public void RegisterRigidBodyForHasMatrixInCurrentWorld(RigidBody rigidBody, IHasTransform hasTransform, bool staticAndImmovable) { _shadowWorld?.RegisterRigidBodyForHasMatrix(rigidBody, hasTransform, staticAndImmovable); }
public void RegisterRigidBodyForHasMatrixInCurrentWorld(RigidBody rigidBody, IHasTransform hasTransform, bool staticAndImmovable) { _shadowWorld?.RegisterRigidBodyForHasMatrix(rigidBody, hasTransform, staticAndImmovable); }