public void DessinerMap(Personnage perso) { string s = ""; for (int i = 0; i < Maps.Count; i++) { for (int j = 0; j < Maps[i].Length; j++) { s += (Maps[i][j]); } s += '\n'; } Console.Write(s + '\n'); DrawChar(perso); }
public Game() { //Initialisation des menus MenuPrincipal menuPrincipal = new MenuPrincipal(); MenuCombat menuCombat = new MenuCombat(); MenuActionCombat menuActionCombat = new MenuActionCombat(); //Inisiatlisation des factory EnnemiFactory ennemiFactory = new EnnemiFactory(); //Iniatialisation de la map Map map = new Map(); //Initialisation des personnage jouable Personnage perso = new Personnage("perso", map); Mage jeanna = new Mage("Jeanna"); Guerrier garrosh = new Guerrier("Garrosh"); Archer rexxar = new Archer("Rexxar"); jeanna.AjouterEquipement(new Item("baton", 10, STAT.ATK)); //List des ennemies List <Orc> listOrc = new List <Orc>(); List <Gobelin> listGobelin = new List <Gobelin>(); List <Geant> listGeant = new List <Geant>(); List <string> menuItems = new List <string>(); for (int i = 0; i < 20; i++) { listOrc.Add((Orc)ennemiFactory.CreationEnnemi(2)); } ConsoleKey key; //Initialistion des differentes options du menu principal List <string> menuPrincipalItems = new List <string>() { "Nouvelle Partie", "Charger Partie", "Exit" }; //Initialisaiton des differentes options du menu de combat List <string> menuCombatItem = new List <string>() { "Attaquer", "Fuir", }; //Initialisaiton des differentes options du menu de combat List <string> menuActionCombatItem = new List <string>() { "Attaque", "Attaque Special", }; //Lancement du jeu while (true) { //Affichage du menu principal Console.Clear(); Console.CursorVisible = false; string selectedMenuItem = menuPrincipal.DrawMenu(menuPrincipalItems); if (selectedMenuItem == "Nouvelle Partie") { //Affichage de la map do { Console.Clear(); map.DessinerMap(perso); key = Console.ReadKey().Key; //System de deplacement switch (key) { case ConsoleKey.UpArrow: case ConsoleKey.DownArrow: case ConsoleKey.LeftArrow: case ConsoleKey.RightArrow: perso.DeplacementPersonnage(key); //System de combat if (map[perso.PosX, perso.PosY] == 'M') { string selectedMenuCombatItem; do { Console.Clear(); selectedMenuCombatItem = menuCombat.DrawMenu(menuCombatItem); if (selectedMenuCombatItem == "Attaquer") { do { Console.Clear(); string selectedActionMenuCombat = menuActionCombat.DrawMenu(menuActionCombatItem); if (selectedActionMenuCombat == "Attaque") { jeanna.Attaque(listOrc[1]); Console.WriteLine(listOrc[1].HP); Thread.Sleep(2000); } } while (jeanna.HP > 0 || listOrc[1].HP > 0); } } while (selectedMenuCombatItem != "Fuir"); } break; default: break; } Thread.Sleep(10); } while (key != ConsoleKey.Escape); } } }
public void DrawChar(Personnage perso) { Console.SetCursorPosition(perso.PosX, perso.PosY); Console.Write("@"); }