2000); * Mars.Radius = Distance.ToAU(3396.2); * Mars.BaseTemperature = (float)CalculateBaseTemperatureOfBody(sun, Mars.Orbit.SemiMajorAxis);// 210.1f + (float)Constants.Units.KELVIN_TO_DEGREES_C; * Mars.Tectonics = SystemBody.TectonicActivity.Dead; * Mars.SurfaceGravity = 3.71f; * Mars.Atmosphere = new Atmosphere(Mars); * Mars.Atmosphere.Albedo = 0.250f; * Mars.Atmosphere.SurfaceTemperature = Mars.BaseTemperature; * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(12), 0.95f * 0.01f); // C02% * Mars Atms * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(6), 0.027f * 0.01f); // N% * Mars Atms * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(9), 0.007f * 0.01f); // O% * Mars Atms * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(11), 0.016f * 0.01f); // Ar% * Mars Atms * Mars.Atmosphere.UpdateState(); * Mars.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Mars.Position.System = Sol; * Mars.Position.X = x; * Mars.Position.Y = y; * sun.Planets.Add(Mars); * * SystemBody Jupiter = new SystemBody(sun, SystemBody.PlanetType.GasGiant); * Jupiter.Name = "Jupiter"; * Jupiter.Orbit = Orbit.FromMajorPlanetFormat(1898.3E24, sun.Orbit.Mass, 5.20336301, 0.04839266, 1.30530, 100.55615, 14.75385, 34.40438, GalaxyGen.J2000); * Jupiter.Radius = Distance.ToAU(71492); * Jupiter.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Jupiter.Position.System = Sol; * Jupiter.Position.X = x; * Jupiter.Position.Y = y; * sun.Planets.Add(Jupiter); * * SystemBody Saturn = new SystemBody(sun, SystemBody.PlanetType.GasGiant); * Saturn.Name = "Saturn"; * Saturn.Orbit = Orbit.FromMajorPlanetFormat(568.36E24, sun.Orbit.Mass, 9.53707032, 0.05415060, 2.48446, 113.71504, 92.43194, 49.94432, GalaxyGen.J2000); * Saturn.Radius = Distance.ToAU(60268); * Saturn.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Saturn.Position.System = Sol; * Saturn.Position.X = x; * Saturn.Position.Y = y; * sun.Planets.Add(Saturn); * * SystemBody Uranus = new SystemBody(sun, SystemBody.PlanetType.IceGiant); * Uranus.Name = "Uranus"; * Uranus.Orbit = Orbit.FromMajorPlanetFormat(86.816E24, sun.Orbit.Mass, 19.19126393, 0.04716771, 0.76986, 74.22988, 170.96424, 313.23218, GalaxyGen.J2000); * Uranus.Radius = Distance.ToAU(25559); * Uranus.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Uranus.Position.System = Sol; * Uranus.Position.X = x; * Uranus.Position.Y = y; * sun.Planets.Add(Uranus); * * SystemBody Neptune = new SystemBody(sun, SystemBody.PlanetType.IceGiant); * Neptune.Name = "Neptune"; * Neptune.Orbit = Orbit.FromMajorPlanetFormat(102E24, sun.Orbit.Mass, Distance.ToAU(4495.1E6), 0.011, 1.8, 131.72169, 44.97135, 304.88003, GalaxyGen.J2000); * Neptune.Radius = Distance.ToAU(24764); * Neptune.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Neptune.Position.System = Sol; * Neptune.Position.X = x; * Neptune.Position.Y = y; * sun.Planets.Add(Neptune); * * SystemBody Pluto = new SystemBody(sun, SystemBody.PlanetType.DwarfPlanet); * Pluto.Name = "Pluto"; * Pluto.Orbit = Orbit.FromMajorPlanetFormat(0.0131E24, sun.Orbit.Mass, Distance.ToAU(5906.38E6), 0.24880766, 17.14175, 110.30347, 224.06676, 238.92881, GalaxyGen.J2000); * Pluto.Radius = Distance.ToAU(1195); * Pluto.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y); * Pluto.Position.System = Sol; * Pluto.Position.X = x; * Pluto.Position.Y = y; * sun.Planets.Add(Pluto); * * GenerateJumpPoints(Sol); * * // Clean up cached RNG: * m_RNG = null; * GameState.Instance.StarSystems.Add(Sol); * GameState.Instance.StarSystemCurrentIndex++; */ JPSurveyFactory.GenerateJPSurveyPoints(sol); game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid); return(sol); }
SystemBodyInfoDB(SystemBodyInfoDB origionalDB, SensorInfoDB sensorInfo) { UpdateDatablob(origionalDB, sensorInfo); }
/// <summary> /// This will work for missiles, ships, asteroids, and populations at some point. /// Damage type may eventually be required. /// </summary> /// <param name="damageableEntity"></param> /// <param name="damageAmount"></param> public static void OnTakingDamage(Entity damageableEntity, int damageAmount, DateTime atDateTime) { if (damageableEntity.HasDataBlob <AsteroidDamageDB>()) { AsteroidDamageDB AstDmgDB = damageableEntity.GetDataBlob <AsteroidDamageDB>(); AstDmgDB.Health = AstDmgDB.Health - damageAmount; if (AstDmgDB.Health <= 0) { SpawnSubAsteroids(damageableEntity, atDateTime); } } else if (damageableEntity.HasDataBlob <ShipInfoDB>()) { //do shield damage //do armor damage //for components: Game game = damageableEntity.Manager.Game; PositionDB ShipPosition = damageableEntity.GetDataBlob <PositionDB>(); StarSystem mySystem; if (!game.Systems.TryGetValue(ShipPosition.SystemGuid, out mySystem)) { throw new GuidNotFoundException(ShipPosition.SystemGuid); } ComponentInstancesDB ShipInst = damageableEntity.GetDataBlob <ComponentInstancesDB>(); //These are ship components in this context int damageAttempt = 0; while (damageAmount > 0) { int randValue = mySystem.RNG.Next((int)(damageableEntity.GetDataBlob <MassVolumeDB>().VolumeM3)); //volume in m^3 foreach (KeyValuePair <Entity, double> pair in ShipInst.ComponentDictionary) { if (pair.Value > randValue) { //check if this component is destroyed //if it isn't get density MassVolumeDB mvDB = pair.Key.GetDataBlob <MassVolumeDB>(); double DensityThreshold = 1.0; //what should this be? double dmgPercent = DensityThreshold * mvDB.Density * 1000; int dmgDone = (int)(damageAmount * dmgPercent); ComponentInfoDB ciDB = pair.Key.GetDataBlob <ComponentInfoDB>(); ComponentInstanceInfoDB ciiDB = pair.Key.GetDataBlob <ComponentInstanceInfoDB>(); if (ciiDB.HTKRemaining > 0) //component is not destroyed yet { if (dmgDone >= ciiDB.HTKRemaining) //component is definitely wrecked { damageAmount = damageAmount - ciiDB.HTKRemaining; ciiDB.HTKRemaining = 0; } else { ciiDB.HTKRemaining = ciiDB.HTKRemaining - damageAmount; damageAmount = 0; } } else { damageAttempt++; if (damageAttempt == 20) // Aurora default, seems like an ok number to use for now. { break; } /// <summary> /// Need to pick a new component to try and destroy. /// Should any damage get absorbed by the wreck? /// How many of these failures should I run into before declaring the ship destroyed? /// Should ship distruction happen differently? /// </summary> continue; } //compare this density to some density value to calculate how much to modify damage by //if damage is greater than the HTK then the component is destroyed. modify damageAmount and move onto the next component. //leave this loop if damage is zero. break; } } if (damageAttempt == 20) // need to copy this to fully break out of the loop; { break; } } if (damageAttempt == 20) // the ship is destroyed. how to mark it as such? { SpawnWreck(damageableEntity); } else { ReCalcProcessor.ReCalcAbilities(damageableEntity); } } else if (damageableEntity.HasDataBlob <ColonyInfoDB>()) { //Think about how to unify this one and shipInfoDB if possible. //do Terraforming/Infra/Pop damage Game game = damageableEntity.Manager.Game; ColonyInfoDB ColIDB = damageableEntity.GetDataBlob <ColonyInfoDB>(); SystemBodyInfoDB SysInfoDB = ColIDB.PlanetEntity.GetDataBlob <SystemBodyInfoDB>(); PositionDB ColonyPosition = ColIDB.PlanetEntity.GetDataBlob <PositionDB>(); StarSystem mySystem; //I need all of this to get to the rng. if (!game.Systems.TryGetValue(ColonyPosition.SystemGuid, out mySystem)) { throw new GuidNotFoundException(ColonyPosition.SystemGuid); } //How should damage work here? //quarter million dead per strength of nuclear attack? 1 radiation/1 dust per strength? //Same chance to destroy components as ship destruction? //I need damage type for these. Missiles/bombs(missile damage but no engine basically) will be the only thing that causes this damage. //ColIDB.Population //SysInfoDB.AtmosphericDust //SysInfoDB.RadiationLevel //Installation Damage section: ComponentInstancesDB ColInst = damageableEntity.GetDataBlob <ComponentInstancesDB>(); //These are installations in this context int damageAttempt = 0; while (damageAmount > 0) { int randValue = mySystem.RNG.Next((int)damageableEntity.GetDataBlob <MassVolumeDB>().Volume); foreach (KeyValuePair <Entity, double> pair in ColInst.ComponentDictionary) { if (pair.Value > randValue) //This installation was targeted { //check if this Installation is destroyed //if it isn't get density MassVolumeDB mvDB = pair.Key.GetDataBlob <MassVolumeDB>(); double DensityThreshold = 1.0; //what should this be? double dmgPercent = DensityThreshold * mvDB.Density; int dmgDone = (int)(damageAmount * dmgPercent); ComponentInfoDB ciDB = pair.Key.GetDataBlob <ComponentInfoDB>(); ComponentInstanceInfoDB ciiDB = pair.Key.GetDataBlob <ComponentInstanceInfoDB>(); if (ciiDB.HTKRemaining > 0) //Installation is not destroyed yet { if (dmgDone >= ciiDB.HTKRemaining) //Installation is definitely wrecked { damageAmount = damageAmount - ciiDB.HTKRemaining; ciiDB.HTKRemaining = 0; } else { ciiDB.HTKRemaining = ciiDB.HTKRemaining - damageAmount; damageAmount = 0; } } else { damageAttempt++; if (damageAttempt == 20) // The planet won't blow up because of this, but no more attempts to damage installations should be made here. { break; } continue; } } } if (damageAttempt == 20) // need to copy this to fully break out of the loop; { break; } } //This will need to be updated to deal with colonies. ReCalcProcessor.ReCalcAbilities(damageableEntity); } }