public static PlayerTeam Deserialize(Stream stream) { PlayerTeam playerTeam = Pool.Get <PlayerTeam>(); PlayerTeam.Deserialize(stream, playerTeam, false); return(playerTeam); }
public static PlayerTeam Deserialize(byte[] buffer, PlayerTeam instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerTeam.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static PlayerTeam Deserialize(byte[] buffer) { PlayerTeam playerTeam = Pool.Get <PlayerTeam>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerTeam.Deserialize(memoryStream, playerTeam, false); } return(playerTeam); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerTeam.Deserialize(stream, this, isDelta); }