public void addSkill(SkillSlotsHandler skillSlotsHandler) { foreach (Skill skill in skills) { skillSlotsHandler.AddSkill(skill); } }
private void Awake() { playerTransform = GetComponent <Transform>(); inventoryHandler = GetComponent <InventoryHandler>(); taticalMovement = GetComponent <TaticalMovement>(); characterStats = GetComponent <CharacterStats>(); stateManager = GetComponent <CharacterStateManager>(); skillSlotsHandler = GetComponent <SkillSlotsHandler>(); }