コード例 #1
0
        public buyAlert(Rectangle rectangle, Texture2D texture, BaseEquip equip, String method, Object[] param) : base(rectangle, texture)
        {
            //fuente
            font = Fonts.arial_12;

            //Language
            language = new Language();

            //Equipo
            this.equip = equip;

            //Filas y columnas
            columns = new float[] { Globals.gameSize.X * 0.31f, Globals.gameSize.X * 0.62f };
            rows    = new float[] { Globals.gameSize.Y * 0.35f, Globals.gameSize.Y * 0.4f, Globals.gameSize.Y * 0.7f };

            //posicionamiento del alert.
            alertPos = new Vector2(
                PaintToWinUtils.centerArea(new Vector2(rectangle.X, Globals.gameSize.X), new Vector2(0, rectangle.Width)),
                PaintToWinUtils.centerArea(new Vector2(rectangle.Y, Globals.gameSize.Y), new Vector2(0, rectangle.Height)));

            //tamaño, posicionamiento y creación del boton.
            buttonSize = new Vector2(150, 30);
            Vector2 buttonPos = new Vector2(
                PaintToWinUtils.centerArea(new Vector2(alertPos.X, alertPos.X + rectangle.Width), new Vector2(0, buttonSize.X)),
                rectangle.Height * 0.75f + alertPos.Y);

            acceptButton = new Button <T>(new Rectangle((int)(buttonPos.X - Globals.gameSize.X * 0.1f), (int)buttonPos.Y, (int)buttonSize.X, (int)buttonSize.Y), texture, Textures.hoverButton, method, param, "gameMenuMarket_buy", true);
            cancelButton = new Button <T>(new Rectangle((int)(buttonPos.X + Globals.gameSize.X * 0.1f), (int)buttonPos.Y, (int)buttonSize.X, (int)buttonSize.Y), texture, Textures.hoverButton, method, param, "optionsscreen_exit", true);
        }
コード例 #2
0
ファイル: Alert.cs プロジェクト: Neojate/Paintball
        public Alert(Rectangle rectangle, Texture2D texture, String text, String method, Object[] param) : base(rectangle, texture)
        {
            //fuente
            font = Fonts.arial_12;

            //posicionamiento del alert.
            alertPos = new Vector2(
                PaintToWinUtils.centerArea(new Vector2(0, Globals.gameSize.X), new Vector2(0, rectangle.Width)),
                PaintToWinUtils.centerArea(new Vector2(0, Globals.gameSize.Y), new Vector2(0, rectangle.Height)));

            //texto y posicionamiento del texto del alert.
            this.text = text;
            textPos   = new Vector2(
                PaintToWinUtils.centerTextX(new Vector2(alertPos.X, alertPos.X + rectangle.Width), Fonts.arial_12, text),
                PaintToWinUtils.centerTextY(new Vector2(alertPos.Y, alertPos.Y + rectangle.Height), Fonts.arial_12, text));

            //tamaño, posicionamiento y creacion del boton.
            buttonSize = new Vector2(150, 30);
            Vector2 buttonPos = new Vector2(
                PaintToWinUtils.centerArea(new Vector2(alertPos.X, alertPos.X + rectangle.Width), new Vector2(0, buttonSize.X)),
                rectangle.Height * 0.75f + alertPos.Y);

            button = new Button <T>(new Rectangle((int)buttonPos.X, (int)buttonPos.Y, (int)buttonSize.X, (int)buttonSize.Y), texture, Textures.hoverButton, method, param, "optionsscreen_accept", true);
        }