コード例 #1
0
        public void DessinerMap(Personnage perso)
        {
            string s = "";

            for (int i = 0; i < Maps.Count; i++)
            {
                for (int j = 0; j < Maps[i].Length; j++)
                {
                    s += (Maps[i][j]);
                }
                s += '\n';
            }
            Console.Write(s + '\n');
            DrawChar(perso);
        }
コード例 #2
0
        public Game()
        {
            //Initialisation des menus
            MenuPrincipal    menuPrincipal    = new MenuPrincipal();
            MenuCombat       menuCombat       = new MenuCombat();
            MenuActionCombat menuActionCombat = new MenuActionCombat();

            //Inisiatlisation des factory
            EnnemiFactory ennemiFactory = new EnnemiFactory();

            //Iniatialisation de la map
            Map map = new Map();

            //Initialisation des personnage jouable
            Personnage perso   = new Personnage("perso", map);
            Mage       jeanna  = new Mage("Jeanna");
            Guerrier   garrosh = new Guerrier("Garrosh");
            Archer     rexxar  = new Archer("Rexxar");

            jeanna.AjouterEquipement(new Item("baton", 10, STAT.ATK));
            //List des ennemies
            List <Orc>     listOrc     = new List <Orc>();
            List <Gobelin> listGobelin = new List <Gobelin>();
            List <Geant>   listGeant   = new List <Geant>();

            List <string> menuItems = new List <string>();

            for (int i = 0; i < 20; i++)
            {
                listOrc.Add((Orc)ennemiFactory.CreationEnnemi(2));
            }

            ConsoleKey key;


            //Initialistion des differentes options du menu principal
            List <string> menuPrincipalItems = new List <string>()
            {
                "Nouvelle Partie",
                "Charger Partie",
                "Exit"
            };

            //Initialisaiton des differentes options du menu de combat
            List <string> menuCombatItem = new List <string>()
            {
                "Attaquer",
                "Fuir",
            };

            //Initialisaiton des differentes options du menu de combat
            List <string> menuActionCombatItem = new List <string>()
            {
                "Attaque",
                "Attaque Special",
            };


            //Lancement du jeu
            while (true)
            {
                //Affichage du menu principal
                Console.Clear();
                Console.CursorVisible = false;
                string selectedMenuItem = menuPrincipal.DrawMenu(menuPrincipalItems);
                if (selectedMenuItem == "Nouvelle Partie")
                {
                    //Affichage de la map
                    do
                    {
                        Console.Clear();
                        map.DessinerMap(perso);
                        key = Console.ReadKey().Key;
                        //System de deplacement
                        switch (key)
                        {
                        case ConsoleKey.UpArrow:
                        case ConsoleKey.DownArrow:
                        case ConsoleKey.LeftArrow:
                        case ConsoleKey.RightArrow:
                            perso.DeplacementPersonnage(key);
                            //System de combat
                            if (map[perso.PosX, perso.PosY] == 'M')
                            {
                                string selectedMenuCombatItem;
                                do
                                {
                                    Console.Clear();
                                    selectedMenuCombatItem = menuCombat.DrawMenu(menuCombatItem);
                                    if (selectedMenuCombatItem == "Attaquer")
                                    {
                                        do
                                        {
                                            Console.Clear();
                                            string selectedActionMenuCombat = menuActionCombat.DrawMenu(menuActionCombatItem);

                                            if (selectedActionMenuCombat == "Attaque")
                                            {
                                                jeanna.Attaque(listOrc[1]);
                                                Console.WriteLine(listOrc[1].HP);
                                                Thread.Sleep(2000);
                                            }
                                        } while (jeanna.HP > 0 || listOrc[1].HP > 0);
                                    }
                                } while (selectedMenuCombatItem != "Fuir");
                            }
                            break;

                        default:
                            break;
                        }
                        Thread.Sleep(10);
                    } while (key != ConsoleKey.Escape);
                }
            }
        }
コード例 #3
0
 public void DrawChar(Personnage perso)
 {
     Console.SetCursorPosition(perso.PosX, perso.PosY);
     Console.Write("@");
 }