public static Tileset Load(string filename) { if (TilesetXmlLoader.TileTypes == null) { TilesetXmlLoader.LoadTypes(); } return(new TilesetXmlLoader().LoadXml("", filename)); }
public static Tileset[] MultiLoad(string filename, string[] levelNames) { if (TilesetXmlLoader.TileTypes == null) { TilesetXmlLoader.LoadTypes(); } List <Tileset> tilesets = new List <Tileset>(); for (int i = 0; i < levelNames.Length; i++) { tilesets.Add(new TilesetXmlLoader().LoadXml(levelNames[i], filename)); } return(tilesets.ToArray()); }
/// <summary> /// Loads the specified Ogmo Editor level from the Resources/ folder immediately, taking care /// of stopping audio entities, clearing the player and recreating the world from the tileset. /// </summary> /// <param name="name">The name of the Ogmo Editor level as it appears on disk, without the extension or leading path.</param> protected void LoadLevelImmediate(string name) { // Perform the actual level switch. foreach (IEntity ee in this.Entities) { if (ee is AudioEntity) { (ee as AudioEntity).Stop(); } } this.Entities.Clear(); this.Tileset = TilesetXmlLoader.Load(Path.Combine(World.BaseDirectory, "Resources/" + name + ".oel")); this.CurrentLevel = name; foreach (Tile t in this.Tileset.AsLinear()) { if (t is EntityTile) { this.Entities.Add(t as EntityTile); } } }
public TileNameAttribute(string name, TilesetXmlLoader.XmlLoadMode type) { this.Name = name; this.Type = type; }