public static ProjectileShoot Deserialize(Stream stream) { ProjectileShoot projectileShoot = Pool.Get <ProjectileShoot>(); ProjectileShoot.Deserialize(stream, projectileShoot, false); return(projectileShoot); }
public static ProjectileShoot Deserialize(byte[] buffer, ProjectileShoot instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { ProjectileShoot.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static ProjectileShoot Deserialize(byte[] buffer) { ProjectileShoot projectileShoot = Pool.Get <ProjectileShoot>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { ProjectileShoot.Deserialize(memoryStream, projectileShoot, false); } return(projectileShoot); }
public void FromProto(Stream stream, bool isDelta = false) { ProjectileShoot.Deserialize(stream, this, isDelta); }