private void btnNewPlayer_Click(object sender, EventArgs e) { Player newPlayer = new Player() { Username = txtUsername.Text, RankName = "-", TotalScore = 0, TalkativeScore = 0, ShoutScore = 0, QuietScore = 0, SwearCount = 0, MannersCount = 0 }; if (string.IsNullOrEmpty(newPlayer.Username)) { MessageBox.Show("You must enter a player name!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { SQLiteDataAccess.NewPlayer(newPlayer); Close(); } }
private void btnResetStats_Click(object sender, EventArgs e) { SQLiteDataAccess.ResetAllStats(); }
private void btnResetStats_Click(object sender, EventArgs e) { SQLiteDataAccess.ResetSinglePlayerStats(CurrentPlayer.Id); RefreshListView(); }
private void button1_Click(object sender, EventArgs e) { CurrentPlayer.Username = txtBoxEditName.Text; SQLiteDataAccess.SavePlayer(CurrentPlayer); }
//Allows the player in this context to be saved when this is called. private void UpdatePlayerInDb() { SQLiteDataAccess.SavePlayer(Player); }