public static PlayerLifeStory Deserialize(Stream stream) { PlayerLifeStory playerLifeStory = Pool.Get <PlayerLifeStory>(); PlayerLifeStory.Deserialize(stream, playerLifeStory, false); return(playerLifeStory); }
public static PlayerLifeStory Deserialize(byte[] buffer, PlayerLifeStory instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerLifeStory.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static PlayerLifeStory Deserialize(byte[] buffer) { PlayerLifeStory playerLifeStory = Pool.Get <PlayerLifeStory>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerLifeStory.Deserialize(memoryStream, playerLifeStory, false); } return(playerLifeStory); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerLifeStory.Deserialize(stream, this, isDelta); }