public void LoadContent(ContentManager Content) { theMap = new BasicMap(); theMap2 = new BasicMap(); bob = new Bob(); logo = new Logo(); bob.LoadContent(Content); Rectangle temp = bob.Pos; temp.X = 100; temp.Y = 430; temp.Width = 140; temp.Height = 210; bob.Pos = temp; bob.SetMap(theMap); //Cactus cactus1 = new Cactus(); cactus2 = new Cactus(); cactus3 = new Cactus(); cactus1.LoadConCactus1(Content); cactus2.LoadConCactus2(Content); cactus3.LoadConCactus3(Content); cactus1.LoadLifes(Content); cactus2.LoadLifes(Content); cactus3.LoadLifes(Content); cactus1.Cac(Content); cactus2.Cac(Content); cactus3.Cac(Content); //Mapas theMap.LoadContent_Transitable(Content, "Transitable", 0, -1); theMap.LoadContent_Notransitable("NoTransitable", Content, 0, 640); theMap.SetIncrement(14); theMap2.LoadContent_Transitable(Content, "Transitable", 4080, -1); theMap2.LoadContent_Notransitable("NoTransitable", Content, 9072, 640); theMap2.SetIncrement(14); //Logo logo.LoadContent(Content); }
public void LoadContent(ContentManager Content) { theMap = new BasicMap(); theMap2 = new BasicMap(); bob = new Bob(); logo = new Logo(); bob.LoadContent(Content); Rectangle temp = bob.Pos; temp.X = 100; temp.Y = 430; temp.Width = 140; temp.Height = 210; bob.Pos = temp; bob.SetMap(theMap); // Snakes snake1 = new Snakes(); snake2 = new Snakes(); snake3 = new Snakes(); snake1.SnakesLoad(Content); snake1.Snak(Content); snake1.LoadLifes(Content); snake2.SnakesLoad2(Content); snake2.Snak(Content); snake2.LoadLifes(Content); snake3.SnakesLoad3(Content); snake3.Snak(Content); snake3.LoadLifes(Content); //Bats bat1 = new Bats(); bat2 = new Bats(); bat3 = new Bats(); bat1.BatsLoad1(Content); bat1.TheBat(Content); bat1.LoadLifes(Content); bat2.BatsLoad2(Content); bat2.TheBat(Content); bat2.LoadLifes(Content); bat3.BatsLoad3(Content); bat3.TheBat(Content); bat3.LoadLifes(Content); //Mapas theMap.LoadContent_Transitable(Content, "TransitableCueva.png", 0, -1); theMap.LoadContent_Notransitable("NoTransitableCueva", Content, 0, 640); theMap.SetIncrement(14); theMap2.LoadContent_Transitable(Content, "TransitableCueva.png", 4080, -1); theMap2.LoadContent_Notransitable("NoTransitableCueva", Content, 9072, 640); theMap2.SetIncrement(14); //Logo logo.LoadContent(Content); }