コード例 #1
0
ファイル: EffectAOE.cs プロジェクト: zhilianghuang/Fishing
        //-------------------------------------------------------------------------
        public override void start()
        {
            base.start();

            mSourcePosition = (EbVector3)mMapParam["SourcePosition"];
            TbDataEffectAOE effect_data = EbDataMgr.Instance.getData <TbDataEffectAOE>(mEffectId);

            mEffectAOEData = effect_data;

            mCurrentRate = (int)mMapParam["Rate"];
            mPlayerId    = (uint)mMapParam["PlayerId"];
            List <string> custom_param_list = (List <string>)mMapParam["EffectCustomParam"];

            foreach (var it in custom_param_list)
            {
                CRenderFish fish = mScene.getLevel().findFish(int.Parse(it));
                if (fish == null)
                {
                    continue;
                }
                mDieFishList.Add(fish);
            }

            mFishList = getFishByPositionAndRadius(mSourcePosition, mEffectAOEData.Radius);

            foreach (var it in mDieFishList)
            {
                mFishList.Remove(it);
            }

            mTimeCounter = 5f;
        }
コード例 #2
0
ファイル: EffectAOE.cs プロジェクト: zhilianghuang/Fishing
        //-------------------------------------------------------------------------
        public override void create(Dictionary <string, object> param)
        {
            mMapParam = param;
            mScene    = mMapParam["LogicScene"] as CLogicScene;
            mPos      = (EbVector3)mMapParam["SourcePosition"];

            uint            et_player_rpcid = (uint)mMapParam["PlayerID"];
            int             bullet_rate     = (int)mMapParam["BulletRate"];
            TbDataEffectAOE effect_data     = EbDataMgr.Instance.getData <TbDataEffectAOE>(mEffectId);

            int  total_score        = 0;
            int  fish_score         = 0;
            int  effect_fish_vib_id = -1;
            bool fish_die           = false;

            List <CLogicFish> fish_list         = getFishByPositionAndRadius(mPos, (float)effect_data.Radius);
            List <string>     custom_param_list = new List <string>();

            // 遍历aoe范围内的活鱼
            foreach (var fish in fish_list)
            {
                // 检查是否在鱼的销毁列表,如果在则跳过,防止重复计算。
                if (fish.IsDie)
                {
                    continue;
                }
                // 击中鱼测试,击中则把分数包括特效分数计下来,一起计算到aoe特效分数里面去。
                fish_score         = 0;
                effect_fish_vib_id = -1;
                fish_die           = fish.hit(et_player_rpcid, bullet_rate, ref fish_score, ref effect_fish_vib_id);

                if (fish_die)
                {
                    custom_param_list.Add(fish.FishObjId.ToString());
                    total_score += fish_score;
                }
            }

            // 服务端广播创建特效
            int current_die_fish_id = (int)mMapParam["DieFishObjId"];//触发这个效果的鱼

            mScene.getProtocol().s2allcCreateClientEffect(
                et_player_rpcid, bullet_rate, mPos, current_die_fish_id,
                mEffectId, mEffectName, (int)mEffectType, mDelayTime,
                custom_param_list);

            mReturnValue = new List <object>();
            ReturnValue.Add("EffectAOE");
            ReturnValue.Add(total_score);
        }