public static Offset <Notify_Appear> CreateNotify_Appear(FlatBufferBuilder builder, Offset <Actor> entityOffset = default(Offset <Actor>)) { builder.StartObject(1); Notify_Appear.AddEntity(builder, entityOffset); return(Notify_Appear.EndNotify_Appear(builder)); }
public static Notify_Appear GetRootAsNotify_Appear(ByteBuffer _bb, Notify_Appear obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }