private bool Initialize(TextureManager manager, D3d.Format format, int width, int height, bool dynamic, bool mipmap) { D3d.Pool d3dPool = D3d.Pool.Managed; D3d.Usage d3dUsage = manager.GetUsageFlags( dynamic,mipmap,false ); try { d3dTexture = new D3d.Texture( manager.Device.D3dDevice, width, height, manager.GetMipLevelCount(mipmap), d3dUsage, format, d3dPool ); this.Initialize(manager, format, width, height, 1, d3dTexture); return true; } catch (D3d.InvalidCallException e) { log.Warning("Unable to create texture: {0}", e.Message); } catch (D3d.OutOfVideoMemoryException e) { log.Warning("Unable to create texture: {0}", e.Message); } catch (OutOfMemoryException e) { log.Warning("Unable to create texture: {0}", e.Message); } return false; }
private bool Initialize(TextureManager manager, D3d.Format format, int size, bool mipmap,int multisample ) { D3d.Pool d3dPool = D3d.Pool.Default; D3d.Usage d3dUsage = manager.GetUsageFlags( false,mipmap,true ); try { d3dTexture = new D3d.CubeTexture( manager.Device.D3dDevice,size,manager.GetMipLevelCount(mipmap),d3dUsage,format,d3dPool); // Create depth buffer. d3dDepthBuffer = manager.Device.D3dDevice.CreateDepthStencilSurface(size, size, manager.Device.Settings.depthBufferFormat, (D3d.MultiSampleType)multisample, 0, true); this.Initialize(manager, format, size,size,6, d3dTexture); return true; } catch (D3d.InvalidCallException e) { log.Warning("Unable to create render cube texture: {0}", e.Message); } catch (D3d.OutOfVideoMemoryException e) { log.Warning("Unable to create render cube texture: {0}", e.Message); } catch (OutOfMemoryException e) { log.Warning("Unable to create render cube texture: {0}", e.Message); } return false; }
public static RenderTextureCube Create(TextureManager manager,D3d.Format format, int size, bool mipmap,int multisample ) { RenderTextureCube newTexture = new RenderTextureCube(); if ( newTexture.Initialize( manager,format,size,mipmap,multisample ) ) return newTexture; return null; }
public static Texture2d Create(TextureManager manager,D3d.Format format, int width, int height, bool dynamic, bool mipmap) { Texture2d newTexture = new Texture2d(); if ( newTexture.Initialize( manager,format,width,height,dynamic,mipmap ) ) return newTexture; return null; }
public static RenderTexture2d Create(TextureManager manager,D3d.Format format, int width, int height, bool mipmap,int multisample) { RenderTexture2d newTexture = new RenderTexture2d(); if ( newTexture.Initialize( manager,format,width,height,mipmap,multisample ) ) return newTexture; return null; }
public static TextureManager Create(Device _device) { TextureManager textureManager = new TextureManager(); if (textureManager.Initialize(_device)) return textureManager; return null; }
public static TextureCube Create(TextureManager manager,D3d.Format format, int size, bool dynamic, bool mipmap) { TextureCube newTexture = new TextureCube(); if ( newTexture.Initialize( manager,format,size,dynamic,mipmap ) ) return newTexture; return null; }
protected void Initialize(TextureManager manager, D3d.Format format, int width, int height, int depth,D3d.BaseTexture d3dBase ) { textureManager = manager; textureFormat = format; textureWidth = width; textureHeight = height; textureDepth = depth; textureBase = d3dBase; }
private bool Initialize(System.Windows.Forms.Control renderWindow ) { d3dSettings = new Settings(); d3dDevice = DeviceUtility.CreateDevice( d3dSettings,renderWindow ); if (d3dDevice != null) { d3dCapabilities = new Capabilities(this); // Create subsystems. d3dPrimaryFrameBuffer = FrameBuffer.Create( this ); d3dGeometryManager = GeometryManager.Create( this ); d3dTextureManager = TextureManager.Create(this); d3dQueryManager = QueryManager.Create(this); d3dCompiler = Compiler.Create(this); return true; } return false; }