public void OnNewProject() { //RefineingJob newjob = new RefineingJob(NewJobSelectedItem, NewJobBatchCount, _staticData_.RefinedMaterials[NewJobSelectedItem].RefineryPointCost, NewJobRepeat); //RefiningProcessor.AddJob(_staticData_, _colonyEntity_, newjob); ResearchProcessor.AssignProject(SelectedScientist.ScientistEntity, SelectedTech.ID); SelectedScientist.Refresh(); //Refresh(); }
/// <summary> /// takes a ComponentSD staticData and turns it into a DesignDB /// </summary> /// <param name="component">the componentSD</param> /// <param name="factionTech">this factions TechDB</param> /// <param name="staticData">the game staticData</param> /// <returns></returns> public static ComponentDesign StaticToDesign(ComponentTemplateSD component, FactionTechDB factionTech, StaticDataStore staticData) { ComponentDesign design = new ComponentDesign(); design.RawName = component.Name; design.Name = component.Name; design.Description = component.Description; design.MassFormula = new ChainedExpression(component.MassFormula, design, factionTech, staticData); design.VolumeFormula = new ChainedExpression(component.VolumeFormula, design, factionTech, staticData); design.CrewFormula = new ChainedExpression(component.CrewReqFormula, design, factionTech, staticData); design.HTKFormula = new ChainedExpression(component.HTKFormula, design, factionTech, staticData); design.ResearchCostFormula = new ChainedExpression(component.ResearchCostFormula, design, factionTech, staticData); design.BuildCostFormula = new ChainedExpression(component.BuildPointCostFormula, design, factionTech, staticData); design.MineralCostFormulas = new Dictionary <Guid, ChainedExpression>(); design.CreditCostFormula = new ChainedExpression(component.CreditCostFormula, design, factionTech, staticData); design.ComponentMountType = component.MountType; design.ConstructionType = component.ConstructionType; design.CargoTypeID = component.CargoTypeID; foreach (var kvp in component.MineralCostFormula) { design.MineralCostFormulas.Add(kvp.Key, new ChainedExpression(kvp.Value, design, factionTech, staticData)); } design.ComponentDesignAttributes = new List <ComponentDesignAttribute>(); foreach (var abilitySD in component.ComponentAbilitySDs) { ComponentDesignAttribute designAttribute = new ComponentDesignAttribute(design); designAttribute.Name = abilitySD.Name; designAttribute.Description = abilitySD.Description; designAttribute.GuiHint = abilitySD.GuiHint; if (abilitySD.AbilityFormula != null) { designAttribute.Formula = new ChainedExpression(abilitySD.AbilityFormula, designAttribute, factionTech, staticData); } if (abilitySD.GuidDictionary != null) { designAttribute.GuidDictionary = new Dictionary <object, ChainedExpression>(); if (designAttribute.GuiHint == GuiHint.GuiTechSelectionList) { foreach (var kvp in abilitySD.GuidDictionary) { if (factionTech.ResearchedTechs.ContainsKey(Guid.Parse(kvp.Key.ToString()))) { TechSD techSD = staticData.Techs[Guid.Parse(kvp.Key.ToString())]; designAttribute.GuidDictionary.Add(kvp.Key, new ChainedExpression(ResearchProcessor.DataFormula(factionTech, techSD).ToString(), designAttribute, factionTech, staticData)); } } } else { foreach (var kvp in abilitySD.GuidDictionary) { designAttribute.GuidDictionary.Add(kvp.Key, new ChainedExpression(kvp.Value, designAttribute, factionTech, staticData)); } } } if (designAttribute.GuiHint == GuiHint.GuiSelectionMaxMin) { designAttribute.MaxValueFormula = new ChainedExpression(abilitySD.MaxFormula, designAttribute, factionTech, staticData); designAttribute.MinValueFormula = new ChainedExpression(abilitySD.MinFormula, designAttribute, factionTech, staticData); designAttribute.StepValueFormula = new ChainedExpression(abilitySD.StepFormula, designAttribute, factionTech, staticData); } if (abilitySD.AbilityDataBlobType != null) { designAttribute.DataBlobType = Type.GetType(abilitySD.AbilityDataBlobType); } design.ComponentDesignAttributes.Add(designAttribute); } design.MassFormula.Evaluate(); design.SetCrew(); design.SetHTK(); design.SetResearchCost(); design.SetBuildCost(); design.SetMineralCosts(); return(design); }
public static Entity DefaultHumans(Game game, string name) { //USE THIS TO TEST CODE //TESTING STUFFF //return completeTest(game, name); // while(true){ //} //TESTING STUFF var log = StaticRefLib.EventLog; StarSystemFactory starfac = new StarSystemFactory(game); StarSystem solSys = starfac.CreateSol(game); //sol.ManagerSubpulses.Init(sol); Entity solStar = solSys.Entities[0]; Entity earth = solSys.Entities[3]; //should be fourth entity created //Entity factionEntity = FactionFactory.CreatePlayerFaction(game, owner, name); Entity factionEntity = FactionFactory.CreateFaction(game, name); Entity speciesEntity = SpeciesFactory.CreateSpeciesHuman(factionEntity, game.GlobalManager); Entity targetFaction = FactionFactory.CreateFaction(game, "OpFor"); var namedEntites = solSys.GetAllEntitiesWithDataBlob <NameDB>(); foreach (var entity in namedEntites) { var nameDB = entity.GetDataBlob <NameDB>(); nameDB.SetName(factionEntity.Guid, nameDB.DefaultName); } Entity colonyEntity = ColonyFactory.CreateColony(factionEntity, speciesEntity, earth); Entity marsColony = ColonyFactory.CreateColony(factionEntity, speciesEntity, NameLookup.GetFirstEntityWithName(solSys, "Mars")); ComponentTemplateSD mineSD = game.StaticData.ComponentTemplates[new Guid("f7084155-04c3-49e8-bf43-c7ef4befa550")]; ComponentDesigner mineDesigner = new ComponentDesigner(mineSD, factionEntity.GetDataBlob <FactionTechDB>()); ComponentDesign mineDesign = mineDesigner.CreateDesign(factionEntity); ComponentTemplateSD RefinerySD = game.StaticData.ComponentTemplates[new Guid("90592586-0BD6-4885-8526-7181E08556B5")]; ComponentDesigner refineryDesigner = new ComponentDesigner(RefinerySD, factionEntity.GetDataBlob <FactionTechDB>()); ComponentDesign refinaryDesign = refineryDesigner.CreateDesign(factionEntity); ComponentTemplateSD labSD = game.StaticData.ComponentTemplates[new Guid("c203b7cf-8b41-4664-8291-d20dfe1119ec")]; ComponentDesigner labDesigner = new ComponentDesigner(labSD, factionEntity.GetDataBlob <FactionTechDB>()); ComponentDesign labEntity = labDesigner.CreateDesign(factionEntity); ComponentTemplateSD facSD = game.StaticData.ComponentTemplates[new Guid("{07817639-E0C6-43CD-B3DC-24ED15EFB4BA}")]; ComponentDesigner facDesigner = new ComponentDesigner(facSD, factionEntity.GetDataBlob <FactionTechDB>()); ComponentDesign facEntity = facDesigner.CreateDesign(factionEntity); Scientist scientistEntity = CommanderFactory.CreateScientist(factionEntity, colonyEntity); colonyEntity.GetDataBlob <TeamsHousedDB>().AddTeam(scientistEntity); FactionTechDB factionTech = factionEntity.GetDataBlob <FactionTechDB>(); //TechProcessor.ApplyTech(factionTech, game.StaticData.Techs[new ID("35608fe6-0d65-4a5f-b452-78a3e5e6ce2c")]); //add conventional engine for testing. ResearchProcessor.CheckRequrements(factionTech); DefaultThrusterDesign(game, factionEntity); F1ThrusterDesign(game, factionEntity); RaptorThrusterDesign(game, factionEntity); RS25ThrusterDesign(game, factionEntity); DefaultWarpDesign(game, factionEntity); DefaultFuelTank(game, factionEntity); LargeFuelTank(game, factionEntity); DefaultCargoInstalation(game, factionEntity); DefaultSimpleLaser(game, factionEntity); DefaultBFC(game, factionEntity); ShipDefaultCargoHold(game, factionEntity); ShipSmallCargo(game, factionEntity); ShipPassiveSensor(game, factionEntity); FacPassiveSensor(game, factionEntity); DefaultFisionReactor(game, factionEntity); DefaultBatteryBank(game, factionEntity); DefaultFragPayload(game, factionEntity); DefaultMissileSRB(game, factionEntity); DefaultMissileSensors(game, factionEntity); DefaultMissileTube(game, factionEntity); MissileDesign250(game, factionEntity); ShipSmallOrdnanceStore(game, factionEntity); EntityManipulation.AddComponentToEntity(colonyEntity, mineDesign); EntityManipulation.AddComponentToEntity(colonyEntity, refinaryDesign); EntityManipulation.AddComponentToEntity(colonyEntity, labEntity); EntityManipulation.AddComponentToEntity(colonyEntity, facEntity); EntityManipulation.AddComponentToEntity(colonyEntity, _fuelTank_1000); EntityManipulation.AddComponentToEntity(colonyEntity, _cargoInstalation); EntityManipulation.AddComponentToEntity(marsColony, _cargoInstalation); EntityManipulation.AddComponentToEntity(colonyEntity, _sensorInstalation); EntityManipulation.AddComponentToEntity(colonyEntity, ShipYard(factionEntity)); EntityManipulation.AddComponentToEntity(colonyEntity, _ordnanceStore, 10); ReCalcProcessor.ReCalcAbilities(colonyEntity); var earthCargo = colonyEntity.GetDataBlob <VolumeStorageDB>(); colonyEntity.GetDataBlob <ColonyInfoDB>().Population[speciesEntity] = 9000000000; var rawSorium = NameLookup.GetMineralSD(game, "Sorium"); var iron = NameLookup.GetMineralSD(game, "Iron"); colonyEntity.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByMass(iron, 5000); var hydrocarbon = NameLookup.GetMineralSD(game, "Hydrocarbons"); colonyEntity.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByMass(hydrocarbon, 5000); var stainless = NameLookup.GetMaterialSD(game, "Stainless Steel"); colonyEntity.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByMass(iron, 1000); colonyEntity.GetDataBlob <VolumeStorageDB>().AddCargoByUnit(_missile, 100); colonyEntity.GetDataBlob <VolumeStorageDB>().AddCargoByUnit(_merlin, 5); factionEntity.GetDataBlob <FactionInfoDB>().KnownSystems.Add(solSys.Guid); //test systems //factionEntity.GetDataBlob<FactionInfoDB>().KnownSystems.Add(starfac.CreateEccTest(game).ID); //factionEntity.GetDataBlob<FactionInfoDB>().KnownSystems.Add(starfac.CreateLongitudeTest(game).ID); factionEntity.GetDataBlob <NameDB>().SetName(factionEntity.Guid, "UEF"); // Todo: handle this in CreateShip ShipDesign shipDesign = DefaultShipDesign(game, factionEntity); ShipDesign gunShipDesign = GunShipDesign(game, factionEntity); Entity gunShip0 = ShipFactory.CreateShip(gunShipDesign, factionEntity, earth, solSys, "Serial Peacemaker"); Entity ship2 = ShipFactory.CreateShip(shipDesign, factionEntity, earth, solSys, "Ensuing Calm"); Entity ship3 = ShipFactory.CreateShip(shipDesign, factionEntity, earth, solSys, "Touch-and-Go"); Entity gunShip1 = ShipFactory.CreateShip(gunShipDesign, factionEntity, earth, solSys, "Prevailing Stillness"); Entity courier = ShipFactory.CreateShip(CargoShipDesign(game, factionEntity), factionEntity, earth, solSys, "Planet Express Ship"); Entity starship = ShipFactory.CreateShip(SpaceXStarShip(game, factionEntity), factionEntity, earth, solSys, "SN10"); var fuel = NameLookup.GetMaterialSD(game, "Sorium Fuel"); var rp1 = NameLookup.GetMaterialSD(game, "LOX/Hydrocarbon"); var methalox = NameLookup.GetMaterialSD(game, "Methalox"); var hydrolox = NameLookup.GetMaterialSD(game, "Hydrolox"); earthCargo.AddCargoByUnit(rp1, 10000); earthCargo.AddCargoByUnit(methalox, 10000); earthCargo.AddCargoByUnit(hydrolox, 10000); gunShip0.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 2000); gunShip1.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 2000); ship2.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 2000); ship3.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 2000); var count = courier.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(hydrolox, 50000); starship.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByMass(methalox, 1200000); gunShip0.GetDataBlob <VolumeStorageDB>().AddCargoByUnit(MissileDesign250(game, factionEntity), 20); gunShip1.GetDataBlob <VolumeStorageDB>().AddCargoByUnit(MissileDesign250(game, factionEntity), 20); var elec = NameLookup.GetMaterialSD(game, "Electrical Energy"); gunShip0.GetDataBlob <EnergyGenAbilityDB>().EnergyStored[elec.ID] = 2750; ship2.GetDataBlob <EnergyGenAbilityDB>().EnergyStored[elec.ID] = 2750; ship3.GetDataBlob <EnergyGenAbilityDB>().EnergyStored[elec.ID] = 2750; gunShip1.GetDataBlob <EnergyGenAbilityDB>().EnergyStored[elec.ID] = 2750; courier.GetDataBlob <EnergyGenAbilityDB>().EnergyStored[elec.ID] = 2750; Entity targetDrone0 = ShipFactory.CreateShip(TargetDrone(game, targetFaction), targetFaction, earth, (10 * Math.PI / 180), "Target Drone0"); Entity targetDrone1 = ShipFactory.CreateShip(TargetDrone(game, targetFaction), targetFaction, earth, (22.5 * Math.PI / 180), "Target Drone1"); Entity targetDrone2 = ShipFactory.CreateShip(TargetDrone(game, targetFaction), targetFaction, earth, (45 * Math.PI / 180), "Target Drone2"); targetDrone0.GetDataBlob <NameDB>().SetName(factionEntity.Guid, "TargetDrone0"); targetDrone1.GetDataBlob <NameDB>().SetName(factionEntity.Guid, "TargetDrone1"); targetDrone2.GetDataBlob <NameDB>().SetName(factionEntity.Guid, "TargetDrone2"); targetDrone1.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 1000); targetDrone2.GetDataBlob <VolumeStorageDB>().AddRemoveCargoByVolume(rp1, 1000); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(gunShip0); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(ship2); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(ship3); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(gunShip1); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(courier); NewtonionMovementProcessor.UpdateNewtonThrustAbilityDB(starship); double test_a = 0.5; //AU double test_e = 0; double test_i = 0; //° double test_loan = 0; //° double test_aop = 0; //° double test_M0 = 0; //° double test_bodyMass = ship2.GetDataBlob <MassVolumeDB>().MassDry; OrbitDB testOrbtdb_ship2 = OrbitDB.FromAsteroidFormat(solStar, solStar.GetDataBlob <MassVolumeDB>().MassDry, test_bodyMass, test_a, test_e, test_i, test_loan, test_aop, test_M0, StaticRefLib.CurrentDateTime); ship2.RemoveDataBlob <OrbitDB>(); ship2.SetDataBlob(testOrbtdb_ship2); ship2.GetDataBlob <PositionDB>().SetParent(solStar); StaticRefLib.ProcessorManager.RunProcessOnEntity <OrbitDB>(ship2, 0); test_a = 0.51; test_i = 180; test_aop = 0; OrbitDB testOrbtdb_ship3 = OrbitDB.FromAsteroidFormat(solStar, solStar.GetDataBlob <MassVolumeDB>().MassDry, test_bodyMass, test_a, test_e, test_i, test_loan, test_aop, test_M0, StaticRefLib.CurrentDateTime); ship3.RemoveDataBlob <OrbitDB>(); ship3.SetDataBlob(testOrbtdb_ship3); ship3.GetDataBlob <PositionDB>().SetParent(solStar); StaticRefLib.ProcessorManager.RunProcessOnEntity <OrbitDB>(ship3, 0); gunShip1.GetDataBlob <PositionDB>().RelativePosition_AU = new Vector3(8.52699302490434E-05, 0, 0); //give the gunship a hypobolic orbit to test: //var orbit = OrbitDB.FromVector(earth, gunShip, new Vector4(0, velInAU, 0, 0), game.CurrentDateTime); gunShip1.RemoveDataBlob <OrbitDB>(); var nmdb = new NewtonMoveDB(earth, new Vector3(0, -10000.0, 0)); gunShip1.SetDataBlob <NewtonMoveDB>(nmdb); solSys.SetDataBlob(gunShip0.ID, new TransitableDB()); solSys.SetDataBlob(ship2.ID, new TransitableDB()); solSys.SetDataBlob(gunShip1.ID, new TransitableDB()); solSys.SetDataBlob(courier.ID, new TransitableDB()); //Entity ship = ShipFactory.CreateShip(shipDesign, sol.SystemManager, factionEntity, position, sol, "Serial Peacemaker"); //ship.SetDataBlob(earth.GetDataBlob<PositionDB>()); //first ship reference PositionDB //Entity ship3 = ShipFactory.CreateShip(shipDesign, sol.SystemManager, factionEntity, position, sol, "Contiual Pacifier"); //ship3.SetDataBlob((OrbitDB)earth.GetDataBlob<OrbitDB>().Clone());//second ship clone earth OrbitDB //sol.SystemManager.SetDataBlob(ship.ID, new TransitableDB()); //Entity rock = AsteroidFactory.CreateAsteroid2(sol, earth, game.CurrentDateTime + TimeSpan.FromDays(365)); Entity rock = AsteroidFactory.CreateAsteroid(solSys, earth, StaticRefLib.CurrentDateTime + TimeSpan.FromDays(365)); var pow = solSys.GetAllEntitiesWithDataBlob <EnergyGenAbilityDB>(); foreach (var entityItem in pow) { StaticRefLib.ProcessorManager.GetInstanceProcessor(nameof(EnergyGenProcessor)).ProcessEntity(entityItem, StaticRefLib.CurrentDateTime); } var entitiesWithSensors = solSys.GetAllEntitiesWithDataBlob <SensorAbilityDB>(); foreach (var entityItem in entitiesWithSensors) { StaticRefLib.ProcessorManager.GetInstanceProcessor(nameof(SensorScan)).ProcessEntity(entityItem, StaticRefLib.CurrentDateTime); } return(factionEntity); }
public static Entity DefaultHumans(Game game, string name) { StarSystemFactory starfac = new StarSystemFactory(game); StarSystem solSys = starfac.CreateSol(game); //sol.ManagerSubpulses.Init(sol); Entity solStar = solSys.Entities[0]; Entity earth = solSys.Entities[3]; //should be fourth entity created //Entity factionEntity = FactionFactory.CreatePlayerFaction(game, owner, name); Entity factionEntity = FactionFactory.CreateFaction(game, name); Entity speciesEntity = SpeciesFactory.CreateSpeciesHuman(factionEntity, game.GlobalManager); var namedEntites = solSys.GetAllEntitiesWithDataBlob <NameDB>(); foreach (var entity in namedEntites) { var nameDB = entity.GetDataBlob <NameDB>(); nameDB.SetName(factionEntity.Guid, nameDB.DefaultName); } Entity colonyEntity = ColonyFactory.CreateColony(factionEntity, speciesEntity, earth); Entity marsColony = ColonyFactory.CreateColony(factionEntity, speciesEntity, NameLookup.GetFirstEntityWithName(solSys, "Mars")); ComponentTemplateSD mineSD = game.StaticData.ComponentTemplates[new Guid("f7084155-04c3-49e8-bf43-c7ef4befa550")]; ComponentDesign mineDesign = GenericComponentFactory.StaticToDesign(mineSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity mineEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, mineDesign); ComponentTemplateSD RefinerySD = game.StaticData.ComponentTemplates[new Guid("90592586-0BD6-4885-8526-7181E08556B5")]; ComponentDesign RefineryDesign = GenericComponentFactory.StaticToDesign(RefinerySD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity RefineryEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, RefineryDesign); ComponentTemplateSD labSD = game.StaticData.ComponentTemplates[new Guid("c203b7cf-8b41-4664-8291-d20dfe1119ec")]; ComponentDesign labDesign = GenericComponentFactory.StaticToDesign(labSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity labEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, labDesign); ComponentTemplateSD facSD = game.StaticData.ComponentTemplates[new Guid("{07817639-E0C6-43CD-B3DC-24ED15EFB4BA}")]; ComponentDesign facDesign = GenericComponentFactory.StaticToDesign(facSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity facEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, facDesign); Entity scientistEntity = CommanderFactory.CreateScientist(game.GlobalManager, factionEntity); colonyEntity.GetDataBlob <ColonyInfoDB>().Scientists.Add(scientistEntity); FactionTechDB factionTech = factionEntity.GetDataBlob <FactionTechDB>(); //TechProcessor.ApplyTech(factionTech, game.StaticData.Techs[new Guid("35608fe6-0d65-4a5f-b452-78a3e5e6ce2c")]); //add conventional engine for testing. ResearchProcessor.MakeResearchable(factionTech); Entity fuelTank = DefaultFuelTank(game, factionEntity); Entity cargoInstalation = DefaultCargoInstalation(game, factionEntity); EntityManipulation.AddComponentToEntity(colonyEntity, mineEntity); EntityManipulation.AddComponentToEntity(colonyEntity, RefineryEntity); EntityManipulation.AddComponentToEntity(colonyEntity, labEntity); EntityManipulation.AddComponentToEntity(colonyEntity, facEntity); EntityManipulation.AddComponentToEntity(colonyEntity, fuelTank); EntityManipulation.AddComponentToEntity(colonyEntity, cargoInstalation); EntityManipulation.AddComponentToEntity(marsColony, cargoInstalation); Entity colonySensor = FacPassiveSensor(game, factionEntity); EntityManipulation.AddComponentToEntity(colonyEntity, colonySensor); ReCalcProcessor.ReCalcAbilities(colonyEntity); colonyEntity.GetDataBlob <ColonyInfoDB>().Population[speciesEntity] = 9000000000; var rawSorium = NameLookup.GetMineralSD(game, "Sorium"); StorageSpaceProcessor.AddCargo(colonyEntity.GetDataBlob <CargoStorageDB>(), rawSorium, 5000); factionEntity.GetDataBlob <FactionInfoDB>().KnownSystems.Add(solSys.Guid); //test systems //factionEntity.GetDataBlob<FactionInfoDB>().KnownSystems.Add(starfac.CreateEccTest(game).Guid); //factionEntity.GetDataBlob<FactionInfoDB>().KnownSystems.Add(starfac.CreateLongitudeTest(game).Guid); factionEntity.GetDataBlob <NameDB>().SetName(factionEntity.Guid, "UEF"); // Todo: handle this in CreateShip Entity shipClass = DefaultShipDesign(game, factionEntity); Entity gunShipClass = GunShipDesign(game, factionEntity); Entity ship1 = ShipFactory.CreateShip(shipClass, solSys, factionEntity, earth, solSys, "Serial Peacemaker"); Entity ship2 = ShipFactory.CreateShip(shipClass, solSys, factionEntity, earth, solSys, "Ensuing Calm"); Entity ship3 = ShipFactory.CreateShip(shipClass, solSys, factionEntity, earth, solSys, "Touch-and-Go"); var fuel = NameLookup.GetMaterialSD(game, "Sorium Fuel"); StorageSpaceProcessor.AddCargo(ship1.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); StorageSpaceProcessor.AddCargo(ship2.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); StorageSpaceProcessor.AddCargo(ship3.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); double test_a = 0.5; //AU double test_e = 0; double test_i = 0; //° double test_loan = 0; //° double test_aop = 0; //° double test_M0 = 0; //° double test_bodyMass = ship2.GetDataBlob <MassVolumeDB>().Mass; OrbitDB testOrbtdb_ship2 = OrbitDB.FromAsteroidFormat(solStar, solStar.GetDataBlob <MassVolumeDB>().Mass, test_bodyMass, test_a, test_e, test_i, test_loan, test_aop, test_M0, StaticRefLib.CurrentDateTime); ship2.RemoveDataBlob <OrbitDB>(); ship2.SetDataBlob(testOrbtdb_ship2); ship2.GetDataBlob <PositionDB>().SetParent(solStar); StaticRefLib.ProcessorManager.RunProcessOnEntity <OrbitDB>(ship2, 0); test_a = 0.51; test_i = 180; test_aop = 0; OrbitDB testOrbtdb_ship3 = OrbitDB.FromAsteroidFormat(solStar, solStar.GetDataBlob <MassVolumeDB>().Mass, test_bodyMass, test_a, test_e, test_i, test_loan, test_aop, test_M0, StaticRefLib.CurrentDateTime); ship3.RemoveDataBlob <OrbitDB>(); ship3.SetDataBlob(testOrbtdb_ship3); ship3.GetDataBlob <PositionDB>().SetParent(solStar); StaticRefLib.ProcessorManager.RunProcessOnEntity <OrbitDB>(ship3, 0); Entity gunShip = ShipFactory.CreateShip(gunShipClass, solSys, factionEntity, earth, solSys, "Prevailing Stillness"); gunShip.GetDataBlob <PositionDB>().RelativePosition_AU = new Vector3(8.52699302490434E-05, 0, 0); StorageSpaceProcessor.AddCargo(gunShipClass.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); //give the gunship a hypobolic orbit to test: var velInAU = Distance.KmToAU(25); //var orbit = OrbitDB.FromVector(earth, gunShip, new Vector4(0, velInAU, 0, 0), game.CurrentDateTime); gunShip.RemoveDataBlob <OrbitDB>(); var nmdb = new NewtonMoveDB(earth) { CurrentVector_kms = new Vector3(0, -10.0, 0) }; gunShip.SetDataBlob <NewtonMoveDB>(nmdb); Entity courier = ShipFactory.CreateShip(CargoShipDesign(game, factionEntity), solSys, factionEntity, earth, solSys, "Planet Express Ship"); StorageSpaceProcessor.AddCargo(courier.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); solSys.SetDataBlob(ship1.ID, new TransitableDB()); solSys.SetDataBlob(ship2.ID, new TransitableDB()); solSys.SetDataBlob(gunShip.ID, new TransitableDB()); solSys.SetDataBlob(courier.ID, new TransitableDB()); //Entity ship = ShipFactory.CreateShip(shipClass, sol.SystemManager, factionEntity, position, sol, "Serial Peacemaker"); //ship.SetDataBlob(earth.GetDataBlob<PositionDB>()); //first ship reference PositionDB //Entity ship3 = ShipFactory.CreateShip(shipClass, sol.SystemManager, factionEntity, position, sol, "Contiual Pacifier"); //ship3.SetDataBlob((OrbitDB)earth.GetDataBlob<OrbitDB>().Clone());//second ship clone earth OrbitDB //sol.SystemManager.SetDataBlob(ship.ID, new TransitableDB()); //Entity rock = AsteroidFactory.CreateAsteroid2(sol, earth, game.CurrentDateTime + TimeSpan.FromDays(365)); Entity rock = AsteroidFactory.CreateAsteroid3(solSys, earth, StaticRefLib.CurrentDateTime + TimeSpan.FromDays(365)); var entitiesWithSensors = solSys.GetAllEntitiesWithDataBlob <SensorReceverAtbDB>(); foreach (var entityItem in entitiesWithSensors) { if (entityItem.GetDataBlob <ComponentInstanceInfoDB>().ParentEntity != null) //don't do the designs, just the actual physical entity components. { StaticRefLib.ProcessorManager.GetInstanceProcessor(nameof(SensorScan)).ProcessEntity(entityItem, StaticRefLib.CurrentDateTime); } } return(factionEntity); }
/// <summary> /// extra custom functinos go in here. /// </summary> /// <param name="name"></param> /// <param name="args"></param> private void NCalcPulsarFunctions(string name, FunctionArgs args) { string key = "Unknown Key"; int index = -1; Guid techGuid; Guid typeGuid; switch (name) { case "Ability": try { //TODO: get rid of this once json data is rewritten to use names instead of indexes if (args.Parameters[0].Evaluate() is int) { index = (int)args.Parameters[0].Evaluate(); ChainedExpression result = _designer.ComponentDesignAttributeList[index].Formula; if (result.Result == null) { result.Evaluate(); } MakeThisDependant(result); args.Result = result.Result; } else { key = (string)args.Parameters[0].Evaluate(); ChainedExpression result = _designer.ComponentDesignAttributes[key].Formula; if (result.Result == null) { result.Evaluate(); } MakeThisDependant(result); args.Result = result.Result; } } //TODO: maybe log this catch and throw the component out. (instead of throwing) catch (KeyNotFoundException e) { throw new Exception("Cannot find an ability named " + key + ", in " + _designer.Name + " " + e); } //TODO: the two catches below will be unnesiary once ComponentDesignAttributeList is gone. catch (InvalidCastException e) { throw new Exception("Parameter must be an intiger. " + e); } catch (IndexOutOfRangeException e) { throw new Exception("This component does not have an ComponentAbilitySD at index " + index + ". " + e); } break; case "SetAbilityValue": //I might remove this.. try { //TODO: get rid of this once json data is rewritten to use names instead of indexes if (args.Parameters[0].Evaluate() is int) { index = (int)args.Parameters[0].Evaluate(); ChainedExpression expression = _designer.ComponentDesignAttributeList[index].Formula; expression.SetResult = args.Parameters[1].Evaluate(); } else { key = (string)args.Parameters[0].Evaluate(); ChainedExpression expression = _designer.ComponentDesignAttributes[key].Formula; expression.SetResult = args.Parameters[1].Evaluate(); } } //TODO: maybe log this catch and throw the component out. (instead of throwing) catch (KeyNotFoundException e) { throw new Exception("Cannot find an ability named " + key + ". " + e); } //TODO: the two catches below will be unnesiary once ComponentDesignAttributeList is gone. catch (InvalidCastException e) { throw new Exception("Parameter must be an intiger. " + e); } catch (IndexOutOfRangeException e) { throw new Exception("This component does not have an ComponentAbilitySD at index " + index + ". " + e); } break; case "EnumDict": string typeAsString = (string)args.Parameters[0].Evaluate(); Type type = Type.GetType(typeAsString); if (type == null) { throw new Exception("Type not found: " + typeAsString + " Check spelling and namespaces"); } Type dictType = typeof(Dictionary <,>).MakeGenericType(type, typeof(double)); dynamic dict = Activator.CreateInstance(dictType); Type enumDictType = typeof(Dictionary <,>).MakeGenericType(typeof(string), type); dynamic enumConstants = Activator.CreateInstance(enumDictType); foreach (dynamic value in Enum.GetValues(type)) { enumConstants.Add(Enum.GetName(type, value), value); } foreach (var kvp in _designAttribute.GuidDictionary) { dynamic keyd = enumConstants[(string)kvp.Key]; dict.Add(keyd, kvp.Value.DResult); } args.Result = dict; break; case "TechData": techGuid = Guid.Parse((string)args.EvaluateParameters()[0]); TechSD techSD = _staticDataStore.Techs[techGuid]; args.Result = ResearchProcessor.DataFormula(_factionTechDB, techSD); break; //Returns the tech level for the given guid case "TechLevel": techGuid = Guid.Parse((string)args.EvaluateParameters()[0]); if (_factionTechDB.ResearchedTechs.ContainsKey(techGuid)) { args.Result = _factionTechDB.ResearchedTechs[techGuid]; } else { args.Result = 0; } break; //currently not used, but an future experiment to pass the CargoTypeSD as a parameter case "CargoType": typeGuid = Guid.Parse((string)args.EvaluateParameters()[0]); CargoTypeSD typeSD = _staticDataStore.CargoTypes[typeGuid]; args.Result = typeSD; break; //used for datablob args for when a guid is required as a parameter case "GuidString": typeGuid = Guid.Parse((string)args.EvaluateParameters()[0]); args.Result = typeGuid; break; //This sets the DatablobArgs. it's up to the user to ensure the right number of args for a specific datablob //The datablob will be the one defined in designAbility.AttributeType //TODO document blobs and what args they take!! case "AtbConstrArgs": if (_designAttribute.AttributeType == null) { throw new Exception(_designAttribute.Name + " does not have a type defined! define an AttributeType for this Attribute!"); } //_designAbility.AtbConstrArgs = new List<double>(); List <object> argList = new List <object>(); foreach (var argParam in args.Parameters) { ChainedExpression argExpression = new ChainedExpression(argParam, _designAttribute, _factionTechDB, _staticDataStore); _isDependant = false; argExpression.Evaluate(); argList.Add(argExpression.Result); } _designAttribute.AtbConstrArgs = argList.ToArray(); args.Result = argList; break; } }
public ComponentDesignAttribute(ComponentDesigner parentComponent, ComponentTemplateAttributeSD templateAtb, FactionTechDB factionTech) { ParentComponent = parentComponent; _templateSD = templateAtb; var staticData = StaticRefLib.StaticData; if (_templateSD.AttributeFormula != null) { Formula = new ChainedExpression(_templateSD.AttributeFormula, this, factionTech, staticData); } if (!string.IsNullOrEmpty(_templateSD.DescriptionFormula)) { DescriptionFormula = new ChainedExpression(_templateSD.DescriptionFormula, this, factionTech, staticData); } if (_templateSD.GuidDictionary != null) { GuidDictionary = new Dictionary <object, ChainedExpression>(); if (GuiHint == GuiHint.GuiTechSelectionList) { foreach (var kvp in _templateSD.GuidDictionary) { if (factionTech.ResearchedTechs.ContainsKey(Guid.Parse(kvp.Key.ToString()))) { TechSD techSD = staticData.Techs[Guid.Parse(kvp.Key.ToString())]; GuidDictionary.Add(kvp.Key, new ChainedExpression(ResearchProcessor.DataFormula(factionTech, techSD).ToString(), this, factionTech, staticData)); } } } else { foreach (var kvp in _templateSD.GuidDictionary) { GuidDictionary.Add(kvp.Key, new ChainedExpression(kvp.Value, this, factionTech, staticData)); } } } if (GuiHint == GuiHint.GuiSelectionMaxMin) { MaxValueFormula = new ChainedExpression(_templateSD.MaxFormula, this, factionTech, staticData); MinValueFormula = new ChainedExpression(_templateSD.MinFormula, this, factionTech, staticData); StepValueFormula = new ChainedExpression(_templateSD.StepFormula, this, factionTech, staticData); } if (_templateSD.AttributeType != null) { AttributeType = Type.GetType(_templateSD.AttributeType); if (AttributeType == null) { throw new Exception("Attribute Type Error. Attribute type not found: " + _templateSD.AttributeType + ". Try checking the namespace."); } } if (GuiHint == GuiHint.GuiEnumSelectionList) { MaxValueFormula = new ChainedExpression(_templateSD.MaxFormula, this, factionTech, staticData); MinValueFormula = new ChainedExpression(_templateSD.MinFormula, this, factionTech, staticData); StepValueFormula = new ChainedExpression(_templateSD.StepFormula, this, factionTech, staticData); SetMax(); SetMin(); SetStep(); EnumType = Type.GetType(_templateSD.EnumTypeName); if (EnumType == null) { throw new Exception("EnumTypeName not found: " + _templateSD.EnumTypeName); } ListSelection = (int)Value; //string[] names = Enum.GetNames(EnumType); } if (_templateSD.GuiIsEnabledFormula != null) { IsEnabledFormula = new ChainedExpression(_templateSD.GuiIsEnabledFormula, this, factionTech, staticData); var ghint = GuiHint.GuiTextDisplay | GuiHint.GuiDisplayBool; } if (GuiHint == GuiHint.GuiOrdnanceSelectionList) { } }
public static Entity DefaultHumans(Game game, Player owner, string name) { StarSystemFactory starfac = new StarSystemFactory(game); StarSystem sol = starfac.CreateSol(game); //sol.ManagerSubpulses.Init(sol); Entity earth = sol.Entities[3]; //should be fourth entity created Entity factionEntity = FactionFactory.CreatePlayerFaction(game, owner, name); Entity speciesEntity = SpeciesFactory.CreateSpeciesHuman(factionEntity, game.GlobalManager); Entity colonyEntity = ColonyFactory.CreateColony(factionEntity, speciesEntity, earth); var namedEntites = sol.GetAllEntitiesWithDataBlob <NameDB>(); foreach (var entity in namedEntites) { var nameDB = entity.GetDataBlob <NameDB>(); nameDB.SetName(factionEntity, nameDB.DefaultName); } ComponentTemplateSD mineSD = game.StaticData.ComponentTemplates[new Guid("f7084155-04c3-49e8-bf43-c7ef4befa550")]; ComponentDesign mineDesign = GenericComponentFactory.StaticToDesign(mineSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity mineEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, mineDesign); ComponentTemplateSD RefinerySD = game.StaticData.ComponentTemplates[new Guid("90592586-0BD6-4885-8526-7181E08556B5")]; ComponentDesign RefineryDesign = GenericComponentFactory.StaticToDesign(RefinerySD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity RefineryEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, RefineryDesign); ComponentTemplateSD labSD = game.StaticData.ComponentTemplates[new Guid("c203b7cf-8b41-4664-8291-d20dfe1119ec")]; ComponentDesign labDesign = GenericComponentFactory.StaticToDesign(labSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity labEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, labDesign); ComponentTemplateSD facSD = game.StaticData.ComponentTemplates[new Guid("{07817639-E0C6-43CD-B3DC-24ED15EFB4BA}")]; ComponentDesign facDesign = GenericComponentFactory.StaticToDesign(facSD, factionEntity.GetDataBlob <FactionTechDB>(), game.StaticData); Entity facEntity = GenericComponentFactory.DesignToDesignEntity(game, factionEntity, facDesign); Entity scientistEntity = CommanderFactory.CreateScientist(game.GlobalManager, factionEntity); colonyEntity.GetDataBlob <ColonyInfoDB>().Scientists.Add(scientistEntity); FactionTechDB factionTech = factionEntity.GetDataBlob <FactionTechDB>(); //TechProcessor.ApplyTech(factionTech, game.StaticData.Techs[new Guid("35608fe6-0d65-4a5f-b452-78a3e5e6ce2c")]); //add conventional engine for testing. ResearchProcessor.MakeResearchable(factionTech); Entity fuelTank = DefaultFuelTank(game, factionEntity); Entity cargoInstalation = DefaultCargoInstalation(game, factionEntity); EntityManipulation.AddComponentToEntity(colonyEntity, mineEntity); EntityManipulation.AddComponentToEntity(colonyEntity, RefineryEntity); EntityManipulation.AddComponentToEntity(colonyEntity, labEntity); EntityManipulation.AddComponentToEntity(colonyEntity, facEntity); EntityManipulation.AddComponentToEntity(colonyEntity, fuelTank); EntityManipulation.AddComponentToEntity(colonyEntity, cargoInstalation); EntityManipulation.AddComponentToEntity(colonyEntity, FacPassiveSensor(game, factionEntity)); ReCalcProcessor.ReCalcAbilities(colonyEntity); colonyEntity.GetDataBlob <ColonyInfoDB>().Population[speciesEntity] = 9000000000; var rawSorium = NameLookup.TryGetMineralSD(game, "Sorium"); StorageSpaceProcessor.AddCargo(colonyEntity.GetDataBlob <CargoStorageDB>(), rawSorium, 5000); factionEntity.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid); var facSystemInfo = FactionFactory.CreateSystemFactionEntity(game, factionEntity, sol); //test systems factionEntity.GetDataBlob <FactionInfoDB>().KnownSystems.Add(starfac.CreateEccTest(game).Guid); factionEntity.GetDataBlob <FactionInfoDB>().KnownSystems.Add(starfac.CreateLongitudeTest(game).Guid); factionEntity.GetDataBlob <NameDB>().SetName(factionEntity, "UEF"); // Todo: handle this in CreateShip Entity shipClass = DefaultShipDesign(game, factionEntity); Entity gunShipClass = GunShipDesign(game, factionEntity); Entity ship1 = ShipFactory.CreateShip(shipClass, sol, factionEntity, earth, sol, "Serial Peacemaker"); Entity ship2 = ShipFactory.CreateShip(shipClass, sol, factionEntity, earth, sol, "Ensuing Calm"); var fuel = NameLookup.TryGetMaterialSD(game, "Sorium Fuel"); StorageSpaceProcessor.AddCargo(ship1.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); StorageSpaceProcessor.AddCargo(ship2.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); Entity gunShip = ShipFactory.CreateShip(gunShipClass, sol, factionEntity, earth, sol, "Prevailing Stillness"); StorageSpaceProcessor.AddCargo(gunShipClass.GetDataBlob <CargoStorageDB>(), fuel, 200000000000); sol.SetDataBlob(ship1.ID, new TransitableDB()); sol.SetDataBlob(ship2.ID, new TransitableDB()); sol.SetDataBlob(gunShip.ID, new TransitableDB()); //Entity ship = ShipFactory.CreateShip(shipClass, sol.SystemManager, factionEntity, position, sol, "Serial Peacemaker"); //ship.SetDataBlob(earth.GetDataBlob<PositionDB>()); //first ship reference PositionDB //Entity ship3 = ShipFactory.CreateShip(shipClass, sol.SystemManager, factionEntity, position, sol, "Contiual Pacifier"); //ship3.SetDataBlob((OrbitDB)earth.GetDataBlob<OrbitDB>().Clone());//second ship clone earth OrbitDB //sol.SystemManager.SetDataBlob(ship.ID, new TransitableDB()); Entity rock = AsteroidFactory.CreateAsteroid(sol, earth, game.CurrentDateTime + TimeSpan.FromDays(365)); return(factionEntity); }
/// <summary> /// extra custom functinos go in here. /// </summary> /// <param name="name"></param> /// <param name="args"></param> private void NCalcPulsarFunctions(string name, FunctionArgs args) { if (name == "Ability") { int index = 0; try { index = (int)args.Parameters[0].Evaluate(); ChainedExpression result = _design.ComponentDesignAttributes[index].Formula; if (result.Result == null) { result.Evaluate(); } MakeThisDependant(result); args.Result = result.Result; } catch (InvalidCastException e) { throw new Exception("Parameter must be an intiger. " + e); } catch (IndexOutOfRangeException e) { throw new Exception("This component does not have an ComponentAbilitySD at index " + index + ". " + e); } } if (name == "SetAbilityValue") //I might remove this.. { int index = 0; try { index = (int)args.Parameters[0].Evaluate(); ChainedExpression expression = _design.ComponentDesignAttributes[index].Formula; expression.SetResult = args.Parameters[1].Evaluate(); } catch (InvalidCastException e) { throw new Exception("Parameter must be an intiger. " + e); } catch (IndexOutOfRangeException e) { throw new Exception("This component does not have an ComponentAbilitySD at index " + index + ". " + e); } } if (name == "EnumDict") { string typeAsString = (string)args.Parameters[0].Evaluate(); Type type = Type.GetType(typeAsString); Type dictType = typeof(Dictionary <,>).MakeGenericType(type, typeof(double)); dynamic dict = Activator.CreateInstance(dictType); Type enumDictType = typeof(Dictionary <,>).MakeGenericType(typeof(string), type); dynamic enumConstants = Activator.CreateInstance(enumDictType); foreach (dynamic value in Enum.GetValues(type)) { enumConstants.Add(Enum.GetName(type, value), value); } foreach (var kvp in _designAbility.GuidDictionary) { dynamic key = enumConstants[(string)kvp.Key]; dict.Add(key, kvp.Value.DResult); } args.Result = dict; } if (name == "TechData") { Guid techGuid = Guid.Parse((string)args.EvaluateParameters()[0]); TechSD techSD = _staticDataStore.Techs[techGuid]; args.Result = ResearchProcessor.DataFormula(_factionTechDB, techSD); } //Returns the tech level for the given guid if (name == "TechLevel") { Guid techGuid = Guid.Parse((string)args.EvaluateParameters()[0]); if (_factionTechDB.ResearchedTechs.ContainsKey(techGuid)) { args.Result = _factionTechDB.ResearchedTechs[techGuid]; } else { args.Result = 0; } } //currently not used, but an future experiment to pass the CargoTypeSD as a parameter if (name == "CargoType") { Guid typeGuid = Guid.Parse((string)args.EvaluateParameters()[0]); CargoTypeSD typeSD = _staticDataStore.CargoTypes[typeGuid]; args.Result = typeSD; } //used for datablob args for when a guid is required as a parameter if (name == "GuidString") { Guid typeGuid = Guid.Parse((string)args.EvaluateParameters()[0]); args.Result = typeGuid; } //This sets the DatablobArgs. it's up to the user to ensure the right number of args for a specific datablob //The datablob will be the one defined in designAbility.DataBlobType //TODO document blobs and what args they take!! if (name == "DataBlobArgs") { if (_designAbility.DataBlobType == null) { throw new Exception("This Ability does not have a DataBlob defined! define a datablob for this ability!"); } //_designAbility.DataBlobArgs = new List<double>(); List <object> argList = new List <object>(); foreach (var argParam in args.Parameters) { ChainedExpression argExpression = new ChainedExpression(argParam, _designAbility, _factionTechDB, _staticDataStore); _isDependant = false; argExpression.Evaluate(); argList.Add(argExpression.Result); } _designAbility.DataBlobArgs = argList.ToArray(); args.Result = argList; } }