public void platformCheck(Platform p) { isFired = false; }
/// <summary> /// Adds the platform to our list of connections if it intersects the command. /// </summary> /// <param name="p"></param> public bool ConnectToPlatform(Platform p) { if (!Contains(p.DrawFrame())) return false; if (type == CommandType.Jump || type == CommandType.MoveLeft || type == CommandType.MoveRight || type == CommandType.ObjectThrow) return false; ConnectedPlatforms.AddLast(p); FacesLeft = GetCenter().X < p.GetCenter().X; return true; }