protected void ChildAdded(ComponentAdded <Child> args) { if (args.handle.component.parent != null) { EntityHandle parentEntityHandle = world.LookUpEntity(args.handle.component.parent); if (parentEntityHandle != null) { ComponentHandle <Parent> parentHandle = parentEntityHandle.GetOrCreateComponent <Parent>(); parentHandle.component.children.Add(args.handle.entity); GameObject parentObj = parentEntityHandle.GetOrCreateComponent <UnityGameObject>().component.gameObject; GameObject childObj = world.GetOrCreateComponent <UnityGameObject>(args.handle.entity).component.gameObject; childObj.transform.parent = parentObj.transform; } } }
protected void CameraAdded(ComponentAdded <ProvenceCamera> args) { ComponentHandle <UnityGameObject> objectHandle = world.GetOrCreateComponent <UnityGameObject>(args.handle.entity); if (objectHandle != null && objectHandle.component.gameObject != null) { GameObject gameObject = objectHandle.component.gameObject; Camera camera = gameObject.GetComponent <Camera>(); if (camera == null) { camera = gameObject.AddComponent <Camera>(); } args.handle.component.camera = camera; ProvenceCameraHook hook = gameObject.GetComponent <ProvenceCameraHook>(); if (hook == null) { hook = gameObject.AddComponent <ProvenceCameraHook>(); } hook.Init(args.handle.world, args.handle.entity); } }
protected void MainCameraAdded(ComponentAdded <MainCamera> args) { ComponentHandle <ProvenceCamera> cameraHandle = world.GetOrCreateComponent <ProvenceCamera>(args.handle.entity); if (cameraHandle.component.camera == null) { cameraHandle = world.AddComponent <ProvenceCamera>(args.handle.entity); } cameraHandle.component.camera.gameObject.tag = "MainCamera"; cameraHandle.component.camera.gameObject.SetActive(true); foreach (ComponentHandle <MainCamera> mainHandle in world.componentManager.GetAllComponents <MainCamera>()) { if (mainHandle.entity != args.handle.entity) { ProvenceCamera pCamera = world.GetComponent <ProvenceCamera>(mainHandle.entity).component; pCamera.camera.tag = "Untagged"; pCamera.camera.gameObject.SetActive(false); world.RemoveComponent <MainCamera>(mainHandle.entity); } } }
protected void ComponentAdded(ComponentAdded <UnityGameObject> args) { /* GameObject gameObject = args.handle.component.gameObject; * if(gameObject != null) * gameObject.name = args.handle.entity.ToString(); * else * gameObject = GameObject.Find(args.handle.entity.ToString()); * if(gameObject != null){ * args.handle.component.gameObject = gameObject; * }else{ * gameObject = new GameObject(args.handle.entity.ToString()); * args.handle.component.gameObject = gameObject; * } * gameObject.transform.position = args.handle.component.position; * gameObject.transform.rotation = args.handle.component.rotation; */ GameObject gameObject = args.handle.component.gameObject; if (gameObject != null) { gameObject.name = args.handle.entity.ToString(); } else { gameObject = GameObject.Find(args.handle.entity.ToString()); } if (gameObject != null) { args.handle.component.gameObject = gameObject; args.handle.component.position = gameObject.transform.position; args.handle.component.rotation = gameObject.transform.rotation; } else { gameObject = new GameObject(args.handle.entity.ToString()); args.handle.component.gameObject = gameObject; gameObject.transform.position = args.handle.component.position; gameObject.transform.rotation = args.handle.component.rotation; } }
protected void BlackAndWhiteComponentAdded(ComponentAdded <BlackAndWhiteImageEffect> args) { world.eventManager.AddListener <ImageEffectArgs>(BlackAndWhiteEffect); }