//------------------------------------------------------------------------- public override void create(Dictionary <string, object> param) { base.create(param); mSourcePosition = (EbVector3)mMapParam["SourcePosition"]; TbDataEffectRadiationLighting effect_data = EbDataMgr.Instance.getData <TbDataEffectRadiationLighting>(mEffectId); fish_list = mScene.getLevel().getListFishById(effect_data.NormalFish.Id); int current_rate = (int)mMapParam["Rate"]; uint et_player_rpcid = (uint)mMapParam["PlayerId"]; // 销毁一起被连死的鱼 List <string> custom_param_list = (List <string>)mMapParam["EffectCustomParam"]; int effect_fish_vibid = int.Parse(custom_param_list[0]); if (effect_fish_vibid != -1) { List <CRenderFish> fishs = mScene.getLevel().getListFishById(effect_fish_vibid); foreach (var f in fishs) { f.dieWithRate(et_player_rpcid, current_rate); } } }
//------------------------------------------------------------------------- public override void create(Dictionary <string, object> param) { mMapParam = param; mScene = mMapParam["LogicScene"] as CLogicScene; mPos = (EbVector3)mMapParam["SourcePosition"]; uint et_player_rpcid = (uint)mMapParam["PlayerID"]; int bullet_rate = (int)mMapParam["BulletRate"]; int die_fish_id = (int)mMapParam["DieFishObjId"]; int score = 0; TbDataEffectRadiationLighting effect_data = EbDataMgr.Instance.getData <TbDataEffectRadiationLighting>(mEffectId); List <CLogicFish> fish_list = mScene.getLevel().getListFishById(effect_data.NormalFish.Id); int each_fish_score = EbDataMgr.Instance.getData <TbDataFish>(effect_data.NormalFish.Id).FishScore; foreach (var n in fish_list) { score += each_fish_score; n.signDestroy(); } // 服务端广播创建特效 List <string> custom_param_list = new List <string>(); custom_param_list.Add(effect_data.NormalFish.Id.ToString()); mScene.getProtocol().s2allcCreateClientEffect( et_player_rpcid, bullet_rate, mPos, die_fish_id, mEffectId, mEffectName, (int)mEffectType, mDelayTime, custom_param_list); mReturnValue = new List <object>(); ReturnValue.Add("Lighting"); ReturnValue.Add(score); ReturnValue.Add(effect_data.NormalFish.Id); }