public MartialArtsNovelPrototypeEntiy GetMartialArtsNovel(string MartialArtsNovelName) { MartialArtsNovelPrototypeEntiy martialArtsNovelPrototypeEntiy = null; foreach (var item in lists) { if (item.MartialArtsNovelName == MartialArtsNovelName) { martialArtsNovelPrototypeEntiy = item; break; } } return(martialArtsNovelPrototypeEntiy); }
public void AddMartialArtsNovel(MartialArtsNovelPrototypeEntiy entiy) { lists.Add(entiy); }