コード例 #1
0
 public static Offset <Notify_Appear> CreateNotify_Appear(FlatBufferBuilder builder,
                                                          Offset <Actor> entityOffset = default(Offset <Actor>))
 {
     builder.StartObject(1);
     Notify_Appear.AddEntity(builder, entityOffset);
     return(Notify_Appear.EndNotify_Appear(builder));
 }
コード例 #2
0
 public static Notify_Appear GetRootAsNotify_Appear(ByteBuffer _bb, Notify_Appear obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }