public static void TriggerRemoteTriggers(CharacterPawn pawn, ActorBase actor, string filterName) { Property.TriggerFilter filter = Resources.Load <Property.TriggerFilter>(string.Format("Trigger/TriggerFilter/{0}", filterName)); if (filter != null) { foreach (Trigger trig in GameLoader.Instance.RemoteTriggers) { if (filter.Check(trig)) { trig.OnTriggerSuccess(pawn.controller); } } } }
public static void TriggerRemoteTriggers(CharacterPawn pawn, ActorBase actor, string filterName, string finderName, string sequenceName) { Property.TriggerFilter filter = Resources.Load <Property.TriggerFilter>(string.Format("Trigger/TriggerFilter/{0}", filterName)); Property.TargetFinder finder = Resources.Load <Property.TargetFinder>(string.Format("Trigger/TargetFinder/{0}", finderName)); Property.EventSequence sequence = Resources.Load <Property.EventSequence>(string.Format("Events/EventSequence/{0}", sequenceName)); if (filter != null && sequence != null) { foreach (Trigger trig in GameLoader.Instance.RemoteTriggers) { if (filter.Check(trig)) { trig.CallEventSequence(pawn.controller, finder, sequence); } } } }