/// <summary> /// Creates a new colony with zero population. /// </summary> /// <param name="systemEntityManager"></param> /// <param name="factionEntity"></param> /// <returns></returns> public static Entity CreateColony(Entity factionEntity, Entity speciesEntity, Entity planetEntity) { List <BaseDataBlob> blobs = new List <BaseDataBlob>(); string planetName = planetEntity.GetDataBlob <NameDB>().GetName(factionEntity.Guid); NameDB name = new NameDB(planetName + " Colony"); // TODO: Review default name. name.SetName(factionEntity.Guid, name.DefaultName); blobs.Add(name); ColonyInfoDB colonyInfoDB = new ColonyInfoDB(speciesEntity, 0, planetEntity); blobs.Add(colonyInfoDB); ColonyBonusesDB colonyBonuses = new ColonyBonusesDB(); blobs.Add(colonyBonuses); MiningDB colonyMinesDB = new MiningDB(); blobs.Add(colonyMinesDB); RefiningDB colonyRefining = new RefiningDB(); blobs.Add(colonyRefining); ConstructionDB colonyConstruction = new ConstructionDB(); blobs.Add(colonyConstruction); OrderableDB orderableDB = new OrderableDB(); blobs.Add(orderableDB); MassVolumeDB mvDB = new MassVolumeDB(); blobs.Add(mvDB); TeamsHousedDB th = new TeamsHousedDB(); blobs.Add(th); //installations get added to the componentInstancesDB ComponentInstancesDB installations = new ComponentInstancesDB(); blobs.Add(installations); Entity colonyEntity = new Entity(planetEntity.Manager, factionEntity.Guid, blobs); var factionInfo = factionEntity.GetDataBlob <FactionInfoDB>(); factionInfo.Colonies.Add(colonyEntity); factionEntity.GetDataBlob <FactionOwnerDB>().SetOwned(colonyEntity); planetEntity.GetDataBlob <SystemBodyInfoDB>().Colonies.Add(colonyEntity); return(colonyEntity); }
public ConstructionDB(ConstructionDB db) { ConstructionRates = db.ConstructionRates; JobBatchList = db.JobBatchList; }