public PulsarScene(string sceneName, PulsarApplication application) : base() { _mainApplication = application; _name = sceneName; InitiateDebug(true); CreateSceneOctree(); CreateSceneCamera(); CreateSceneLight(); if (!_inDesign) { InitiatePhysics(); } _selectedObjects = new SelectedObjects(); ComponentAdded += PulsarScene_ComponentAdded; }
public MaterialTemp(StaticModel sceneModel, PulsarApplication application) { SceneNodeModel = sceneModel; _application = application; }