private bool IsBeamInFireControlList(Entity beam) { if (SelectedFireControl == null || _fireControlList.SelectedIndex == -1) { return(false); } var instancesDB = SelectedShip.GetDataBlob <ComponentInstancesDB>(); List <KeyValuePair <Entity, List <Entity> > > fcList = EntityStoreHelpers.GetComponentsOfType <BeamFireControlAtbDB>(instancesDB.SpecificInstances); //new List<KeyValuePair<Entity, List<Entity>>>(SelectedShip.GetDataBlob<ComponentInstancesDB>().SpecificInstances.Where(item => item.Key.HasDataBlob<BeamFireControlAtbDB>()).ToList()); foreach (KeyValuePair <Entity, List <Entity> > kvp in fcList) { foreach (Entity instance in kvp.Value) { if (SelectedFireControl.GetDataBlob <FireControlInstanceAbilityDB>().AssignedWeapons.Contains(beam)) { return(true); } } } return(false); }
public void RefreshBeamWeaponsList(int a, int b) { _attachedBeamList.Clear(); _freeBeamList.Clear(); if (SelectedShip == null || _shipList.SelectedIndex == -1) { return; } if (_fireControlList.Count > 0 && _fireControlList.SelectedIndex != -1) { int beamCount = 0; foreach (Entity beam in SelectedFireControl.GetDataBlob <FireControlInstanceAbilityDB>().AssignedWeapons) { beamCount++; _attachedBeamList.Add(beam, beam.GetDataBlob <ComponentInstanceInfoDB>().DesignEntity.GetDataBlob <NameDB>().DefaultName + " " + beamCount); } } else { _attachedBeamList.Clear(); } var instancesDB = SelectedShip.GetDataBlob <ComponentInstancesDB>(); List <KeyValuePair <Entity, List <Entity> > > beamList = EntityStoreHelpers.GetComponentsOfType <BeamWeaponAtbDB>(instancesDB.SpecificInstances); beamList.AddRange(EntityStoreHelpers.GetComponentsOfType <SimpleBeamWeaponAtbDB>(instancesDB.SpecificInstances)); //new List<KeyValuePair<Entity, List<Entity>>>(SelectedShip.GetDataBlob<ComponentInstancesDB>().SpecificInstances.Where(item => item.Key.HasDataBlob<BeamWeaponAtbDB>() || item.Key.HasDataBlob<SimpleBeamWeaponAtbDB>()).ToList()); bool isBeamControlled = false; _freeBeamList.Clear(); // Get a list of all beam weapons not currently controlled by a fire control // @todo: make sure you check all fire controls - currently only lists // beams not set to the current fire control foreach (KeyValuePair <Entity, List <Entity> > kvp in beamList) { int beamCount = 0; foreach (Entity instance in kvp.Value) { if (instance.GetDataBlob <WeaponStateDB>().FireControl == null) { _freeBeamList.Add(new KeyValuePair <Entity, string>(instance, kvp.Key.GetDataBlob <NameDB>().DefaultName + " " + ++beamCount)); } } } OnPropertyChanged(nameof(AttachedBeamList)); OnPropertyChanged(nameof(FreeBeamList)); }
public void RefreshFireControlList(int a, int b) { _fireControlList.Clear(); if (SelectedShip == null) { return; } if (!SelectedShip.HasDataBlob <BeamWeaponsDB>()) { _fireControlList.Clear(); return; } // The component instances all seem to think that their parent entity is Ensuing Calm, regardless of SelectedShip var instanceDB = SelectedShip.GetDataBlob <ComponentInstancesDB>(); List <KeyValuePair <Entity, List <Entity> > > fcList = EntityStoreHelpers.GetComponentsOfType <BeamFireControlAtbDB>(instanceDB.SpecificInstances); //new List<KeyValuePair<Entity, List<Entity>>>(instanceDB.SpecificInstances.ToDictionary().Where(item => item.Key.HasDataBlob<BeamFireControlAtbDB>()).ToList()); foreach (KeyValuePair <Entity, List <Entity> > kvp in fcList) { int fcCount = 0; if (kvp.Key.HasDataBlob <BeamFireControlAtbDB>()) { foreach (Entity instance in kvp.Value) { fcCount++; _fireControlList.Add(instance, kvp.Key.GetDataBlob <NameDB>().DefaultName + fcCount); } } } _fireControlList.SelectedIndex = 0; RefreshBeamWeaponsList(0, 0); // OnPropertyChanged(nameof(FireControlList)); }