private void TryPublish(MessageServiceItem item) { var serializeObject = JsonConvert.SerializeObject(item.Message); socket.SendTo(Encoding.ASCII.GetBytes(serializeObject), serializeObject.Length, SocketFlags.None, item.EndPoint); item.Message.Header.PublishTries++; }
public void AddItem(MessageServiceItem item) { lock (Lock) { list.Add(item); } }
public bool TryGetNextItem(out MessageServiceItem item) { lock (Lock) { item = default(MessageServiceItem); if (!list.Any()) { return(false); } index++; index = index % list.Count; item = list[index]; return(true); } }