//사람이 4명이 차면 자동으로 바로 게임이 시작된다. //public void StartGameRes(Protocol.StartGameResp res) //{ // playerSize = res.CurrentActivePlayer; // m_players = res.models.player; // StartCoroutine(TichuRoutine()); //} #endregion #region 1차 분배 응답 함수 //게임 시작이 되면 바로 1차 분배를 한다.? public void RoomInitRes(Protocol.RoomInitResp res) { //int teamidx = res.team; m_player.TeamID = res.team.teamNumber; if (m_player.TeamID == 0) { //0이면 A //1이면 B로 하자 m_nTeamAPoint = res.team.TotalScore; } m_player.PlayerIdx = res.player.index; for (int i = 0; i < res.player.CardList.Count; ++i) { m_player.AddCard(m_cardDeck.GetCard((CARD_TYPE)res.player.CardList[i].m_eCardType, (CARD_COLOR)res.player.CardList[i].m_eCardColor, res.player.CardList[i].m_nCardValue)); } StartCoroutine(TichuRoutine()); //StartCoroutine(ChooseLargeTichu()); }
//게임 시작이 되면 바로 1차 분배를 한다.? public void RoomInitRes(Protocol.RoomInitResp res) { m_wiatUserPopup.gameObject.SetActive(false); m_CreateRoomPopup.gameObject.SetActive(false); m_JoinRoomPopup.gameObject.SetActive(false); //난 무조건 player 0가 되어야 된다. m_players[0].TeamID = res.team.teamNumber; m_players[0].PlayerIdx = res.player.index; m_player = m_players[0]; //숫자에 따라서 playerIndex를 지정해주자. switch (res.player.index) { case 0: m_players[1].TeamID = 1; m_players[2].TeamID = 0; m_players[3].TeamID = 1; m_players[1].PlayerIdx = 1; m_players[2].PlayerIdx = 2; m_players[3].PlayerIdx = 3; break; case 1: m_players[1].TeamID = 0; m_players[2].TeamID = 1; m_players[3].TeamID = 0; m_players[1].PlayerIdx = 2; m_players[2].PlayerIdx = 3; m_players[3].PlayerIdx = 0; break; case 2: m_players[1].TeamID = 1; m_players[2].TeamID = 0; m_players[3].TeamID = 1; m_players[1].PlayerIdx = 3; m_players[2].PlayerIdx = 0; m_players[3].PlayerIdx = 1; break; case 3: m_players[1].TeamID = 0; m_players[2].TeamID = 1; m_players[3].TeamID = 0; m_players[1].PlayerIdx = 0; m_players[2].PlayerIdx = 1; m_players[3].PlayerIdx = 2; break; } if (m_player.TeamID == 0) { //0이면 A //1이면 B로 하자 m_nTeamAPoint = res.team.TotalScore; } else { m_nTeamBPoint = res.team.TotalScore; } m_player.PlayerIdx = res.player.index; for (int i = 0; i < res.player.CardList.Count; ++i) { m_player.AddCard(m_cardDeck.GetCard((CARD_TYPE)res.player.CardList[i].m_eCardType, (CARD_COLOR)res.player.CardList[i].m_eCardColor, res.player.CardList[i].m_nCardValue)); } m_players[1].SetCardCount(8); m_players[2].SetCardCount(8); m_players[3].SetCardCount(8); StartCoroutine(TichuRoutine()); //StartCoroutine(ChooseLargeTichu()); }