public void SelecteChip(int num, MainMediator info) { attackChip = GameObject.Instantiate<Prototype_Menko>(chipBase); attackChip.gameObject.SetActive(false); attackChip.SetMaterial(SelectMaterial(num)); info.menkoList.Add(attackChip); }
public void SelecteChip(int num, MainMediator info) { attackChip = GameObject.Instantiate <Prototype_Menko>(chipBase); attackChip.gameObject.SetActive(false); attackChip.SetMaterial(SelectMaterial(num)); info.menkoList.Add(attackChip); }
public PlayerSelectChip(MainMediator gameMediator) : base(gameMediator) { }
public GameAwake(MainMediator gameMediator) : base(gameMediator) { }
public GameStateBase(MainMediator gMediator) { this.gameMediator = gMediator; }
public PlayerAttack(MainMediator gameMediator) : base(gameMediator) { }
public PlayerSetFallPoint(MainMediator gameMediator) : base(gameMediator) { }
public GameState(MainMediator gameMediator) { this.stateMachine = new StateMachine <GameStateType>(); this.gameMediator = gameMediator; }
public void StartShake(MainMediator main, Action <ResultShake> callback) { info.menkoList = main.menkoList; info.resultCallback = callback; stateMachine.SetState(stateCache.GetState(ShakeKey.Wait)); }