public LayerData AddLayer(Transform parent, string name) { LayerData newLayer = new LayerData(parent, name, Width, Height); Layers.Add(newLayer); return(newLayer); }
public void DestroyAndRemoveLayer(LayerData removeMe) { if (removeMe != null) { removeMe.DestroyAllAndClear(); } Layers.Remove(removeMe); }
public void New() { clearAllLayer(); addLayer(); SelectedLayer = Layers[0]; ResetGridSize(); //LayerPanel.RefreshUI(); }
public void RemoveSelectedLayer() { if (SelectedLayer != null) { SelectedLayer.LayerTransform.gameObject.Destroy(); Layers.Remove(SelectedLayer); SelectedLayer = null; } }
LayerData addLayer(Transform parent, string name, int tileHeight, int tileWidth) { LayerData newLayer = new LayerData(parent, name, mapDimension.X, mapDimension.Y); newLayer.TileHeight = tileHeight; newLayer.TileWidth = tileWidth; Layers.Add(newLayer); return(newLayer); }
public void CanAddTileTypeWithoutPrefab() { LayerData ld = new LayerData(null, "SuperLayer", 1, 1); TileType type = new TileType(1); Point2 position = new Point2(0, 0); bool result = ld.AddTile(position, type); Assert.IsTrue(result); Assert.IsNotNull(ld[position]); }
public void bob() { LayerData layer = new LayerData(null, "Layer", 2, 2); ArchitectTilePositionGetter tilePosition = new ArchitectTilePositionGetter(Vector3.zero, layer); TileType type = new TileType(5); ArchitectRotationFlip rotation = new ArchitectRotationFlip(90, false, false); BrushCommand brush = new BrushCommand(tilePosition, type, rotation); bool done = brush.Do(); Debug.Log(done); Assert.IsTrue(done); }
public void Open(string path) { OpenFileBrowser.gameObject.SetActive(false); clearAllLayer(); var layers = WorldOpener.OpenFile(Linker, path, MapParent); mapDimension = new Point2(layers[0].LayerWidth, layers[0].LayerHeight); Layers.AddRange(layers); SelectedLayer = layers[0]; //LayerPanel.RefreshUI(); ResetGridSize(); }
public void CanAddTileTypeWithPrefab() { LayerData ld = new LayerData(null, "SuperLayer", 1, 1); GameObject go = new GameObject("TestGo"); TileType type = new TileType(1,go); Point2 position = new Point2(0, 0); bool result = ld.AddTile(position, type); Assert.IsTrue(result); Assert.IsNotNull(ld[position]); Assert.IsNotNull(ld[position].GameObject); }
public ArchitectTilePositionGetter(Vector3 position, LayerData selectedLayer) { layer = selectedLayer; if (selectedLayer == null) { Clear(); Valid = false; } else { Vector3 TileP = position.Div(new Vector3(selectedLayer.TileWidth, selectedLayer.TileHeight, 1)).Round().SetValues(0, Axes.Z); tilePosition = new Point2((int)TileP.x, (int)TileP.y); tileWorlPosition = TileP.Mult(new Vector3(selectedLayer.TileWidth, selectedLayer.TileHeight, 1)); Valid = layer.IsInLayerBound(tilePosition.X, tilePosition.Y); } }
private void readLayerLine(LayerData layer, int y, int lineWidth) { for (int x = 0; x < lineWidth; x++) { int value = readNextInt(); int id = ArchitectRotationHandler.RemoveRotationFlags(value); int rotationFlags = ArchitectRotationHandler.GetRotationFlags(value); Point2 position = new Point2(x, y); TileType tileType = null; if (id == 0) { continue; } tileType = linker.Tilesets[0][id - 1]; layer.AddTile(position, tileType, rotationFlags); } }
private LayerData readLayer() { string name = currentLine.Substring(6); nextLine(); currentColIndex = indexOfNext(':') + 1; int mapWidth = readNextInt(); int mapHeight = readNextInt(); LayerData layer = new LayerData(mapParent, name, mapWidth, mapHeight); for (int y = 0; y < mapHeight; y++) { nextLine(); readLayerLine(layer, mapHeight - y - 1, mapWidth); } return(layer); }
public void Init(LayerData layerData, Transform parent, UnityAction switchLayerAction) { LayerData = layerData; LayerNameText.text = layerData.Name; NameChangeText.text = layerData.Name; RectTransform trans = GetComponent<RectTransform>(); trans.SetParent(parent,false); LayerButton.onClick.AddListener(switchLayerAction); NameChangeInput.gameObject.SetActive(false); EditButton.onClick.AddListener(() => EditButtonClicked()); NameChangeInput.onEndEdit.AddListener((text) => stopWriting(text)); ShowHideToggle.onValueChanged.AddListener((selected) => toggleView(selected)); TextDoubleClick.OnDoubleClick.AddListener(() => EditButtonClicked()); }
public LayerData Clone() { LayerData newLayer = (LayerData)MemberwiseClone(); newLayer.tiles = new TileData[LayerWidth * LayerHeight]; newLayer.tiles.Fill(TileData.Empty); GameObject newLayerGameObject = new GameObject(LayerTransform.name + " Copie"); newLayerGameObject.transform.parent = LayerTransform.parent; newLayer.LayerTransform = newLayerGameObject.transform; for (int y = 0; y < LayerHeight; y++) { for (int x = 0; x < LayerWidth; x++) { newLayer.AddTile(new Point2(x, y), this[x, y]); } } return(newLayer); }
private void addLayer(LayerData layer) { fileContent += "Layer:" + layer.LayerTransform.name + "\n"; fileContent += "Dimension:" + layer.LayerWidth + "," + layer.LayerHeight + ",\n"; for (int y = layer.LayerHeight - 1; y >= 0; y--) { for (int x = 0; x < layer.LayerWidth; x++) { TileType tileType = layer[x, y].TileType; if (!tileType.IsNullOrIdZero()) { int rotationFlag = (int)ArchitectRotationHandler.getRotationFlipFlags(layer[x, y].Transform); int id = rotationFlag + layer[x, y].TileType.Id; fileContent += id + ","; } else fileContent += 0 + ","; } fileContent += "\n"; } }
public void Init(LayerData layerData, Transform parent, UnityAction switchLayerAction) { LayerData = layerData; LayerNameText.text = layerData.Name; NameChangeText.text = layerData.Name; RectTransform trans = GetComponent <RectTransform>(); trans.SetParent(parent, false); LayerButton.onClick.AddListener(switchLayerAction); NameChangeInput.gameObject.SetActive(false); EditButton.onClick.AddListener(() => EditButtonClicked()); NameChangeInput.onEndEdit.AddListener((text) => stopWriting(text)); ShowHideToggle.onValueChanged.AddListener((selected) => toggleView(selected)); TextDoubleClick.OnDoubleClick.AddListener(() => EditButtonClicked()); }
private void addLayer(LayerData layer) { fileContent += "Layer:" + layer.LayerTransform.name + "\n"; fileContent += "Dimension:" + layer.LayerWidth + "," + layer.LayerHeight + ",\n"; for (int y = layer.LayerHeight - 1; y >= 0; y--) { for (int x = 0; x < layer.LayerWidth; x++) { TileType tileType = layer[x, y].TileType; if (!tileType.IsNullOrIdZero()) { int rotationFlag = (int)ArchitectRotationHandler.getRotationFlipFlags(layer[x, y].Transform); int id = rotationFlag + layer[x, y].TileType.Id; fileContent += id + ","; } else { fileContent += 0 + ","; } } fileContent += "\n"; } }
public void DestroyAndRemoveLayer(LayerData removeMe) { if(removeMe != null) removeMe.DestroyAllAndClear(); Layers.Remove(removeMe); }
public LayerData AddLayer(Transform parent, string name) { LayerData newLayer = new LayerData(parent, name, Width, Height); Layers.Add(newLayer); return newLayer; }
public void DuplicateSelectedLayer() { LayerData newLayer = SelectedLayer.Clone(); Layers.Insert(SelectedIndex, newLayer); }
/*public void setSelectedTile(int id) * { * SelectedTileType = Linker.Tilesets[0].Tiles[id - 1]; * } * * public void AddSelectedTileType(LayerData layer, Vector3 worldP, Point2 tilePoint) * { * layer.AddTile(tilePoint, toolControler.SelectedTileType, toolControler.RotationFlip); * }*/ /*public void AddTile(LayerData layer, Vector3 worldP, Point2 tilePoint, TileType tileType) * { * layer.AddTile(tilePoint, tileType, toolControler.RotationFlip); * }*/ public void AddTile(LayerData layer, Vector3 worldP, Point2 tilePoint, TileType tileType, ArchitectRotationFlip RotationFlip) { layer.AddTile(tilePoint, tileType, RotationFlip); }
LayerData addLayer(Transform parent, string name, int tileHeight, int tileWidth) { LayerData newLayer = new LayerData(parent, name, mapDimension.X, mapDimension.Y); newLayer.TileHeight = tileHeight; newLayer.TileWidth = tileWidth; Layers.Add(newLayer); return newLayer; }
/*public void setSelectedTile(int id) { SelectedTileType = Linker.Tilesets[0].Tiles[id - 1]; } public void AddSelectedTileType(LayerData layer, Vector3 worldP, Point2 tilePoint) { layer.AddTile(tilePoint, toolControler.SelectedTileType, toolControler.RotationFlip); }*/ /*public void AddTile(LayerData layer, Vector3 worldP, Point2 tilePoint, TileType tileType) { layer.AddTile(tilePoint, tileType, toolControler.RotationFlip); }*/ public void AddTile(LayerData layer, Vector3 worldP, Point2 tilePoint, TileType tileType, ArchitectRotationFlip RotationFlip) { layer.AddTile(tilePoint, tileType, RotationFlip); }
public void RemoveLayerData(LayerData removeMe) { MapData.DestroyAndRemoveLayer(removeMe); if (OnMapDataChanged != null) OnMapDataChanged(MapData); }
private void readLayerLine(LayerData layer, int y, int lineWidth) { for (int x = 0; x < lineWidth; x++) { int value = readNextInt(); int id = ArchitectRotationHandler.RemoveRotationFlags(value); int rotationFlags = ArchitectRotationHandler.GetRotationFlags(value); Point2 position = new Point2(x, y); TileType tileType = null; if (id == 0) continue; tileType = linker.Tilesets[0][id - 1]; layer.AddTile(position, tileType, rotationFlags); } }
private LayerData readLayer() { string name = currentLine.Substring(6); nextLine(); currentColIndex = indexOfNext(':') + 1; int mapWidth = readNextInt(); int mapHeight = readNextInt(); LayerData layer = new LayerData(mapParent, name, mapWidth, mapHeight); for (int y = 0; y < mapHeight; y++) { nextLine(); readLayerLine(layer, mapHeight - y - 1, mapWidth); } return layer; }