public Neighborhood() { WindowState = FormWindowState.Maximized; InitializeComponent(); preguntasRespuestas = new Dictionary <string, string>(); usadas = new List <int>(); mensaje = new Mensaje(); sonidos = new controlSonidos(); preguntasRespuestas.Add("Where is the park?", "Between the fire station and the bakery."); preguntasRespuestas.Add("Where is the restaurant?", "Behind the supermarket."); preguntasRespuestas.Add("Where is the school?", "Next to the hardware store."); preguntasRespuestas.Add("Where is the gas station?", "Across from the school."); preguntasRespuestas.Add("Where is the supermarket?", "On the corner of Main street and Apple street."); preguntasRespuestas.Add("Where is the pet shop?", "In front of the bus stop."); preguntasRespuestas.Add("Where is the bus stop?", "Behind the pet shop."); preguntasRespuestas.Add("Where is the police station?", "Far from the gym."); preguntasRespuestas.Add("Where is the book store?", "Near to the park."); preguntasRespuestas.Add("Where is the hospital?", "Next to the drug store."); contador = 0; o1.Text = ""; o2.Text = ""; mostrarPregunta(); }
public funcionesOrganos() { WindowState = FormWindowState.Maximized; InitializeComponent(); parejas = new Dictionary <String, string>(); sonidos = new Dictionary <string, SoundPlayer>(); parejas.Add("4", "It finishes the process of digesting food.\nIt absorbs water and salts."); parejas.Add("6", "It allows you to breathe.\nIt helps you to inhale and \nexhale the air."); parejas.Add("3", "It cleans your blood.\nIt produces an important digestive liquid called bile.\nIt stores energy in the form of a sugar called glycogen."); parejas.Add("1", "It is the boss of your body.\nIt controls everything you do, \neven when you are asleep."); parejas.Add("7", "It stores the food you eat. \n" + "It breaks down the food into a liquid mixture to slowly \nempty that liquid mixture into the small intestine."); parejas.Add("2", "It sends blood around your body.\nThe blood provides the oxygen and nutrients it needs.\nIt also carries away waste. "); parejas.Add("5", "It filters waste out of your blood."); sonidos.Add("1", new SoundPlayer(Properties.Resources.itistheboss_audio)); sonidos.Add("2", new SoundPlayer(Properties.Resources.itsends_audio)); sonidos.Add("3", new SoundPlayer(Properties.Resources.itcleans_audio)); sonidos.Add("4", new SoundPlayer(Properties.Resources.itfinishes_audio)); sonidos.Add("5", new SoundPlayer(Properties.Resources.itfilters_audio)); sonidos.Add("6", new SoundPlayer(Properties.Resources.itallowsyou_audio)); sonidos.Add("7", new SoundPlayer(Properties.Resources.itstores_audio)); fallos = 0; contador = 0; mensaje = new Mensaje(); sonido = new controlSonidos(); iParejasUsadas = new List <int>(); label1.Text = ". . . ."; }
public Diseases2() { WindowState = FormWindowState.Maximized; InitializeComponent(); sonidos = new controlSonidos(); enfermedades = new Dictionary <int, string>(); enfermedades_audios = new Dictionary <int, SoundPlayer>(); enfermedades.Add(0, "Fever"); enfermedades.Add(1, "Toothache"); enfermedades.Add(2, "Cough"); enfermedades.Add(3, "Chiken pox"); enfermedades.Add(4, "Stomachache"); enfermedades.Add(5, "Sore throat"); enfermedades.Add(6, "Sunburn"); enfermedades.Add(7, "Headache"); enfermedades.Add(8, "Backache"); enfermedades.Add(9, "Bloody nose"); enfermedades.Add(10, "Broken arm"); enfermedades.Add(11, "Bruise"); enfermedades.Add(12, "Cut"); enfermedades.Add(13, "Insect bite"); enfermedades_audios.Add(0, new SoundPlayer(Properties.Resources.fever_audio)); enfermedades_audios.Add(1, new SoundPlayer(Properties.Resources.toothache_audio)); enfermedades_audios.Add(2, new SoundPlayer(Properties.Resources.cough_audio)); enfermedades_audios.Add(3, new SoundPlayer(Properties.Resources.chickenpox_audio)); enfermedades_audios.Add(4, new SoundPlayer(Properties.Resources.stomachache_audio)); enfermedades_audios.Add(5, new SoundPlayer(Properties.Resources.sorethroat_audio)); enfermedades_audios.Add(6, new SoundPlayer(Properties.Resources.sunburn_audio)); enfermedades_audios.Add(7, new SoundPlayer(Properties.Resources.headache_audio)); enfermedades_audios.Add(8, new SoundPlayer(Properties.Resources.backache_audio)); enfermedades_audios.Add(9, new SoundPlayer(Properties.Resources.bloodynose_audio)); enfermedades_audios.Add(10, new SoundPlayer(Properties.Resources.brokenarm_audio)); enfermedades_audios.Add(11, new SoundPlayer(Properties.Resources.bruise_audio)); enfermedades_audios.Add(12, new SoundPlayer(Properties.Resources.cut_audio)); enfermedades_audios.Add(13, new SoundPlayer(Properties.Resources.insectbite_audio)); recomendaciones = new Dictionary <string, string>(); recomendaciones.Add("Cough", "Take cough syrup."); recomendaciones.Add("Toothache", "Go to the dentist."); recomendaciones.Add("Sore throat", "Drink lemon tea."); recomendaciones.Add("Chiken pox", "Go to the doctor."); recomendaciones.Add("Stomachache", "Do not eat junk food."); recomendaciones.Add("Sunburn", "Keep your skin hydrated."); recomendaciones.Add("Fever", "Take a pill."); recomendaciones.Add("Headache", "Take a rest."); play = false; fallos = 0; contadorRecomendaciones = 0; usadas = new List <int>(); mensaje = new Mensaje(); }
public Diseases() { WindowState = FormWindowState.Maximized; InitializeComponent(); enfermedades = new Dictionary <int, string>(); enfermedades_audios = new Dictionary <int, SoundPlayer>(); sonidos = new controlSonidos(); keysUsadas = new List <int>(); botones = new List <Button>(); contador = 0; fallos = 0; mensaje = new Mensaje(); botones.Add(o1); botones.Add(o2); botones.Add(o3); botones.Add(o4); enfermedades.Add(0, "Fever"); enfermedades.Add(1, "Toothache"); enfermedades.Add(2, "Cough"); enfermedades.Add(3, "Chicken pox"); enfermedades.Add(4, "Stomachache"); enfermedades.Add(5, "Sore throat"); enfermedades.Add(6, "Sunburn"); enfermedades.Add(7, "Headache"); enfermedades.Add(8, "Backache"); enfermedades.Add(9, "Bloody nose"); enfermedades.Add(10, "Broken arm"); enfermedades.Add(11, "Bruise"); enfermedades.Add(12, "Cut"); enfermedades.Add(13, "Insect bite"); enfermedades_audios.Add(0, new SoundPlayer(Properties.Resources.fever_audio)); enfermedades_audios.Add(1, new SoundPlayer(Properties.Resources.toothache_audio)); enfermedades_audios.Add(2, new SoundPlayer(Properties.Resources.cough_audio)); enfermedades_audios.Add(3, new SoundPlayer(Properties.Resources.chickenpox_audio)); enfermedades_audios.Add(4, new SoundPlayer(Properties.Resources.stomachache_audio)); enfermedades_audios.Add(5, new SoundPlayer(Properties.Resources.sorethroat_audio)); enfermedades_audios.Add(6, new SoundPlayer(Properties.Resources.sunburn_audio)); enfermedades_audios.Add(7, new SoundPlayer(Properties.Resources.headache_audio)); enfermedades_audios.Add(8, new SoundPlayer(Properties.Resources.backache_audio)); enfermedades_audios.Add(9, new SoundPlayer(Properties.Resources.bloodynose_audio)); enfermedades_audios.Add(10, new SoundPlayer(Properties.Resources.brokenarm_audio)); enfermedades_audios.Add(11, new SoundPlayer(Properties.Resources.bruise_audio)); enfermedades_audios.Add(12, new SoundPlayer(Properties.Resources.cut_audio)); enfermedades_audios.Add(13, new SoundPlayer(Properties.Resources.insectbite_audio)); }
public socializingOrdenar() { WindowState = FormWindowState.Maximized; InitializeComponent(); ypanel = panel1.Location.Y; panelSize = panel1.Size.Height; xlabel = label1.Location.X; // incremento de 150 ylabel = label1.Location.Y; //incrmento 60 labels = new List <Label>(); frases = new List <string>(); frasesUsadas = new List <int>(); sonidos = new controlSonidos(); labels.Add(label1); labels.Add(label2); labels.Add(label3); labels.Add(label4); labels.Add(label5); labels.Add(label6); labels.Add(label7); labels.Add(label8); labels.Add(label9); labels.Add(label10); //importante el espacio al final frases.Add("Hi Gina, how is it going? "); frases.Add("Hello Ms Jonhson, how are you? "); frases.Add("Nice to meet you "); frases.Add("Nice to meet you too "); frases.Add("Bye, see you later "); frases.Add("Hi there, this is my fiend Luke "); frases.Add("Hi, my name is Elizabeth "); frases.Add("What's his name? "); frases.Add("Hello, i'm Joe "); frases.Add("Hello, how are you? "); intentos = 0; fallos = 0; mensaje = new Mensaje(); foreach (Label l in labels) { l.Text = " "; } }
public Classroom() { WindowState = FormWindowState.Maximized; InitializeComponent(); sonidos = new Dictionary <int, SoundPlayer>(); usados = new List <int>(); parejas = new Dictionary <int, Image>(); palabras = new Dictionary <int, String>(); sonidosAsignados = new List <int>(); //sonidos sonidosAsignados mensaje = new Mensaje(); csonidos = new controlSonidos(); pared = 0; contador = 0; rondas = 1; mensaje = new Mensaje(); labelAnswer.Text = " "; //se declaran todos los sonidos SoundPlayer books = new SoundPlayer(Properties.Resources.books_audio); SoundPlayer redbook = new SoundPlayer(Properties.Resources.red_book_audio); SoundPlayer colorpencils = new SoundPlayer(Properties.Resources.color_pencils_audio); SoundPlayer eraser = new SoundPlayer(Properties.Resources.eraser_audio); SoundPlayer scissors = new SoundPlayer(Properties.Resources.scissors_audio); SoundPlayer sharpener = new SoundPlayer(Properties.Resources.sharpener_audio); SoundPlayer pencil = new SoundPlayer(Properties.Resources.pencil_audio); SoundPlayer glue = new SoundPlayer(Properties.Resources.glue_audio); // SoundPlayer = new SoundPlayer(Properties.Resources.); // se declaran todas las imagenes Bitmap ipencil = (Bitmap)Properties.Resources.pencil; Bitmap ibooks = (Bitmap)Properties.Resources.books; Bitmap iredbook = (Bitmap)Properties.Resources.redbook; Bitmap icolorpencils = (Bitmap)Properties.Resources.colorpencils; Bitmap ieraser = (Bitmap)Properties.Resources.eraser; Bitmap ibluescissors = (Bitmap)Properties.Resources.blue_scissors_; Bitmap isharpener = (Bitmap)Properties.Resources.sharpener; Bitmap iglue = (Bitmap)Properties.Resources.glue; //por imagenes , palabras y sonidos tienen el mismo numero //se asignan numeros a las palabras palabras.Add(0, "Books"); palabras.Add(1, "Red Book"); palabras.Add(2, "Color pencils"); palabras.Add(3, "Scissors"); palabras.Add(4, "Sherpener"); palabras.Add(5, "Pencil"); palabras.Add(6, "Glue"); palabras.Add(7, "Eraser"); //se asignan numeros a los audios sonidos.Add(0, books); sonidos.Add(1, redbook); sonidos.Add(2, colorpencils); sonidos.Add(3, scissors); sonidos.Add(4, sharpener); sonidos.Add(5, pencil); sonidos.Add(6, glue); sonidos.Add(7, eraser); //se asignan las parejas //numero de sonido , imagen parejas.Add(0, ibooks); parejas.Add(1, iredbook); parejas.Add(2, icolorpencils); parejas.Add(3, ibluescissors); parejas.Add(4, isharpener); parejas.Add(5, ipencil); parejas.Add(6, iglue); parejas.Add(7, ieraser); asignar(); }
public EscogerSaludos() { WindowState = FormWindowState.Maximized; InitializeComponent(); fallos = 0; contador = 0; play = false; sonidos = new controlSonidos(); timeGreetings = new List <string>(); formalGreetings = new List <string>(); informalGreetings = new List <string>(); rformalGreetings = new List <string>(); rinformalGreetings = new List <string>(); byeGreetings = new List <string>(); frasesYsonidos = new Dictionary <string, SoundPlayer>(); respuestas = new Dictionary <int, List <String> >(); mensaje = new Mensaje(); timeGreetings.Add("Good Afternoon"); timeGreetings.Add("Good Morning"); timeGreetings.Add("Good Night"); timeGreetings.Add("Good Evening"); formalGreetings.Add("Hello, how are you?"); formalGreetings.Add("Hello! Ms Richards/Mr Richards"); rformalGreetings.Add("Fine thank you. And you?"); rformalGreetings.Add("Very well, thank you. And you?"); informalGreetings.Add("Hi, how are you?"); informalGreetings.Add("Hi, how is it going?"); informalGreetings.Add("Hey , what's new?"); informalGreetings.Add("Hi there, What's up?"); rinformalGreetings.Add("Hi, I am good. How are you?"); rinformalGreetings.Add("Hi! , great. And you?"); rinformalGreetings.Add("I am doing all right. And you?"); byeGreetings.Add("Bye"); byeGreetings.Add("See you later"); frasesYsonidos.Add("Good Afternoon", new SoundPlayer(Properties.Resources.goodafternoon)); frasesYsonidos.Add("Good Morning", new SoundPlayer(Properties.Resources.goodmorning)); frasesYsonidos.Add("Good Night", new SoundPlayer(Properties.Resources.goodnight)); frasesYsonidos.Add("Good Evening", new SoundPlayer(Properties.Resources.goodevening)); frasesYsonidos.Add("Hello, how are you?", new SoundPlayer(Properties.Resources.Hello_howareyou)); frasesYsonidos.Add("Hello! Ms Richards/Mr Richards", new SoundPlayer(Properties.Resources.hello)); frasesYsonidos.Add("Fine thank you. And you?", new SoundPlayer(Properties.Resources.finethankyouandyou)); frasesYsonidos.Add("Very well, thank you. And you?", new SoundPlayer(Properties.Resources.vwerywell_thankyou)); frasesYsonidos.Add("Hi, how are you?", new SoundPlayer(Properties.Resources.hihowareyou)); frasesYsonidos.Add("Hi, how is it going?", new SoundPlayer(Properties.Resources.hi_howisitgoing)); frasesYsonidos.Add("Hey , what's new?", new SoundPlayer(Properties.Resources.heywhatsnew)); frasesYsonidos.Add("Hi there, What's up?", new SoundPlayer(Properties.Resources.Hitherewhatsup)); frasesYsonidos.Add("Hi, I am good.How are you? ", new SoundPlayer(Properties.Resources.hiimgooghowareyou)); frasesYsonidos.Add("Hi! , great. And you?", new SoundPlayer(Properties.Resources.higreatandyou)); frasesYsonidos.Add("I am doing all right. And you?", new SoundPlayer(Properties.Resources.imdoingallrightandyou)); frasesYsonidos.Add("Bye", new SoundPlayer(Properties.Resources.bye)); frasesYsonidos.Add("See you later", new SoundPlayer(Properties.Resources.seeyoulater)); respuestas.Add(0, timeGreetings); respuestas.Add(1, timeGreetings); respuestas.Add(2, timeGreetings); respuestas.Add(3, timeGreetings); respuestas.Add(4, timeGreetings); respuestas.Add(5, formalGreetings); respuestas.Add(6, formalGreetings); respuestas.Add(7, formalGreetings); respuestas.Add(8, formalGreetings); respuestas.Add(9, formalGreetings); respuestas.Add(10, informalGreetings); respuestas.Add(11, informalGreetings); respuestas.Add(12, informalGreetings); respuestas.Add(13, informalGreetings); respuestas.Add(14, rinformalGreetings); respuestas.Add(15, rformalGreetings); respuestas.Add(16, rinformalGreetings); respuestas.Add(17, rinformalGreetings); respuestas.Add(18, byeGreetings); respuestas.Add(19, byeGreetings); }
public AnimalsQuestions() { InitializeComponent(); used = new List <int>(); sounds = new controlSonidos(); farmAnimals = new Dictionary <int, Image>(); petsAnimals = new Dictionary <int, Image>(); forestAnimals = new Dictionary <int, Image>(); articAnimals = new Dictionary <int, Image>(); savannahAnimals = new Dictionary <int, Image>(); habitats = new Dictionary <int, Image>(); sonidos = new Dictionary <int, SoundPlayer>(); words = new Dictionary <int, string>(); habitat = 1; questionsCounter = 1; r = new Random(); farmAnimals.Add(1, Properties.Resources.farm); farmAnimals.Add(2, Properties.Resources.cowO); farmAnimals.Add(3, Properties.Resources.horseO); farmAnimals.Add(4, Properties.Resources.pigO); farmAnimals.Add(5, Properties.Resources.duckO); farmAnimals.Add(6, Properties.Resources.chickenO); farmAnimals.Add(7, Properties.Resources.gooseO); farmAnimals.Add(8, Properties.Resources.sheepO); petsAnimals.Add(9, Properties.Resources.pets); petsAnimals.Add(10, Properties.Resources.dogO); petsAnimals.Add(11, Properties.Resources.catO); petsAnimals.Add(12, Properties.Resources.tortoiseO); petsAnimals.Add(13, Properties.Resources.hamsterO); petsAnimals.Add(14, Properties.Resources.rabbitO); forestAnimals.Add(15, Properties.Resources.Forest); forestAnimals.Add(16, Properties.Resources.wolfO); forestAnimals.Add(17, Properties.Resources.tigerO); forestAnimals.Add(18, Properties.Resources.bearO); forestAnimals.Add(19, Properties.Resources.monkeyO); forestAnimals.Add(20, Properties.Resources.deerO); forestAnimals.Add(21, Properties.Resources.snakeO); savannahAnimals.Add(22, Properties.Resources.savannah); savannahAnimals.Add(23, Properties.Resources.lionO); savannahAnimals.Add(24, Properties.Resources.zebraO); savannahAnimals.Add(25, Properties.Resources.hippoO); savannahAnimals.Add(26, Properties.Resources.rhinoO); savannahAnimals.Add(27, Properties.Resources.elephantO); savannahAnimals.Add(28, Properties.Resources.giraffeO); savannahAnimals.Add(29, Properties.Resources.crocodileO); sonidos.Add(1, new SoundPlayer(Properties.Resources.farmaudio)); sonidos.Add(2, new SoundPlayer(Properties.Resources.cowaudio)); sonidos.Add(3, new SoundPlayer(Properties.Resources.horseaudio)); sonidos.Add(4, new SoundPlayer(Properties.Resources.pigaudio)); sonidos.Add(5, new SoundPlayer(Properties.Resources.duckaudio)); sonidos.Add(6, new SoundPlayer(Properties.Resources.chickenaudio)); sonidos.Add(7, new SoundPlayer(Properties.Resources.gooseaudio)); sonidos.Add(8, new SoundPlayer(Properties.Resources.sheepaudio)); sonidos.Add(9, new SoundPlayer(Properties.Resources.petsaudio)); sonidos.Add(10, new SoundPlayer(Properties.Resources.dogaudio)); sonidos.Add(11, new SoundPlayer(Properties.Resources.cataudio)); sonidos.Add(12, new SoundPlayer(Properties.Resources.tortoiseaudio)); sonidos.Add(13, new SoundPlayer(Properties.Resources.hamsteraudio)); sonidos.Add(14, new SoundPlayer(Properties.Resources.rabbitaudio)); sonidos.Add(15, new SoundPlayer(Properties.Resources.forestaudio)); sonidos.Add(16, new SoundPlayer(Properties.Resources.wolfaudio)); sonidos.Add(17, new SoundPlayer(Properties.Resources.tigeraudio)); sonidos.Add(18, new SoundPlayer(Properties.Resources.bearaudio)); sonidos.Add(19, new SoundPlayer(Properties.Resources.monkeyaudio)); sonidos.Add(20, new SoundPlayer(Properties.Resources.deeraudio)); sonidos.Add(21, new SoundPlayer(Properties.Resources.snakeaudio)); sonidos.Add(22, new SoundPlayer(Properties.Resources.savannahaudio)); sonidos.Add(23, new SoundPlayer(Properties.Resources.lionaudio)); sonidos.Add(24, new SoundPlayer(Properties.Resources.zebraaudio)); sonidos.Add(25, new SoundPlayer(Properties.Resources.hippoaudio)); sonidos.Add(26, new SoundPlayer(Properties.Resources.rhinoaudio)); sonidos.Add(27, new SoundPlayer(Properties.Resources.elephantaudio)); sonidos.Add(28, new SoundPlayer(Properties.Resources.giraffeaudio)); sonidos.Add(29, new SoundPlayer(Properties.Resources.crocodileaudio)); words.Add(1, "farm"); words.Add(2, "cow"); words.Add(3, "horse"); words.Add(4, "pig"); words.Add(5, "duck"); words.Add(6, "chicken"); words.Add(7, "goose"); words.Add(8, "sheep"); words.Add(9, "pets"); words.Add(10, "dog"); words.Add(11, "cat"); words.Add(12, "tortoise"); words.Add(13, "hamster"); words.Add(14, "rabbit"); words.Add(15, "forest"); words.Add(16, "wolf"); words.Add(17, "tiger"); words.Add(18, "bear"); words.Add(19, "monkey"); words.Add(20, "deer"); words.Add(21, "snake"); words.Add(22, "savannah"); words.Add(23, "lion"); words.Add(24, "zebra"); words.Add(25, "hippo"); words.Add(26, "rhino"); words.Add(27, "elephant"); words.Add(28, "giraffe"); words.Add(29, "crocodile"); labelQuestion.Text = "This is a __________________."; pictureBoxRespuesta.Image = null; pictureBox1.Image = null; button1Answer.Text = " __ "; button2Answer.Text = " __ "; labelQuestion.Text = ""; mostrar(); }
public classroom2() { WindowState = FormWindowState.Maximized; InitializeComponent(); boxActual = 0; rondas = 1; imagenesYsonidos = new Dictionary <Bitmap, SoundPlayer>(); // de objetos imagenesUsadas = new List <Bitmap>(); imagenesObjetos = new List <Bitmap>(); parejas = new Dictionary <PictureBox, SoundPlayer>(); iAsignadas = new List <int>(); sAsignados = new SortedList <int, SoundPlayer>(); pboxList = new List <PictureBox>(); ordenpBox = new List <int>(); palabras = new Dictionary <Bitmap, string>(); mensaje = new Mensaje(); sonidos = new controlSonidos(); labelAnswer.Text = " "; Bitmap bs = (Bitmap)Properties.Resources.blue_scissors_; Bitmap book = (Bitmap)Properties.Resources.Book; Bitmap books = (Bitmap)Properties.Resources.books; Bitmap pencil = (Bitmap)Properties.Resources.pencil; Bitmap redbook = (Bitmap)Properties.Resources.redbook; Bitmap glue = (Bitmap)Properties.Resources.glue; Bitmap eraser = (Bitmap)Properties.Resources.eraser; Bitmap sharp = (Bitmap)Properties.Resources.sharpener; Bitmap colorpencils = (Bitmap)Properties.Resources.colorpencils; Bitmap backpack = (Bitmap)Properties.Resources.backpack; Bitmap notebook = (Bitmap)Properties.Resources.yellow_notebook; Bitmap pen = (Bitmap)Properties.Resources.pen_silver; Bitmap rule = (Bitmap)Properties.Resources.rule; Bitmap crayons = (Bitmap)Properties.Resources.clipart_crayons_1862; pboxList.Add(pictureBoxon); pboxList.Add(pictureBoxondesk); pboxList.Add(pictureBoxnextto); pboxList.Add(pictureBoxbetween); pboxList.Add(pictureBoxinfrontofb); pboxList.Add(pictureBoxunder); pboxList.Add(pictureBbehind); imagenesObjetos.Add(bs); imagenesObjetos.Add(book); imagenesObjetos.Add(books); imagenesObjetos.Add(pencil); imagenesObjetos.Add(redbook); imagenesObjetos.Add(glue); imagenesObjetos.Add(eraser); imagenesObjetos.Add(sharp); imagenesObjetos.Add(colorpencils); imagenesObjetos.Add(backpack); imagenesObjetos.Add(pen); imagenesObjetos.Add(notebook); imagenesObjetos.Add(rule); imagenesObjetos.Add(crayons); SoundPlayer onthedeskaudio = new SoundPlayer(Properties.Resources.on_the_desk_audio); SoundPlayer onthetableaudio = new SoundPlayer(Properties.Resources.on_the_table_audio); SoundPlayer nexttoaudio = new SoundPlayer(Properties.Resources.next_to_the_desk_audio); SoundPlayer betweenaudio = new SoundPlayer(Properties.Resources.between_the_b_and_t_audio); SoundPlayer behindaudio = new SoundPlayer(Properties.Resources.behind_the_chair_audio); SoundPlayer infrontofaudio = new SoundPlayer(Properties.Resources.in_front_of_the_board_audio); SoundPlayer underaudio = new SoundPlayer(Properties.Resources.under_the_table); SoundPlayer booksaudio = new SoundPlayer(Properties.Resources.books_audio); SoundPlayer redbookaudio = new SoundPlayer(Properties.Resources.red_book_audio); SoundPlayer colorpencilsaudio = new SoundPlayer(Properties.Resources.color_pencils_audio); SoundPlayer eraseraudio = new SoundPlayer(Properties.Resources.eraser_audio); SoundPlayer scissorsaudio = new SoundPlayer(Properties.Resources.scissors_audio); SoundPlayer sharpeneraudio = new SoundPlayer(Properties.Resources.sharpener_audio); SoundPlayer pencilaudio = new SoundPlayer(Properties.Resources.pencil_audio); SoundPlayer glueaudio = new SoundPlayer(Properties.Resources.glue_audio); SoundPlayer bacpackaudio = new SoundPlayer(Properties.Resources.backpack_audio); SoundPlayer penaudio = new SoundPlayer(Properties.Resources.pen_audio); SoundPlayer notebookaudio = new SoundPlayer(Properties.Resources.notebook_audio); SoundPlayer bookaudio = new SoundPlayer(Properties.Resources.book_audio); SoundPlayer ruleaudio = new SoundPlayer(Properties.Resources.rule_audio); SoundPlayer crayonsaudio = new SoundPlayer(Properties.Resources.crayons_audio); //preposiciones parejas.Add(pictureBoxon, onthetableaudio); parejas.Add(pictureBoxondesk, onthedeskaudio); parejas.Add(pictureBoxnextto, nexttoaudio); parejas.Add(pictureBoxbetween, betweenaudio); parejas.Add(pictureBbehind, behindaudio); parejas.Add(pictureBoxunder, underaudio); parejas.Add(pictureBoxinfrontofb, infrontofaudio); imagenesYsonidos.Add(books, booksaudio); imagenesYsonidos.Add(bs, scissorsaudio); imagenesYsonidos.Add(book, bookaudio); imagenesYsonidos.Add(pencil, pencilaudio); imagenesYsonidos.Add(redbook, redbookaudio); imagenesYsonidos.Add(glue, glueaudio); imagenesYsonidos.Add(eraser, eraseraudio); imagenesYsonidos.Add(sharp, sharpeneraudio); imagenesYsonidos.Add(colorpencils, colorpencilsaudio); imagenesYsonidos.Add(backpack, bacpackaudio); imagenesYsonidos.Add(pen, penaudio); imagenesYsonidos.Add(notebook, notebookaudio); imagenesYsonidos.Add(rule, ruleaudio); imagenesYsonidos.Add(crayons, crayonsaudio); palabras.Add(books, "Books"); palabras.Add(bs, "Scissors"); palabras.Add(book, "Book"); palabras.Add(pencil, "Pencil"); palabras.Add(redbook, "Red book"); palabras.Add(glue, "Glue"); palabras.Add(eraser, "Eraser"); palabras.Add(sharp, "Sharpener"); palabras.Add(colorpencils, "Color pencils"); palabras.Add(backpack, "Backpack"); palabras.Add(pen, "Pen"); palabras.Add(notebook, "Notebook"); palabras.Add(rule, "Rule"); palabras.Add(crayons, "Crayons"); asignar(); }